Difference between revisions of "Dodge Schticks (Action)"
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | When attacked at range, you can move half your normal speed in any direction after the | + | When attacked at range, you can move half your normal speed in any direction after the attack is resolved. You also get a [[Dodge (Action)|Dodge]] bonus of +5. |
=== Move Out! === | === Move Out! === | ||
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When moving out of cover and towards the enemy, ending the move without cover and not in melee, you can focus. | When moving out of cover and towards the enemy, ending the move without cover and not in melee, you can focus. | ||
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===Signature Armor=== | ===Signature Armor=== | ||
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You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This works like a Signature Weapon in that it can never become lost. When using the stance, you can also ignore any Reflex penalties the armor would normally give. | You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This works like a Signature Weapon in that it can never become lost. When using the stance, you can also ignore any Reflex penalties the armor would normally give. | ||
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=== Untouchable === | === Untouchable === |
Revision as of 16:37, 30 December 2009
Heroic Action Role-Play |
Bodyguard
Trigger Action (Defense)
You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can either grab them and take cover in such a way that they benefit from your immense experience. This lets them use your Dodge +3 for defense for the current shot.
Clever
Basic Action
Make a Bait or Feint stunt with a +3 bonus.
Typical stunts include trips, feints, called shots, disarming strikes, and particularly outrageous and dashing maneuvers such as carving your initials or adjusting your opponent's coiffure in combat. It enables you to do all the fun but somewhat silly things done in pulpy Three Musketeers and pirate movies.
Cold Fish
Inherent
You are not easily impressed by charm and whiles. You can use your Dodge skill as a defense against the Charm skill.
Confident
Inherent
You are sure of yourself and not easily swayed by intimidation. You can use your Dodge skill as a defense against Impress stunts.
Fox's Retreat
When Attacked, add +5 to your dodge value for the current shot.
Kiss the Ground
Trigger Action (Defense)
When attacked at range, you can move half your normal speed in any direction after the attack is resolved. You also get a Dodge bonus of +5.
Move Out!
Trigger Action (Focus)
When moving out of cover and towards the enemy, ending the move without cover and not in melee, you can focus.
Signature Armor
Stance
You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This works like a Signature Weapon in that it can never become lost. When using the stance, you can also ignore any Reflex penalties the armor would normally give.
Untouchable
Trigger Action (Defense)
You never dodge except when it counts, cooling ignoring some shots while sidestepping others.
You can do this after an attack has been rolled for, but before it causes any damage; it gives you a +3 bonus to Dodge.