Difference between revisions of "Limitations (Action)"
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* [[Defect (Action|Defects]] are negative physical traits. They do not directly affect your behavior. | * [[Defect (Action|Defects]] are negative physical traits. They do not directly affect your behavior. | ||
* [[Quirk (Action)|Quirks]] are psychological traits; idiosyncrasies and motivations that shape how you play your role. | * [[Quirk (Action)|Quirks]] are psychological traits; idiosyncrasies and motivations that shape how you play your role. | ||
− | * [[ | + | * [[Subplot (Action)|Subplot]]: are social limitations or background elements that put demands on you and direct your actions. |
* [[Deviance (Action)|Deviances]]: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your [[Powers (Action)|Powers]]. | * [[Deviance (Action)|Deviances]]: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your [[Powers (Action)|Powers]]. | ||
* [[Power Loss (Action)|Power Loss]] means you lose access to your [[Powers (Action)|Powers]] under certain circumstances. It is identical to the limitations of [[Methods_(Action)|Methods]] but not tied to tradition and not associated with any focus conditions. | * [[Power Loss (Action)|Power Loss]] means you lose access to your [[Powers (Action)|Powers]] under certain circumstances. It is identical to the limitations of [[Methods_(Action)|Methods]] but not tied to tradition and not associated with any focus conditions. | ||
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* [[Demoniac (Action)|Demoniac]] | * [[Demoniac (Action)|Demoniac]] | ||
* [[Dramatic (Action)|Dramatic]] | * [[Dramatic (Action)|Dramatic]] | ||
+ | * [[Foolhardy (Action)|Foolhardy]] | ||
* [[Gold Digger (Action)|Gold Digger]] | * [[Gold Digger (Action)|Gold Digger]] | ||
* [[Heroic (Action)|Heroic]] | * [[Heroic (Action)|Heroic]] | ||
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* [[Fame (Action)|Fame]] | * [[Fame (Action)|Fame]] | ||
* [[Legally Dead (Action)|Legally Dead]] | * [[Legally Dead (Action)|Legally Dead]] | ||
+ | * [[Mistaken Identity (Action)|Mistaken Identity]] | ||
+ | * [[Nemesis (Action)|Nemesis]] | ||
* [[Poor (Action)|Poor]] | * [[Poor (Action)|Poor]] | ||
+ | * [[Property (Action)|Property]] | ||
* [[Secret Identity (Action)|Secret Identity]] | * [[Secret Identity (Action)|Secret Identity]] | ||
− | * [[ | + | * [[True Identity (Action)|True Identity]] |
* [[Uniform (Action)|Uniform]] | * [[Uniform (Action)|Uniform]] | ||
+ | * [[Victim (Action)|Victim]] | ||
* [[Working Stiff (Action)|Working Stiff]] | * [[Working Stiff (Action)|Working Stiff]] | ||
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− | |||
− | |||
− | |||
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== Deviancy == | == Deviancy == | ||
* [[Addictive (Action)|Addictive]] | * [[Addictive (Action)|Addictive]] | ||
− | |||
* [[Doom (Action)|Doom]] | * [[Doom (Action)|Doom]] | ||
* [[Dormancy (Action)|Dormancy]] | * [[Dormancy (Action)|Dormancy]] | ||
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* [[Incommunicado (Action)|Incommunicado]] | * [[Incommunicado (Action)|Incommunicado]] | ||
* [[Incorporeal (Action)|Incorporeal]] | * [[Incorporeal (Action)|Incorporeal]] | ||
+ | * [[Malware (Action)|Malware]] | ||
* [[Paralysis (Action)|Paralysis]] | * [[Paralysis (Action)|Paralysis]] | ||
− | |||
* [[Tool Ignorant (Action)|Tool Ignorant]] | * [[Tool Ignorant (Action)|Tool Ignorant]] | ||
* [[Unliving (Action)|Unliving]] | * [[Unliving (Action)|Unliving]] |
Revision as of 22:19, 11 March 2010
Heroic Action Role-Play |
Limitations are negative traits, things that limit your character's usefulness, options, and behaviors. Some limitations are inherent to Methods; these affect your use of Powers. The limitations described here are more generic in nature and can affect any aspect of your character.
Types of Limitations
- Defects are negative physical traits. They do not directly affect your behavior.
- Quirks are psychological traits; idiosyncrasies and motivations that shape how you play your role.
- Subplot: are social limitations or background elements that put demands on you and direct your actions.
- Deviances: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your Powers.
- Power Loss means you lose access to your Powers under certain circumstances. It is identical to the limitations of Methods but not tied to tradition and not associated with any focus conditions.
Defects
Quirks
- Action Trauma
- Berserk
- Casual Adventurer
- Daredevil
- Demoniac
- Dramatic
- Foolhardy
- Gold Digger
- Heroic
- Honorable
- Love
- Loyalty
- Overambitious
- Overconfident
- Phobia
- Proud
- Purpose
- Showoff
- Sportsman
- Stress
- Superstitious
Responsibilities
- Fame
- Legally Dead
- Mistaken Identity
- Nemesis
- Poor
- Property
- Secret Identity
- True Identity
- Uniform
- Victim
- Working Stiff
Deviancy
- Addictive
- Doom
- Dormancy
- Geas
- Glitchy
- Gore
- Haunt
- Hunt
- Incarnate
- Incommunicado
- Incorporeal
- Malware
- Paralysis
- Tool Ignorant
- Unliving
- Unwieldy
- Weakness
- Vulnerability
- Haunted