Difference between revisions of "Ranged weapons (Action)"
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!Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties | !Weapon!!Hands!!Size!!Tech!!Range!!Damage!!Type!!Properties | ||
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− | || [[Blowgun (Action) | Blowgun]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Ancient|Ancient]]|||[[Items_(Action)#Close | Close]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| | + | | valign=top | [[Blowgun (Action) | Blowgun]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +0|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | |
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− | || [[Blowpipe (Action) | Blowpipe]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Extra_Damage | Elemental]]: [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] | + | | valign=top | [[Blowpipe (Action) | Blowpipe]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +0|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Extra_Damage | Elemental]]: [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]] |
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− | || [[Bola (Action) | Bola]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Ancient|Ancient]]|||[[Items_(Action)#Close | Close]]||| +0||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#entangle | Entangle]], [[Items_(Action)#Throw| Throw]] | + | | valign=top | [[Bola (Action) | Bola]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +0|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#entangle | Entangle]], [[Items_(Action)#Throw| Throw]] |
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− | || [[Boomerang (Action) | Boomerang]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Ancient|Ancient]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Returning|Returning]], [[Items_(Action)#Throw| Throw]] | + | | valign=top | [[Boomerang (Action) | Boomerang]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Returning|Returning]], [[Items_(Action)#Throw| Throw]] |
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− | || [[Longbow (Action) | Longbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Static| Static]] | + | | valign=top | [[Longbow (Action) | Longbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Static| Static]] |
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− | || [[Naphta Grenade (Action) | Naphta Grenade]]||| 1H||| [[Items_(Action)#Medium| Medium]]||| [[Items_(Action)#Ancient|Ancient]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Throw| Throw]] | + | | valign=top | [[Naphta Grenade (Action) | Naphta Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium| Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised| Improvised]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Static| Static]], [[Items_(Action)#Throw| Throw]] |
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− | || [[Shortbow (Action) | Shortbow]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | + | | valign=top | [[Shortbow (Action) | Shortbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | || [[Sling (Action) | Sling]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Short | Short]]||| +1||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Improvised | Improvised]] | + | | valign=top | [[Sling (Action) | Sling]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Improvised | Improvised]] |
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− | || [[War sling (Action) | War Sling]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Long|Long]]||| +2||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Slow | Slow]] | + | | valign=top | [[War sling (Action) | War Sling]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Ancient|Ancient]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Slow | Slow]] |
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− | || [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | + | | valign=top | [[Heavy crossbow (Action) | Heavy Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
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− | || [[Arbalest (Action) | Arbalest]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] | + | | valign=top | [[Arbalest (Action) | Arbalest]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] | + | | valign=top | [[Pot-de-fer (Action) | Pot-de-fer]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]] | + | | valign=top | [[Crossbow (Action) | Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Slow | Slow]] |
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− | || [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | + | | valign=top | [[Composite bow (Action) | Composite Bow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | || [[ | + | | valign=top | [[Pistol crossbow (Action) | Pistol Crossbow]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Slow | Slow]] |
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− | || [[ | + | | valign=top | [[Shakram (Action) | Shakram]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Cutting|Cutting]]|| valign=top | [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]] |
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− | || [[ | + | | valign=top | [[Repeating crossbow (Action) | Repeating Crossbow]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Blacksmith |Blacksmith]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | |
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− | || [[ | + | | valign=top | [[Dueling Pistol (Action) | Dueling Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[ | + | | valign=top | [[Dragon (Action) | Dragon]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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− | || [[ | + | | valign=top | [[Ball grenade (Action) | Ball Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] |
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− | || [[ | + | | valign=top | [[Arqebus (Action) | Arqebus]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[ | + | | valign=top | [[Cavalry Pistol (Action) | Cavalry Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[ | + | | valign=top | [[Blunderbuss (Action) | Blunderbuss]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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− | || [[ | + | | valign=top | [[Pistol (Action) | Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small| Small]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[ | + | | valign=top | [[Musket (Action) | Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[ | + | | valign=top | [[Rifled musket (Action) | Rifled Musket]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[ | + | | valign=top | [[Snuff gun (Action) | Snuff Gun]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Clockwork |Clockwork]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]] |
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− | || [[ | + | | valign=top | [[Holdout revolver (Action) | Revolver (holdout)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Dynamite (Action) | Dynamite]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] |
