Difference between revisions of "Skills (Action)"
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− | == | + | This is the skill list of [[Action]]. It is rather short and each skill is rather narrow, but various tricks can greatly expand what the various skills can do. |
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+ | === [[Charm (Action) | Charm]] === | ||
+ | The ability to influence by wit, charm, and deceit. | ||
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+ | === [[Create (Action)|Create]] === | ||
+ | The ability to create, repair, and design objects. | ||
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+ | === [[Dodge (Action) | Dodge]] === | ||
+ | The ability to avoid attacks. | ||
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+ | === [[Impress (Action) | Impress]] === | ||
+ | The ability to make an impression, scare, and awe others. | ||
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+ | === [[Know (Action) | Know ]] === | ||
+ | All skills have knowledge elements; know signifies the deeper knowledge of human and social sciences. | ||
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+ | === [[Maneuver (Action) | Maneuver]] === | ||
+ | The ability to do complex body maneuver, climb, balance, sneak and so on. | ||
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+ | === [[Melee (Action) | Melee]] === | ||
+ | The ability to fight effectively at close range. | ||
− | + | === [[Ride (Action) | Ride]] === | |
− | + | The ability to ride vehicles and animals, to navigate, and to use movement powers. | |
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− | == | + | === [[Shoot (Action) | Shoot]] === |
− | + | The ability to hit others at range. | |
− | + | === [[Spot (Action) | Spot]] === | |
− | + | Perceptiveness, intuition, and the ability to understand what you see. | |
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Revision as of 11:46, 6 March 2008
Heroic Action Role-Play |
This is the skill list of Action. It is rather short and each skill is rather narrow, but various tricks can greatly expand what the various skills can do.
Charm
The ability to influence by wit, charm, and deceit.
Create
The ability to create, repair, and design objects.
Dodge
The ability to avoid attacks.
Impress
The ability to make an impression, scare, and awe others.
Know
All skills have knowledge elements; know signifies the deeper knowledge of human and social sciences.
Maneuver
The ability to do complex body maneuver, climb, balance, sneak and so on.
Melee
The ability to fight effectively at close range.
Ride
The ability to ride vehicles and animals, to navigate, and to use movement powers.
Shoot
The ability to hit others at range.
Spot
Perceptiveness, intuition, and the ability to understand what you see.