Difference between revisions of "Payback (Action)"
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Use this schtick when attacked. You get a +3 bonus to [[Dodge (Action)|Dodge]]. If the triggering attack misses and there is a plausible target near you or in the line of fire, you can redirect the attack. You can redirect a [[Melee (Action)|Melee]] attack back on the attacker but must otherwise choose a third party as your target. Make a [[Dodge (Action)|Dodge]] roll (without the +3 bonus) and treat the result as an attack on your chose target, redirecting the original attack. Damage and effect remains the same. | + | Use this schtick when attacked. You get a +3 bonus to [[Dodge (Action)|Dodge]] against that specific attack only. If the triggering attack misses and there is a plausible target near you or in the line of fire, you can redirect the attack. You can redirect a [[Melee (Action)|Melee]] attack back on the attacker but must otherwise choose a third party as your target. Make a [[Dodge (Action)|Dodge]] roll (without the +3 bonus) and treat the result as an attack on your chose target, redirecting the original attack. Damage and effect remains the same. |
Latest revision as of 13:30, 30 June 2018
Heroic Action Role-Play |
This is a Racial Power for Action
Payback
Trigger Action (Defense)
Use this schtick when attacked. You get a +3 bonus to Dodge against that specific attack only. If the triggering attack misses and there is a plausible target near you or in the line of fire, you can redirect the attack. You can redirect a Melee attack back on the attacker but must otherwise choose a third party as your target. Make a Dodge roll (without the +3 bonus) and treat the result as an attack on your chose target, redirecting the original attack. Damage and effect remains the same.