Difference between revisions of "Magic Form Description (Action Powers)"
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− | You can detect [[Magic Origin (Action) | Magic]] powers out to a range of a [[Know (Action)|Know]] roll and other [[Powers (Action)|Powers]] and [[Items (Action)|Items]] by touch. | + | You can detect [[Magic Origin (Action) | Magic]] powers out to a range of a [[Know (Action)|Know]] roll and other [[Powers (Action)|Powers]] and [[Items (Action)|Items]] by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination as long as you spend an action each round maintaining them. |
Revision as of 07:37, 7 September 2010
Templates for Action |
- Main article: Powers (Action)
Magic is the power of inspiration and mystic understanding; it is a perfect union of reasoning and intuition. Magical powers are often the most well-understood and controlled of the supernatural powers, and the closest rival of technology. The Form of magic deals with metamagical effects that alter how other powers of the Magic Origin works.
- Alternate Names: Arcana, Magick, Hermeneutics.
Associations
- Creature : No specific creature, very flexible.
- Skill : Know
- Attribute : Reflexes
- Sense : Astral sight
- Mood : Inspired, informed, enlightened
Magic Cantrips
Basic Action
You can detect Magic powers out to a range of a Know roll and other Powers and Items by touch. You can create free-floating glowing runes, glyphs, or symbols out of thin air; these can be used as a chalkboard or to provide dim illumination as long as you spend an action each round maintaining them.