Difference between revisions of "Move Air (Action Powers)"
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<noinclude>{{Action Power Templates}}</noinclude> | <noinclude>{{Action Power Templates}}</noinclude> | ||
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===Breakfall=== | ===Breakfall=== | ||
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When attacked by an area attack, you can use this to get a +5 bonus to [[Dodge (Action)|Dodge]] and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into. | When attacked by an area attack, you can use this to get a +5 bonus to [[Dodge (Action)|Dodge]] and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into. | ||
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===Wind Running=== | ===Wind Running=== |
Revision as of 16:17, 16 March 2008
Templates for Action |
Breakfall
Trigger Action
Whenever you see someone fall, you can use a trigger action to make them fall safely. Add your skill roll to their soak attribute. You can slow your own fall.
Fly
Stance
You can move through the air instead of along the ground.
Grenade Leap
Trigger Action (Defense)
When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.
Wind Running
Basic Action
You can run up to four times your normal speed on any surface, even ones that could not normally carry your weight. Examples include water, thread-thin lines or the leaves of trees. You can also run on walls or across ceiling, but you cannot end your move in an inverted position.