Difference between revisions of "Dodge Schticks (Action)"
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(Kiss the Ground) |
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When Attacked, add +5 to your dodge value for the current shot. | When Attacked, add +5 to your dodge value for the current shot. | ||
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+ | === Kiss the Ground === | ||
+ | Trigger Action (Defense) | ||
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+ | When attacked at range, you can move half your normal speed in any direction after the shot. You also get a [[Dodge (Action)|Dodge]] bonus of +5. | ||
=== Untouchable === | === Untouchable === |
Revision as of 12:48, 7 March 2008
Heroic Action Role-Play |
Bodyguard
Trigger Action (Defense)
You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can either grab them and take cover in such a way that they benefit from your immense experience. This lets them use your Dodge Skill +3 for defense.
Caped Crusader
Trigger Action (Defense or Combo)
You wear a billowing cloak that you can use for various stunts. It can provide impromptu cover, break a fall, make gliding jumps, and you can use it to confuse attackers. All these stunts get a +5 bonus (noncumulative with the usual +3 for an active defense).
Clever
Basic Action
Make a Dodge stunt with a +3 bonus. You can thus swing from chandeliers, feint and do a lot of other stunts much more effectively.
Typical stunts include trips, feints, called shots, disarming strikes, and particularly outrageous and dashing maneuvers such as carving your initials into opponents and adjusting your opponent's coiffure in combat. It enables you to do all the fun but somewhat silly things done in pulpy Three Musketeers and pirate movies.
Fox's Retreat
When Attacked, add +5 to your dodge value for the current shot.
Kiss the Ground
Trigger Action (Defense)
When attacked at range, you can move half your normal speed in any direction after the shot. You also get a Dodge bonus of +5.
Untouchable
Trigger Action (Defense)
You never dodge except when it counts, cooling ignoring some shots while sidestepping others.
You can do this after an attack has been rolled for, but before it causes any damage; it gives you a +3 bonus to Dodge.