Difference between revisions of "Maneuver Schticks (Action)"
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When you make a successful [[Maneuver (Action)|Maneuver]] stunt, you can add three to the Outcome of the action, increasing the chance to score a [[Setback (Action)|Setback]]. | When you make a successful [[Maneuver (Action)|Maneuver]] stunt, you can add three to the Outcome of the action, increasing the chance to score a [[Setback (Action)|Setback]]. | ||
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+ | === Parkour === | ||
+ | Inherent | ||
+ | |||
+ | You can make [[Actions_(Action)#Confident_Roll|Confident Rolls]] when [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]]. | ||
=== Power Hitch === | === Power Hitch === |
Revision as of 10:31, 18 June 2011
Heroic Action Role-Play |
Ambush
Trigger Action (Focus)
When you see hostiles but they cannot see you, you can focus.
Brachiation
Inherent
You can move trough the air as long as there are branches, vines, ropes, curtains, or other accessible handholds for you to use. This is usually the case in dense forests, but occurs in other places as well, such as in construction sites, slaughterhouses, and quaint urban neighborhoods.
Caped Crusader
Stance
Strike a pose while wearing a great billowing cloak. For the rest of the round you can glide using this cape, flying but only horizontally or downwards.
Escape Artist
Basic Action
You have the marvelous ability to contort your limbs and dislocate your bones in order to make efficient Contortions stunts. You use Maneuver instead of Reflexes for such stunts.
Fade
Trigger Action (Combo)
You automatically an unobtrusively position yourself so as not to be noticed. When you end a Basic Action in concealment, you can make use this schtick to make a Sneak stunt. You are also always sneaking in noncombat situations as long as it is in any way credible. You still need normal cover to sneak, this just changes the action required to hide.
Follow Through
Inherent
When you make a successful Maneuver stunt, you can add three to the Outcome of the action, increasing the chance to score a Setback.
Parkour
Inherent
You can make Confident Rolls when Free Running.
Power Hitch
Trigger Action
When a creature within Move meters of you uses a power to move or Teleport, you can hitch a ride; moving along with the target and arriving next to that target.
Precarious Position
Trigger Action (Focus)
When balancing in a precarious position, at least 5 meters above all opponents and not attacking or Sneaking, you can focus.
Scout
Inherent
You can Sneak at normal speed under cover and not become visible. If you move at half speed, even the slightest amount of cover (mud, shadows, tall grass) offers you concealment.
Tunnel Rat
Inherent
You are at home in caves, ventilation ducts, and other tight places. You can keep track of direction and distance and move without hesitation. Other people in such situations lose the movement that is part of a normal Basic Action and can only move their normal Move if they dedicate a whole basic action to it.