Difference between revisions of "Move Death (Action Powers)"

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(Soul Transfer)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Blood Drain ===
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=== Soul Transfer ===
Trigger Action (Finisher)
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Trigger Action (Finisher)  
  
The target takes an additional Wound from this. Select one attribute of the target. If that attribute is higher than your score in the same attribute, you temporarily increase your own attribute by two points, but not to a value higher than the target's. The attribute boost lasts one day. You can only use Blood Drain once per day on any particular creature.
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You kill your the target (which can be yourself) and send the soul looking for a new body to inhabit. Decide on a location; the power will locate the closest suitable host and present it to the soul to accept or reject. If it is rejected, the power locates the second closest one and so on. Target gets a vision of each host as it is found. There is a delay of 1d6 hours between each vision. Any new potential hosts can also appear as candidates, and it is possible to spend up to a year and a day looking for a suitable host.
  
=== Consume Identity ===
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If the creature is an [[Undead (Action Creatures)|Undead]], it needs a corpse of the same basic form as the last one, otherwise it needs a brain-dead creature of its own creature type. To any onlookers, it seems as if the corpse animated itself or the creature suddenly recovered. Initially, use the physical attributes [[Body (Action)|Body]] and [[Reflexes (Action)|Reflexes]] of the host body, but these attributes revert to their usual values at the rate of one point per hour. The basic appearance (modified by attribute changes), gender, and age of the host remains.
Trigger Action (Finisher) and Stance
 
 
 
You inflict a wound on your target, and gain temporary access to his memories and physical form. For the duration of the current story, you can access his memories, and you can assume his likeness as a Stance; this lets you use your power skill to [[Disguise (Action)|Disguise]] yourself as your target, and you suffer no penalty for physical differences.
 
 
 
=== Life Drain ===
 
Trigger Action (Finisher)
 
 
 
You inflict a wound on your target, and recover either one Hit, one Fortune Point, or become Focused. If the target's [[Mind (Action)|Mind]] is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.
 

Revision as of 15:23, 14 March 2008

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Templates for Action
Main article: Powers (Action)

Soul Transfer

Trigger Action (Finisher)

You kill your the target (which can be yourself) and send the soul looking for a new body to inhabit. Decide on a location; the power will locate the closest suitable host and present it to the soul to accept or reject. If it is rejected, the power locates the second closest one and so on. Target gets a vision of each host as it is found. There is a delay of 1d6 hours between each vision. Any new potential hosts can also appear as candidates, and it is possible to spend up to a year and a day looking for a suitable host.

If the creature is an Undead, it needs a corpse of the same basic form as the last one, otherwise it needs a brain-dead creature of its own creature type. To any onlookers, it seems as if the corpse animated itself or the creature suddenly recovered. Initially, use the physical attributes Body and Reflexes of the host body, but these attributes revert to their usual values at the rate of one point per hour. The basic appearance (modified by attribute changes), gender, and age of the host remains.