Difference between revisions of "Cover (Action)"
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|Hard cover||Behind wall or corner, looking out of a foxhole, or fully concealed ||14 | |Hard cover||Behind wall or corner, looking out of a foxhole, or fully concealed ||14 | ||
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− | |Full cover||Entrenched, behind small window in strong wall||16 | + | |Full cover||Entrenched, behind small window in strong wall, supernatural senses||16 |
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|Fortified||Gun port, arrow slit, bunker, trough doors||18 | |Fortified||Gun port, arrow slit, bunker, trough doors||18 |
Revision as of 19:28, 2 June 2012
Heroic Action Role-Play |
Cover in action gives an effective Dodge rating - it is not additive. This means it is a tactic for the unskilled - skilled fighters have better Dodge than all but the heaviest cover. It can offer a significant advantage in combat among mooks.
What constitutes cover as opposed to concealment depends on the weapon or tool used, but should generally be read generously;a bullet may be able to penetrate even a rather thick wooden wall, but accuracy is usually lost completely. Still some weapons, particularly heavy sniper rifles, antitank guns, and direct artillery, are designed to shoot trough cover rather than around cover.
Amount of Cover | Examples | Dodge rating |
Flimsy cover | Lying down on a flat lawn or road, flimsy cover such as brush or cloth | 10 |
Soft cover | Lying down in terrain, partial hard cover, or heavily concealed | 12 |
Hard cover | Behind wall or corner, looking out of a foxhole, or fully concealed | 14 |
Full cover | Entrenched, behind small window in strong wall, supernatural senses | 16 |
Fortified | Gun port, arrow slit, bunker, trough doors | 18 |
Hidden | No direct line of effect | 20 |