Difference between revisions of "Sophist (IB)"
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=== Special Abilities === | === Special Abilities === | ||
| − | + | ||
| − | + | ==== Conversationalist ==== | |
| − | + | In Downtime and when Gathering Information, you gain +1d on all Resolve actions. | |
| − | + | ||
| − | + | ==== Cosmopolite ==== | |
| − | + | You know many of the languages of the setting and can improvise communication in those you don’t. You always gain the benefits of speaking someone's language even if you don't. You know your native tongue and a number of additional languages equal to the sum of your ratings in [[Actions_(IB)#Consort|Consort]], [[Actions_(IB)#Study|Study]], and [[Actions_(IB)#Sway|Sway]]. | |
| − | + | ||
| − | + | ==== Demagogue ==== | |
| − | + | With a successful [[Actions_(IB)#Sway|Sway]] before an appreciative audience, you can recruit a temporary gang of cohorts suited to the situation. They are easily distracted, especially if the scene changes. | |
| + | |||
| + | ==== Gracious ==== | ||
| + | You can roll your [[Actions_(IB)#Consort|Consort]] to recover Stress when indulging vice. Your crew gains this benefit when they indulge with you; they can use your vice and provider. | ||
| + | |||
| + | ==== Inception ==== | ||
| + | When you [[Actions_(IB)#Sway|Sway]] someone, you can cause them to believe it was originally their own idea. Consequences may negate or modify this. | ||
| + | |||
| + | ==== Misdirect ==== | ||
| + | When you Resist a Consequence that would focus attention on you, instead of negating the Consequence you can redirect it at someone else. | ||
| + | |||
| + | ==== Spotlight ==== | ||
| + | When you Push yourself on a Resolve action, choose one additional benefit: ''attract everyone’s attention — get a scene alone with someone — escape a location.'' | ||
| + | |||
| + | ==== Star ==== | ||
| + | Gain increased Effect when you perform for an audience, including holding a speech. You know a number of performing arts equal to the sum of your ratings in [[Actions_(IB)#Consort|Consort]], [[Actions_(IB)#Judge|Judge]], and [[Actions_(IB)#Sway|Sway]]. | ||
| + | |||
| + | ==== Additional Playbook ==== | ||
| + | Select another playbook. You gain immediate access to its Inventory and XP conditions, but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. ''Prerequisite'': To select a playbook, you need an action rating of one in each of its starting actions.'' | ||
=== Associates and Rivals === | === Associates and Rivals === | ||
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You also have access to the following higher-quality items; their Quality already includes this bonus. | You also have access to the following higher-quality items; their Quality already includes this bonus. | ||
| − | : ☑ ''[[Imperio_(IB)# | + | : ☑ ''[[Imperio_(IB)#2_Beamer|Beamer Holdout]]'' +1 Quality |
: ☐ Cover Identity +2 Quality: See below. | : ☐ Cover Identity +2 Quality: See below. | ||
| − | : ☑ ''[[Forum_(IB)#Fashion|Fashion]]'' +2 Quality | + | : ☑ ''[[Forum_(IB)#1 ☑ Fashion|Fashion]]'' +2 Quality |
| − | : ☐ [[Forum_(IB)#Mood_Mask|Mood Mask]] +2 Quality | + | : ☐ [[Forum_(IB)#3 ☐ Mood_Mask|Mood Mask]] +2 Quality |
| − | : ☑ ''[[Forum_(IB)#Neme|Neme]]'' +2 Quality | + | : ☑ ''[[Forum_(IB)#1 ☑ Neme|Neme]]'' +2 Quality |
| − | : ☐ [[Forum_(IB)#Provisions|Provisions]] +2 Quality | + | : ☐ [[Forum_(IB)#1 ☐ Provisions|Provisions]] +2 Quality |
* '''Cover Identity''' ☐: An advanced [[Forum_(IB)#Disguise|Disguise]], complete with clothing, papers, planted stories, and false connections sufficient for a persona. +2d to maintain this identity. '''Playbook.''' | * '''Cover Identity''' ☐: An advanced [[Forum_(IB)#Disguise|Disguise]], complete with clothing, papers, planted stories, and false connections sufficient for a persona. +2d to maintain this identity. '''Playbook.''' | ||
Latest revision as of 13:50, 6 November 2025
| Starfox's Blades in the Dark hack |
Age cannot wither her, nor custom stale her infinite variety.
- — Enobarbus on Cleopatra, Shakespeare, Antony and Cleopatra II.2.
Sophist Playbook
The Sophist is a master of persuasion — charming, elusive, and always two sentences ahead. They trade in appearances, knowing that belief is more powerful than truth. Where others wield weapons or data, the Sophist shapes perception itself. They are diplomats, deceivers, and performers, moving with ease through markets, salons, and courts. Some make an honest living as negotiators or entertainers; others profit from the con. All understand that every conversation is a performance — and every mask, a kind of truth.
Touchstones: Cleopatra (Cleopatra (1963)), Rachael (Blade Runner (1982)), Number Six (Battlestar Galactica TV (2004–09)), Starlord / Peter Quill (Guardians of the Galaxy (2014)).
Special Abilities
Conversationalist
In Downtime and when Gathering Information, you gain +1d on all Resolve actions.
Cosmopolite
You know many of the languages of the setting and can improvise communication in those you don’t. You always gain the benefits of speaking someone's language even if you don't. You know your native tongue and a number of additional languages equal to the sum of your ratings in Consort, Study, and Sway.
Demagogue
With a successful Sway before an appreciative audience, you can recruit a temporary gang of cohorts suited to the situation. They are easily distracted, especially if the scene changes.
Gracious
You can roll your Consort to recover Stress when indulging vice. Your crew gains this benefit when they indulge with you; they can use your vice and provider.
Inception
When you Sway someone, you can cause them to believe it was originally their own idea. Consequences may negate or modify this.
Misdirect
When you Resist a Consequence that would focus attention on you, instead of negating the Consequence you can redirect it at someone else.
Spotlight
When you Push yourself on a Resolve action, choose one additional benefit: attract everyone’s attention — get a scene alone with someone — escape a location.
Star
Gain increased Effect when you perform for an audience, including holding a speech. You know a number of performing arts equal to the sum of your ratings in Consort, Judge, and Sway.
Additional Playbook
Select another playbook. You gain immediate access to its Inventory and XP conditions, but not base upgrades. From now on, you can choose its Special Abilities. You can take this special ability multiple times, each time selecting a new playbook. Prerequisite: To select a playbook, you need an action rating of one in each of its starting actions.
Associates and Rivals
- ˄ ˅ Bryl, a fixer.
- ˄ ˅ Batzo, a vice squad cop.
- ˄ ˅ Klyra, a venue owner.
- ˄ ˅ Harky, a leader.
- ˄ ˅ Nyryx, a professional companion.
Inventory
Your understanding and connections let you access Forum equipment one Quality level above your Tier. You also have access to the following higher-quality items; their Quality already includes this bonus.
- ☑ Beamer Holdout +1 Quality
- ☐ Cover Identity +2 Quality: See below.
- ☑ Fashion +2 Quality
- ☐ Mood Mask +2 Quality
- ☑ Neme +2 Quality
- ☐ Provisions +2 Quality
- Cover Identity ☐: An advanced Disguise, complete with clothing, papers, planted stories, and false connections sufficient for a persona. +2d to maintain this identity. Playbook.
Your Crew also gains an additional upgrade: Camouflage, Quarters, Venue, Vice, or Runabouts.
XP
- Every time you roll a Desperate action, mark XP in that Action’s Attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- The player pointed out an established enemy or disadvantage.