Difference between revisions of "Ranged weapons (Action)"

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m (Damage links)
m (Blackpowder guns do impact)
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|| [[War sling (Action) | War Sling]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Long|Long]]||| +2||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Slow | Slow]]  
 
|| [[War sling (Action) | War Sling]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Ancient|Ancient]]||| [[Items_(Action)#Long|Long]]||| +2||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
|| [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
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|| [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|| [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
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|| [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]]  
+
|| [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
 
|| [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|| [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|-
 
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|| [[Arbalest (Action) | Arbalest]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Arbalest (Action) | Arbalest]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Pistol crossbow (Action) | Pistol Crossbow]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]]   
 
|| [[Pistol crossbow (Action) | Pistol Crossbow]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]]   
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|| [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|| [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|-
 
|-
|| [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
 
|-
 
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|| [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|| [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
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|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
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|| [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
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|| [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
 
|| [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|| [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
|| [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
+
|| [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
 
|-
 
|-
 
|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]]  
 
|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]]  

Revision as of 12:06, 6 June 2013

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Heroic Action Role-Play

This is a list of ranged weapons for Action.

Weapon Hands Size Tech Range Damage Type Properties
Blowgun 1H Medium Ancient Close +0 Neurotoxin
Blowpipe 2H Large Ancient Short +0 Piercing Elemental: Neurotoxin
Bola 1H Small Ancient Close +0 Blunt Entangle, Throw
Boomerang 1H Medium Ancient Close +1 Blunt Returning, Throw
Longbow 2H Large Ancient Long +3 Piercing Static
Shortbow 2H Medium Ancient Short +2 Piercing
Shuriken 1H Tiny Ancient Close +1 Piercing Improvised, Throw
Sling 2H Small Ancient Short +1 Blunt Improvised
War Sling 2H Medium Ancient Long +2 Blunt Slow
Heavy Crossbow 2H Large Blacksmith Long +5 Impact Slow, Static
Pot-de-fer 2H Large Blacksmith Short +6 Piercing loud , Reload, Static
Crossbow 2H Large Blacksmith Short +4 Impact Slow
Composite Bow 2H Large Blacksmith Long +3 Piercing
Arbalest 2H Large Blacksmith Long +6 Impact Reload, Static
Pistol Crossbow 1H Medium Blacksmith Short +2 Piercing Slow
Shakram 1H Medium Blacksmith Close +4 Cutting Disarm, Throw
Repeating Crossbow 2H Large Blacksmith Short +3 Piercing
Dueling Pistol 1H Small Clockwork Short +3 Impact loud , Reload
Dragon 1H Medium Clockwork Close +5 Piercing loud , Reload, Scatter
Ball Grenade 1H Small Clockwork Close +4 Blunt Area, loud , One-Shot, Reload, Throw
