Difference between revisions of "Magic Form Description (Action Powers)"

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Basic Action
 
Basic Action
  
You can detect [[Magic Origin (Action) | Magic]] powers out to a range of a [[Know (Action)|Know]] roll and other [[Powers (Action)|Powers]] and [[Items (Action)|Items]] by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination as long as you spend an action each round maintaining them.
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You can detect [[Magic Origin (Action) | Magic]] powers out to a range of a [[Know (Action)|Know]] roll and other [[Powers (Action)|Powers]] and [[Items (Action)|Items]] by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination.

Revision as of 11:52, 1 June 2011

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Main article: Powers (Action)

Magic is the power of inspiration and mystic understanding; it is a perfect union of reasoning and intuition. Magical powers are often the most well-understood and controlled of the supernatural powers, and the closest rival of technology. The Form of magic deals with metamagical effects that alter how other powers of the Magic Origin works.

Alternate Names: Arcana, Magick, Hermeneutics.

Associations

Creature : No specific creature, very flexible.
Skill : Know
Attribute : Reflexes
Sense : Astral sight
Mood : Inspired, informed, enlightened

Magic Cantrips

Basic Action

You can detect Magic powers out to a range of a Know roll and other Powers and Items by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination.