Difference between revisions of "Dodge Magic (Action Powers)"

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(Absorb Form)
(Explosive Core)
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When you take a Hit from damage of a type that correspond to one of the [[Form_and_Technique_Descriptions_(Action)|Forms]] you know, you can focus.
 
When you take a Hit from damage of a type that correspond to one of the [[Form_and_Technique_Descriptions_(Action)|Forms]] you know, you can focus.
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=== Explosive Core ===
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Inherent
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Wizards often imbue their constructs with an a magical core that explodes when overloaded.
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When you go unconscious, your body explodes, doing damage typical of the [[Form_and_Technique_Descriptions_(Action)|Form]] used in your creation.
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Creatures in a diameter equal to your [[Mind (Action)|Mind]] take damage equal to your [[Dodge (Action)|Dodge]] and also using  [[Dodge (Action)|Dodge]] as the attack value.
  
 
=== Damage Resistance Spell ===
 
=== Damage Resistance Spell ===

Revision as of 17:37, 4 December 2021

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Main article: Dodge (Action Powers)

Absorb Form

Trigger Action (Damage)

Choose one Form. When you take the type damage of damage associated with this form, but not enough to inflict a Hit, you can use this power to recover one Hit.

Damage Form Focus

Trigger Action (Focus)

When you take a Hit from damage of a type that correspond to one of the Forms you know, you can focus.

Explosive Core

Inherent

Wizards often imbue their constructs with an a magical core that explodes when overloaded. When you go unconscious, your body explodes, doing damage typical of the Form used in your creation. Creatures in a diameter equal to your Mind take damage equal to your Dodge and also using Dodge as the attack value.

Damage Resistance Spell

Basic Action

Select the subtype of damage associated with a Form you know. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage.

Wizard's Vengeance

Trigger Action (Defense)

Your create a shield radiating magical energy, and anyone striking you risks being burnt. You gain a +3 bonus to Dodge. Select the subtype of damage associated with a Form you know. If you are missed in Melee while using this power, the attacker takes damage of the selected type equal to your Mind plus his (negative) attack outcome—subtract the margin of failure to your Mind to calculate the damage. Missing by a wide margin means he never got close to your shield.