Difference between revisions of "Imbue Air (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude> | ||
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===Flying Strike=== | ===Flying Strike=== | ||
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Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of the round all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus. | Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of the round all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus. | ||
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=== Shockwave === | === Shockwave === | ||
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Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, doing [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]]. | Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, doing [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]]. | ||
− | === | + | === Wind Soul === |
− | + | Stance | |
− | + | You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +3 [[Damage_Types_(Action)#Blunt|Blunt]] damage. | |
=== Wind Sword === | === Wind Sword === | ||
{{:Create_Weapon_(Action_Powers)}} | {{:Create_Weapon_(Action_Powers)}} | ||
− | This power can create swords and daggers. | + | This power can create swords and daggers of any technological complexity you are familiar with. |
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+ | ===Wind Touch=== | ||
+ | [[Actions (Action)#Stance|Stance]] | ||
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+ | You can imbue a normal [[Melee (Action)|Melee]] attack with air, changing its damage type to [[Damage_Types_(Action)#Concussion|Concussion]]. This will not work together with any kind of Damage Boost stance. | ||
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+ | === Windshock === | ||
+ | Basic Action | ||
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+ | Make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] [[Damage_Types_(Action)#Concussion|Concussion]] damage against all adjacent enemies. You cannot move as part of this Basic Action. |
Revision as of 11:11, 30 January 2012
Templates for Action |
- Main article: Powers (Action)
Flying Strike
Basic Action
Make a jumping charge at an enemy, your Move meters extra in a reasonably straight line, and make a melee attack with +3 additional damage. This is in addition to the normal movement for a basic action.
Laughing Zephyr
Basic Action
Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of the round all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.
Shockwave
Limit Break
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.
Wind Soul
Stance
You can use your body to do melee attacks that do Mind +3 Blunt damage.
Wind Sword
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create swords and daggers of any technological complexity you are familiar with.
Wind Touch
You can imbue a normal Melee attack with air, changing its damage type to Concussion. This will not work together with any kind of Damage Boost stance.
Windshock
Basic Action
Make a Melee attack with Body Concussion damage against all adjacent enemies. You cannot move as part of this Basic Action.