Difference between revisions of "Move Air (Action Powers)"
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Select a flying vehicle or creature you touch; its [[Move (Action)|Move]] is increased by +2 when flying. You need not continue to touch the creature to maintain this stance. | Select a flying vehicle or creature you touch; its [[Move (Action)|Move]] is increased by +2 when flying. You need not continue to touch the creature to maintain this stance. | ||
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=== Grenade Leap === | === Grenade Leap === |
Revision as of 10:34, 20 June 2010
Templates for Action |
- Main article: Powers (Action)
Breakfall
Trigger Action
Whenever you see someone fall, you can use a trigger action to make them fall safely. Add your Ride roll to their soak attribute. You can slow your own fall.
Fly
Basic Action
For the rest of the round, you can move through the air with a speed value equal to your Drive skill. Keep track of your direction while flying; only one direction change per round is allowed. If you start a round flying and do not start up a flight power as your first basic action for the round, you fall ten meters downward for each basic action you take.
Flight Boost
Stance
Select a flying vehicle or creature you touch; its Move is increased by +2 when flying. You need not continue to touch the creature to maintain this stance.
Grenade Leap
Trigger Action (Defense)
When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.