Difference between revisions of "Water Form Description (Action Powers)"
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− | You can cause currents in a volume of water no more than one cubic meter. You can remove particles from water, making it clean, but you cannot affect solutions or desalinate. You can collect moisture out of the air, collecting small amounts of water. You can make liquids glow, providing illumination and different parts or layers of a liquid | + | You can cause currents in a volume of water no more than one cubic meter. You can remove particles from water, making it clean, but you cannot affect solutions or desalinate. You can collect moisture out of the air, collecting small amounts of water. You can make liquids glow, providing illumination and different parts or layers of a liquid as long as you spend an action each round maintaining it. |
Revision as of 07:35, 7 September 2010
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Templates for Action |
- Main article: Powers (Action)
Water is matter in a liquid state and fluidity in general. Liquids often enable other elements to function, making earth fertile, filling the air with clouds and vapors, and either fueling or putting out fire. It is linked to the spiritual and nurturing side of life, and often considered a female element. Water powers often have subtle or indirect effects.
- Alternate Names: Sea, Fluid
Associations
- Creature : Water Elementals
- Skill : Charm
- Attribute : Reflexes
- Sense : Motion sense in water
- Mood : Emotional, caring, spiritual
- Blast: Acid
Water Cantrips
Basic Action
You can cause currents in a volume of water no more than one cubic meter. You can remove particles from water, making it clean, but you cannot affect solutions or desalinate. You can collect moisture out of the air, collecting small amounts of water. You can make liquids glow, providing illumination and different parts or layers of a liquid as long as you spend an action each round maintaining it.