Difference between revisions of "Dodge Magic (Action Powers)"
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Select the [[Damage_Types_(Action) | subtype of damage]] associated with a [[Form_and_Technique_Descriptions_(Action)|Form]] you know. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage. | Select the [[Damage_Types_(Action) | subtype of damage]] associated with a [[Form_and_Technique_Descriptions_(Action)|Form]] you know. Add your [[Mind (Action)|Mind]] to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage. | ||
− | === | + | === Wizard's Vengeance === |
Trigger Action (Defense) | Trigger Action (Defense) | ||
Revision as of 13:29, 14 November 2020
Templates for Action |
- Main article: Dodge (Action Powers)
Damage Form Focus
Trigger Action (Focus)
When you take a Hit from damage of a type that correspond to one of the Forms you know, you can focus.
Damage Resistance Spell
Basic Action
Select the subtype of damage associated with a Form you know. Add your Mind to your soak attribute against this type of damage for the rest of the scene. You can only protect yourself from one kind of damage at a time, but you can learn this power several times to be able to stack several instances of this spell, protecting yourself against multiple forms of damage.
Wizard's Vengeance
Trigger Action (Defense)
Your create a shield radiating magical energy, and anyone striking you risks being burnt.
You gain a +3 bonus to Dodge. Select the subtype of damage associated with a Form you know. If you are missed in Melee while using this power, the attacker takes damage of the selected type equal to your Mind plus his (negative) attack outcome—subtract the margin of failure to your Mind to calculate the damage. Missing by a wide margin means he never got close to your shield.