Difference between revisions of "Dodge Metal (Action Powers)"

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=== Metal Block ===
 
=== Metal Block ===
Trigger Action
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Trigger Action (Defense)
  
Use a metal weapon to block incoming attacks; gives a +3 Dodge bonus during the current shot. If a melee attack against you fails, your blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken. A metal weapon normally has a [[Toughness (Action)|Toughness]] equal to its damage value (including your [[Body (Action)|Body]]. A Hit reduces its [[Toughness (Action)|Toughness]] by one, a Damage Setback means it breaks.
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Use a metal weapon to block incoming attacks; gives a +3 Dodge bonus during the current shot.  
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If the attacker misses, his weapon takes damage, reducing it's damage bonus by 1 (to a minimum of +0).
  
 
=== Resist Piercing ===
 
=== Resist Piercing ===

Revision as of 09:04, 2 July 2021

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Main article: Dodge (Action Powers)

Metal Block

Trigger Action (Defense)

Use a metal weapon to block incoming attacks; gives a +3 Dodge bonus during the current shot. If the attacker misses, his weapon takes damage, reducing it's damage bonus by 1 (to a minimum of +0).

Resist Piercing

Basic Action

Add your Mind to your soak attribute against piercing damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.