Arqebus 2H Large Clockwork Short +6 Impact loud , Reload, Static
Cavalry Pistol 1H Medium Clockwork Close +5 Impact loud , Reload
Blunderbuss 2H Large Clockwork Short +5 Piercing loud , Reload, Scatter
Pistol 1H Medium Clockwork Short +4 Impact loud , Reload
Musket 2H Large Clockwork Short +6 Impact loud , Reload
Rifled Musket 2H Large Clockwork Long +6 Impact loud , Reload, Static
Snuff Gun 1H Tiny Clockwork Close +3 Impact loud , Reload, Slick
Revolver (holdout) 1H Tiny Coal Close +2 Impact loud
Dynamite 1H Small Coal Close +5 Blunt Area, loud , One-Shot, Reload, Throw
Derringer 1H Tiny Coal Close +4 Impact loud , Reload
Automatic pistol (early) 1H Small Coal Short +3 Impact loud, Unreliable
Carbine (light) 1H Large Coal Long +4 Impact loud
Carbine 2H Large Coal Long +6 Impact loud , Slow
Sawed-off Shotgun 2H Medium Coal Close +5 Piercing loud , Scatter, Slow
Revolver (light) 1H Small Coal Short +3 Impact loud
Revolver 1H Medium Coal Short +4 Impact loud
Rifle 2H Large Coal Long +7 Impact loud , Slow, Static
Shotgun 2H Large Coal Short +5 Piercing loud , Scatter, Slow
Automatic pistol (holdout) 1H Tiny Combustion Close +2 Impact
Revolver (heavy) 1H Medium Combustion Short +5 Impact loud
Hand Grenade 1H Small Combustion Short +5 Blunt Area, loud , One-Shot, Throw
Flamethrower 2H Large Combustion Close +4 Fire Area, Great Blow , Saturation, Static
Automatic pistol (Light) 1H Tiny Combustion Short +3 Impact loud
Automatic Pistol 1H Small Combustion Short +4 Impact loud
Dart Pistol 1H Small Combustion Close +0 Neurotoxin Armor Exploiting, Slow, Stun
Dart Rifle 2H Large Combustion Short +0 Neurotoxin Armor Exploiting, Slow, Stun
Machine Rifle 2H Large Combustion Long +7 Impact Auto ]], Great Blow, loud , Static
Molotov Cocktail 1H Small Combustion Close +4 Fire Armor Defeating, Improvised , One-Shot, Saturation, Throw
Monster Gun 2H Large Combustion Long +9 Impact loud , Reload, Slow, Static
Semiautomatic Rifle 2H Large Combustion Long +6 Impact loud
Submachinegun 2H Medium Combustion Short +4 Impact Auto, Great Blow, loud
Trench Gun 2H Medium Combustion Short +6 Piercing loud , Scatter
Assault Shotgun 2H Medium Electronic Short +5 Piercing Auto, loud, Great Blow , Scatter
Assault Rifle 2H Large Electronic Long +6 Impact Auto, Great Blow, loud
Advanced Combat Rifle 2H Medium Electronic Long +7 Impact Auto, Great Blow, loud, Unreliable
Automatic Pistol (heavy) 1H Medium Electronic Short +5 Impact loud
Micro Grenade 1H Tiny Electronic Close +5 Blunt Area, loud , One-Shot, Throw
Minigun 2H Large Electronic Long +6 Impact Auto, Great Blow, loud
Machine Pistol 1H Small Electronic Close +3 Impact Auto, Great Blow, loud
Sniper Rifle 2H Large Electronic Long +8 Impact Armor Defeating, loud , Slow, Static
Subsonic Pistol 1H Small Electronic Short +4 Impact
Subsonic Submachinegun 2H Medium Electronic Short +4 Impact Auto, Great Blow
Taser 1H Small Electronic Close +1 Electricity Armor Exploiting, Great Blow , Slow, Stun
Gyrojet Holdout 1H Tiny Fusion Short +6 Impact loud , Slick, One-Shot
Gyrojet Carbine 1H Small Fusion Short +6 Impact Auto, Great Blow, loud
Gyrojet Pistol 1H Tiny Fusion Short +6 Impact loud
Gyrojet Rifle 2H Medium Fusion Long +7 Impact loud
Electro Pistol 1H Small Fusion Short +6 Electricity loud, Stun
Electro Carbine 2H Medium Fusion Short +6 Electricity Auto, Great Blow, loud, Stun
Electro Rifle 2H Large Fusion Long +7 Electricity Auto, Great Blow, loud, Stun
Airfoil Grenade 1H Tiny Fusion Short +5 Blunt Area, loud , One-Shot, Throw
Needle Pistol 2H Small Fusion Short +5 Piercing Auto, Great Blow
Needle Carbine 2H Medium Fusion Short +6 Piercing Auto, Great Blow
Laser Rifle 2H Medium Fusion Long +7 Impact Auto, Great Blow, loud
Laser Pistol 1H Small Fusion Short +6 Impact Great Blow, Improvised, loud
Laser Carbine 2H Medium Fusion Short +7 Impact Auto, Great Blow, Improvised, loud
Laser Cannon 2H Large Fusion Long +9 Impact Great Blow, Improvised, loud , Slow, Static
Railgun 2H Large Fusion Long +6 Impact Armor Defeating, Auto, Great Blow, loud