Difference between revisions of "Dodge Life (Action Powers)"
(Antibodies Health Surge Trauma Symbiote) |
m (→Health Surge: polish) |
||
Line 9: | Line 9: | ||
Trigger Action | Trigger Action | ||
− | When you or an ally within [[ | + | When you or an ally within [[Dodge (Action)|Dodge]] meters takes damage, you increase their soak attribute by +3 for resisting that particular damage. |
=== Trauma Symbiote === | === Trauma Symbiote === |
Revision as of 23:43, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Antibodies
Basic Action
Protect a creature from disease and slow toxins by touch. The target adds his Mind to his Body when resisting Infection, both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day. This does nothing for other types of biological damage, including neurotoxins; the only poisons affected are the slow ones covered under Infection damage.
Health Surge
Trigger Action
When you or an ally within Dodge meters takes damage, you increase their soak attribute by +3 for resisting that particular damage.
Trauma Symbiote
Inherent
This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.