Difference between revisions of "Cover (Action)"
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| '''Amount of Cover'''|| '''Examples'''|| '''Dodge rating''' | | '''Amount of Cover'''|| '''Examples'''|| '''Dodge rating''' | ||
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− | |Flimsy cover||Lying down on a flat lawn or road, flimsy cover such like brush or cloth|| | + | |Flimsy cover||Lying down on a flat lawn or road, flimsy cover such like brush or cloth||9 |
|- | |- | ||
− | |Soft cover||Lying down in terrain, partially covered, or in soft cover|| | + | |Soft cover||Lying down in terrain, partially covered, or in soft cover||12 |
|- | |- | ||
|Hard cover||Behind wall or corner, looking out of a foxhole||15 | |Hard cover||Behind wall or corner, looking out of a foxhole||15 |
Revision as of 09:21, 21 September 2010
Heroic Action Role-Play |
Cover in action gives an effective Dodge rating - it is not additive. This means it is a tactic for the unskilled - skilled fighters have better Dodge than all but the heaviest cover. It can offer a significant advantage in combat among mooks.
Amount of Cover | Examples | Dodge rating |
Flimsy cover | Lying down on a flat lawn or road, flimsy cover such like brush or cloth | 9 |
Soft cover | Lying down in terrain, partially covered, or in soft cover | 12 |
Hard cover | Behind wall or corner, looking out of a foxhole | 15 |
Full cover | Entrenched, behind small window in strong wall | 18 |
Fortified | Gun port, arrow slit, bunker | 21 |
Hidden | Only ricochets possible | 24 |