Difference between revisions of "Dodge Earth (Action Powers)"

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m (Sword in Stone)
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Basic Action or Limit Break
 
Basic Action or Limit Break
  
You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.
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You coat a willing target (which can be you) in protective rock.  
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This increases [[Toughness_(Action)|Toughness]] by 2 points but reduces Reflexes by 1.
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You can use this up to 5 times on each target, encasing them in more and more stone, with stacking benefits and penalties.
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If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.  
  
 
===Earth Skin ===
 
===Earth Skin ===
 
Stance
 
Stance
  
You grow a thick, stony skin and gain armor, increasing your [[Toughness_(Action)|Toughness]]. Decide how much armor you want in multiples of 2 up to 10 points. Each point of armor gained in this fashion reduces your Reflexes by 1. You can activate this stance each round after rolling initiative, limiting your loss of [[Actions_(Action)#Initiative|shots]] to the cost of this stance, paid each round.
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You grow a thick, stony skin and gain 8 points of armor, increasing [[Toughness (Action)|Toughness]], but you suffer a [[Reflexes (Action)|Reflex]] penalty of -2.  
  
 
=== Focus of the Soil ===
 
=== Focus of the Soil ===

Revision as of 07:11, 13 May 2018

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Main article: Dodge (Action Powers)

Blunt Resistance

Basic Action

Add your Mind to your soak attribute against Blunt damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Earth Armor

Basic Action or Limit Break

You coat a willing target (which can be you) in protective rock. This increases Toughness by 2 points but reduces Reflexes by 1. You can use this up to 5 times on each target, encasing them in more and more stone, with stacking benefits and penalties. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.

Earth Skin

Stance

You grow a thick, stony skin and gain 8 points of armor, increasing Toughness, but you suffer a Reflex penalty of -2.

Focus of the Soil

Trigger Action (Focus)

You can focus when in contact with rich and fertile soil.

Rock Focus

Trigger Action (Focus)

You can focus when in contact with a natural rock formation.

Sword in Stone

Trigger Action

When an opponent hits you with a Melee attack, you can make their weapon or limb get stuck in you. Make an opposed [Melee (Action)|Melee]] check. On a success, the attacker must either lose three shots or is disarmed, their weapon stuck to you. On an outcome matching the attacker's Body, both effects happen. An unarmed attacker cannot chose to be disarmed and can only lose shots.