Difference between revisions of "Rover (IB)"
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=== Special Abilities === | === Special Abilities === | ||
− | # ''' | + | # '''Companion:''' You have a trained animal companion adapted to working in hostile environments. It can perform simple commands and Assist you in melee or while tracking or searching. |
# '''Focused:''' Once per Score, you may avoid Stress when Resisting Consequences from surprise, environmental hazards, or when you Push to [[Actions_(IB)#Mark|Mark]]. | # '''Focused:''' Once per Score, you may avoid Stress when Resisting Consequences from surprise, environmental hazards, or when you Push to [[Actions_(IB)#Mark|Mark]]. | ||
− | # '''Grounded:''' Wherever you are, you read the terrain like a local. You intuit paths, hazards, and positions of advantage at a glance. This will | + | # '''Grounded:''' Wherever you are, you read the terrain like a local. You intuit paths, hazards, and positions of advantage at a glance. This will usually improve your Position. |
− | + | # '''Predator:''' When you [[Actions_(IB)#Gather_Information|Gather Information]], you may ask one extra question about a target’s weaknesses. When you study a target’s movements or traces for a minute, tag it as your quarry. You gain increased Effect when you [[Actions_(IB)#Mark|Mark]] to pursue or attack it until the Score ends or you tag another target. | |
− | # '''Predator:''' When you [[Actions_(IB)#Gather_Information|Gather Information]], you may ask one extra question about a target’s weaknesses. You gain increased Effect when you [[Actions_(IB)#Mark|Mark]] to | + | # '''Prey:''' Automatically notice when someone is looking at you with hostile intent. You may immediately [[Actions_(IB)#Mark|Mark]] to pinpoint them. |
+ | # '''Ranger:''' Gain improved Position when using [[Actions_(IB)#Lunar|Lunar]], [[Actions_(IB)#Micro|Micro]], or [[Actions_(IB)#Terran|Terran]] to hide or maneuver. | ||
# '''Recycler:''' You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement. | # '''Recycler:''' You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement. | ||
− | |||
# '''Steady:''' When in a Desperate Position, gain +1d to Resist Consequences. | # '''Steady:''' When in a Desperate Position, gain +1d to Resist Consequences. | ||
Latest revision as of 11:14, 9 October 2025
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Starfox's Blades in the Dark space hack |
I saw the hunter, Orion, chasing his prey across the underworld.
- — Homer, Odyssey 11
Rover Playbook
As a Rover, you master movement, survival, and precision beyond the safety of walls. There are still reasons to travel the wild places — prospecting, guiding, hunting fugitives, smuggling, or simply staying unseen. You work the margins of colonized worlds: frozen plains, deserts, and crater basins or the poorly maintained parts of habitats where only skill keeps you alive. Most of these are in low Lunar gravity. You endure, adapt, and strike from the edges where others would lose their way.
Special Abilities
- Companion: You have a trained animal companion adapted to working in hostile environments. It can perform simple commands and Assist you in melee or while tracking or searching.
- Focused: Once per Score, you may avoid Stress when Resisting Consequences from surprise, environmental hazards, or when you Push to Mark.
- Grounded: Wherever you are, you read the terrain like a local. You intuit paths, hazards, and positions of advantage at a glance. This will usually improve your Position.
- Predator: When you Gather Information, you may ask one extra question about a target’s weaknesses. When you study a target’s movements or traces for a minute, tag it as your quarry. You gain increased Effect when you Mark to pursue or attack it until the Score ends or you tag another target.
- Prey: Automatically notice when someone is looking at you with hostile intent. You may immediately Mark to pinpoint them.
- Ranger: Gain improved Position when using Lunar, Micro, or Terran to hide or maneuver.
- Recycler: You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement.
- Steady: When in a Desperate Position, gain +1d to Resist Consequences.
Contacts and Enemies
- ˄ ˅ Brin, a fixer.
- ˄ ˅ Cass, a bounty hunter.
- ˄ ˅ Daro, a refugee.
- ˄ ˅ Jax, a ganger.
- ˄ ˅ Veer, a law officer.
Inventory
To be determined.
XP
- Every time you roll a Desperate Action, mark XP in that Action’s Attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.
- You addressed a challenge with reconnaissance or violence.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your Vice or Traumas during the session.
- You pointed out an established NPC whom the GM then brought into the action.