Difference between revisions of "Transmute Life (Action Powers)"
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− | You can create artificial life. Using | + | You can create artificial life. Using seeds from various living creatures, you can create a chimera, an amalgam of their physical and mental abilities. You can only create physical, living creatures this way; Plants, [Plant Elementals (Action Creatures) | Plant Elemental]], [[Animals (Action Creatures) | Animal]], or [[Folk (Action Creatures)|Folk]]. |
− | The creature created this way is | + | The creature created this way is barely alive; tough it goes through the motions of life, it is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes [[Life (Action Powers Form)#Spark of Life| Spark of Life]]. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it. |
Revision as of 21:02, 22 December 2007
Templates for Action |
- Main article: Powers (Action)
Cubicle of Life
Limit Break
You can create artificial life. Using seeds from various living creatures, you can create a chimera, an amalgam of their physical and mental abilities. You can only create physical, living creatures this way; Plants, [Plant Elementals (Action Creatures) | Plant Elemental]], Animal, or Folk.
The creature created this way is barely alive; tough it goes through the motions of life, it is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes Spark of Life. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.