Difference between revisions of "Gifts Form Description (Action Powers)"

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: '''Mood ''': Egocentric, individualistic
 
: '''Mood ''': Egocentric, individualistic
  
=== Gifts Cantrips ===
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{{ : Gift Cantrips (Action)}}
Basic Action
 
 
 
You can sense if someone else is a gifts-user as soon as yous sense them. As you get closer, you can compare your own skills to theirs, noticing if they are stronger, equal to, or weaker than you. This is often used to establish a dominance chain.
 

Revision as of 08:36, 7 June 2012

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Main article: Powers (Action)

Gifts are innate abilities that certain individuals have. They are not earned or learned but basically bestowed randomly. The power of gifts is basically the power over gifts; it has metapowers that affect other powers purchased with the Gifts Origin.

Alternate Names: Mutation, Creature Powers, Super Powers.

Associations

Skill : Spot
Attribute : Body
Sense : All senses
Mood : Egocentric, individualistic

Gifts Cantrips

Basic Action

You can make your eyes (or other significant part of your anatomy) glow, providing illumination for a scene or until you use this power again to shut the light off.

You can detect if someone else is a power-user as soon as you sense them. As you get within Mind meters, you can compare one of your own skills to that of another power user, noticing if they are stronger, within 1 point of you, or weaker than you. The result is quite obvious and instinctively understood by all onlookers. It is brusque but not rude, like two beasts evaluating each other for dominance. It can be repeated for different skills. Often used to establish a dominance chain between monsters and sometimes between other gifted. A creature can pretend to be weaker than they are to fool you with an opposed Charm check.