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− | || [[ | + | | valign=top | [[Derringer (Action) | Derringer]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[ | + | | valign=top | [[Early automatic pistol (Action) | Automatic pistol (early)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]] |
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− | || [[ | + | | valign=top | [[Light Carbine (Action) | Carbine (light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Carbine (Action) | Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]] |
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− | || [[ | + | | valign=top | [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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− | || [[ | + | | valign=top | [[Light revolver (Action) | Revolver (light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Revolver (Action) | Revolver]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Rifle (Action) | Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
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− | || [[ | + | | valign=top | [[Shotgun (Action) | Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Coal |Coal]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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− | || [[ | + | | valign=top | [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +2|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | |
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− | || [[ | + | | valign=top | [[Heavy Revolver (Action) | Revolver (heavy)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Hand grenade (Action) | Hand Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
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− | || [[ | + | | valign=top | [[Flamethrower (Action) | Flamethrower]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]] |
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− | || [[ | + | | valign=top | [[Light automatic pistol (Action)| Automatic pistol (Light)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Automatic pistol (Action) | Automatic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
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− | || [[ | + | | valign=top | [[Dart pistol (Action) | Dart Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +0|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
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− | || [[Dart | + | | valign=top | [[Dart rifle (Action) | Dart Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +0|| valign=top | [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Machine rifle (Action) | Machine Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Molotov Cocktail (Action) | Molotov Cocktail]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Fire|Fire]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Monster gun (Action) | Monster Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +9|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[SMG (Action) | Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Trench gun (Action) | Trench Gun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Combustion|Combustion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Assault Shotgun (Action) | Assault Shotgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
− | || [[Assault | + | | valign=top | [[Assault rifle (Action) | Assault Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Micro grenade (Action) | Micro Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Minigun (Action) | Minigun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Machine pistol (Action) | Machine Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +3|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Sniper rifle (Action) | Sniper Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +8|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Subsonic pistol (Action) | Subsonic Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | |
|- | |- | ||
− | || [[Subsonic | + | | valign=top | [[Subsonic SMG (Action) | Subsonic Submachinegun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +4|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Taser (Action) | Taser]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Electronic |Electronic]]|| valign=top |[[Items_(Action)#Close | Close]]|| valign=top | +1|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Gyrojet holdout (Action) | Gyrojet Holdout]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] |
|- | |- | ||
− | || [[Gyrojet | + | | valign=top | [[Gyrojet carbine (Action) | Gyrojet Carbine]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[Gyrojet | + | | valign=top | [[Gyrojet pistol (Action) | Gyrojet Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[Gyrojet | + | | valign=top | [[Gyrojet rifle (Action) | Gyrojet Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Electro pistol (Action) | Electro Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | || [[Electro | + | | valign=top | [[Electro carbine (Action) | Electro Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | || [[Electro | + | | valign=top | [[Electro rifle (Action) | Electro Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Electricity|Electricity]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Airfoil grenade (Action) | Airfoil Grenade]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Tiny | Tiny]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Blunt|Blunt]]|| valign=top | [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Needle pistol (Action) | Needle Pistol]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +5|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] |
|- | |- | ||
− | || [[Needle | + | | valign=top | [[Needle carbine (Action) | Needle Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Piercing|Piercing]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] |
|- | |- | ||
− | || [[ | + | | valign=top | [[Laser rifle (Action) | Laser Rifle]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[Laser | + | | valign=top | [[Laser pistol (Action) | Laser Pistol]]|| valign=top | 1H|| valign=top | [[Items_(Action)#Small | Small]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[Laser | + | | valign=top | [[Laser carbine (Action) | Laser Carbine]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Medium | Medium]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Short | Short]]|| valign=top | +7|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] |
|- | |- | ||
− | || [[Laser | + | | valign=top | [[Laser cannon (Action) | Laser Cannon]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +9|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | | | + | | valign=top | [[Railgun (Action) | Railgun]]|| valign=top | 2H|| valign=top | [[Items_(Action)#Large | Large]]|| valign=top | [[Items_(Action)#Fusion |Fusion]]|| valign=top | [[Items_(Action)#Long|Long]]|| valign=top | +6|| valign=top | [[Damage_Types_(Action)#Impact|Impact]]|| valign=top | [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] |
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|} | |} |
Revision as of 19:21, 30 July 2016
Heroic Action Role-Play |
This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.