Difference between revisions of "Create Schticks (Action)"
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Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round. | Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round. | ||
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+ | ==== Magic Pockets=== | ||
+ | Inherent | ||
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+ | You have the uncanny ability to always carry the right gear. At any time you can make a [[Create (Action)|Create]] roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets. |
Revision as of 15:22, 6 March 2008
Heroic Action Role-Play |
Luck of the Fox
Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round.
= Magic Pockets
Inherent
You have the uncanny ability to always carry the right gear. At any time you can make a Create roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets.