Difference between revisions of "Ranged weapons (Action)"
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m (Arquebus +7) |
m (Greek Fire) |
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|| [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | || [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | ||
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− | || [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] | + | || [[Arbalest (Action) | Arbalest]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
+ | |- | ||
+ | || [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] | ||
|- | |- | ||
|| [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]] | || [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]] | ||
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|| [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | || [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | ||
|- | |- | ||
− | || [[ | + | || [[Greek Fire (Action) | Greek Fire]]||| 1H||| [[Items_(Action)#Medium| Medium]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | || [[Pistol crossbow (Action) | Pistol Crossbow]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]] | + | || [[Pistol crossbow (Action) | Pistol Crossbow]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]] |
|- | |- | ||
|| [[Shakram (Action) | Shakram]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Cutting|Cutting]]||| [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]] | || [[Shakram (Action) | Shakram]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Cutting|Cutting]]||| [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]] | ||
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|| [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | || [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| | ||
|- | |- | ||
− | || [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] | + | || [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
|- | |- | ||
− | || [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] | + | || [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
− | || [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] | + | || [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] |
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− | || [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] | + | || [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | || [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] | + | || [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] | + | || [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]] |
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− | || [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Small| Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] | + | || [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Small| Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] | + | || [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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− | || [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] | + | || [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]] |
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− | || [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]] | + | || [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]] |
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|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
|- | |- | ||
− | || [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] | + | || [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | || [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]] | + | || [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]] |
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|| [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]] | || [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]] | ||
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|| [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
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− | || [[Carbine (Action) | Carbine]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]] | + | || [[Carbine (Action) | Carbine]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]] |
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− | || [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] | + | || [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
|- | |- | ||
|| [[Light revolver (Action) | Revolver (light)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Light revolver (Action) | Revolver (light)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
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|| [[Revolver (Action) | Revolver]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Revolver (Action) | Revolver]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
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− | || [[Rifle (Action) | Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | + | || [[Rifle (Action) | Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
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− | || [[Shotgun (Action) | Shotgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] | + | || [[Shotgun (Action) | Shotgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]] |
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|| [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| | || [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| | ||
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|| [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
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− | || [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | + | || [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
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− | || [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]] | + | || [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]] |
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|| [[Light automatic pistol (Action)| Automatic pistol (Light)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Light automatic pistol (Action)| Automatic pistol (Light)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
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|| [[Dart rifle (Action) | Dart Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | || [[Dart rifle (Action) | Dart Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | ||
|- | |- | ||
− | || [[Machine rifle (Action) | Machine Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Static| Static]] | + | || [[Machine rifle (Action) | Machine Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
− | || [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]] | + | || [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
− | || [[Monster gun (Action) | Monster Gun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | + | || [[Monster gun (Action) | Monster Gun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
|| [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
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|| [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | || [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
|- | |- | ||
− | || [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]] | + | || [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
− | || [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Scatter| Scatter]] | + | || [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]] |
|- | |- | ||
|| [[Assault rifle (Action) | Assault Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | || [[Assault rifle (Action) | Assault Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
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|| [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | || [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] | ||
|- | |- | ||
− | || [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | + | || [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
|| [[Minigun (Action) | Minigun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | || [[Minigun (Action) | Minigun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
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|| [[Machine pistol (Action) | Machine Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | || [[Machine pistol (Action) | Machine Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
|- | |- | ||
− | || [[Sniper rifle (Action) | Sniper Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +8||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | + | || [[Sniper rifle (Action) | Sniper Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +8||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
|| [[Subsonic pistol (Action) | Subsonic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| | || [[Subsonic pistol (Action) | Subsonic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| | ||
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|| [[Subsonic SMG (Action) | Subsonic Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] | || [[Subsonic SMG (Action) | Subsonic Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] | ||
|- | |- | ||
− | || [[Taser (Action) | Taser]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] | + | || [[Taser (Action) | Taser]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]] |
|- | |- | ||
− | || [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] | + | || [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]] |
|- | |- | ||
|| [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | || [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
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|| [[Electro rifle (Action) | Electro Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] | || [[Electro rifle (Action) | Electro Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]] | ||
|- | |- | ||
− | || [[Airfoil grenade (Action) | Airfoil Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] | + | || [[Airfoil grenade (Action) | Airfoil Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]] |
|- | |- | ||
|| [[Needle pistol (Action) | Needle Pistol]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] | || [[Needle pistol (Action) | Needle Pistol]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]] | ||
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|| [[Laser carbine (Action) | Laser Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] | || [[Laser carbine (Action) | Laser Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] | ||
|- | |- | ||
− | || [[Laser cannon (Action) | Laser Cannon]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] | + | || [[Laser cannon (Action) | Laser Cannon]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]] |
|- | |- | ||
|| [[Railgun (Action) | Railgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | || [[Railgun (Action) | Railgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] | ||
|} | |} |
Revision as of 19:16, 30 July 2016
Heroic Action Role-Play |
This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.