Difference between revisions of "Rover (IB)"

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{{IB}}{{wip}}
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{{IB}}
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''I saw the hunter, Orion, chasing his prey across the underworld.'' 
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: — Homer, ''Odyssey'' 11 
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== Rover Playbook ==
 
== Rover Playbook ==
As a Rover you are a master of exploration and roughing it.
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As a Rover, you master movement, survival, and precision beyond the safety of walls.
There are still many reasons to travel in the wild; planetary prospecting, guiding tourists, lying low or finding others who try to hide out, and smuggling.  
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There are still reasons to travel the wild places — prospecting, guiding, hunting fugitives, smuggling, or simply staying unseen.
The places you're working are mainly the surface of colony planets, meaning low-gravity planets and moons.  
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You work the margins of colonized worlds: frozen plains, deserts, and crater basins  or the  poorly maintained parts of habitats where only skill keeps you alive. Most of these are in low [[Actions_(IB)#Lunar|Lunar]] gravity
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You endure, adapt, and strike from the edges where others would lose their way.
  
 
=== Special Abilities ===
 
=== Special Abilities ===
# '''Bestial:''' Automatically notice when someone is looking at you with hostile intent, and can make an immediate Mark roll to locate them.  
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# '''Companion:''' You have a trained animal companion adapted to working in hostile environments. It can perform simple commands and Assist you in melee or while tracking or searching.
# '''Focused:''' Once per score you can avoid Stress when Resisting surprise or environmental effects or Mark.
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# '''Focused:''' Once per Score, you may avoid Stress when Resisting Consequences from surprise, environmental hazards, or when you Push to [[Actions_(IB)#Mark|Mark]].
# '''Pet:''' You have a trained animal pet trained to work with you in hostile environments and to wear protection devices. It can do tricks like a dog and Assist you in melee and when you are searching for something.
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# '''Grounded:''' Wherever you are, you read the terrain like a local. You intuit paths, hazards, and positions of advantage at a glance. This will usually improve your Position.
# '''Predator:''' When you use Gather Information you can ask an extra question about a target's weaknesses. You gain increased Effect on Mark checks to track.
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# '''Predator:''' When you [[Actions_(IB)#Gather_Information|Gather Information]], you may ask one extra question about a target’s weaknesses. When you study a target’s movements or traces for a minute, tag it as your quarry. You gain increased Effect when you [[Actions_(IB)#Mark|Mark]] to pursue or attack it until the Score ends or you tag another target.
# '''Rage:''' When in a Desperate Position, you gain +1d to Resist consequences.  
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# '''Prey:''' Automatically notice when someone is looking at you with hostile intent. You may immediately [[Actions_(IB)#Mark|Mark]] to pinpoint them.
# '''Ranger:''' Improve your Position on Lunar, Micro, and Terran checks to hide and maneuver.
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# '''Ranger:''' Gain improved Position when using [[Actions_(IB)#Lunar|Lunar]], [[Actions_(IB)#Micro|Micro]], or [[Actions_(IB)#Terran|Terran]] to hide or maneuver.
# '''Spotter:''' Push to: ''ignore distance and concealment — find the best path to a spot you see — identify a target and any defenses it has''.
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# '''Recycler:''' You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement.
# '''Survivor:''' You can allow your crew to take downtime in the wild.
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# '''Steady:''' When in a Desperate Position, gain +1d to Resist Consequences.
  
=== Sly Friends ===
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=== Contacts and Enemies ===
: ˄ ˅ Aerin, a bounty hunter.   
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: ˄ ˅ Brin, a fixer.   
: ˄ ˅ Elior, a refugee.   
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: ˄ ˅ Cass, a bounty hunter.   
: ˄ ˅ Lioran, a ganger.   
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: ˄ ˅ Daro, a refugee.   
: ˄ ˅ Rael, a lawman.   
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: ˄ ˅ Jax, a ganger.   
: ˄ ˅ Ari, a fixer.   
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: ˄ ˅ Veer, a law officer.   
  
 
=== Inventory ===
 
=== Inventory ===
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To be determined.
  
 
=== XP ===
 
=== XP ===
* ''Every time you roll a desperate action, mark xp in that action's attribute.
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* ''Every time you roll a Desperate Action, mark XP in that Action’s Attribute.'
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.  
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At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.
 
* ''You addressed a challenge with reconnaissance or violence.''   
 
* ''You addressed a challenge with reconnaissance or violence.''   
 
* ''You expressed your beliefs, drives, heritage, or background.''   
 
* ''You expressed your beliefs, drives, heritage, or background.''   
* ''You struggled with issues from your vice or traumas during the session.''
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* ''You struggled with issues from your Vice or Traumas during the session.''
 
* ''You pointed out an established NPC whom the GM then brought into the action.''
 
* ''You pointed out an established NPC whom the GM then brought into the action.''
  
 
=== Starting Actions ===
 
=== Starting Actions ===
: Lunar 1   
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: [[Actions_(IB)#Lunar|Lunar]] 1   
: Mark 2   
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: [[Actions_(IB)#Mark|Mark]] 2   
 
: 4 points by choice, no higher than 2 in any one.
 
: 4 points by choice, no higher than 2 in any one.

Latest revision as of 11:14, 9 October 2025

Icarus BurningIcarus Burning logo
Starfox's Blades in the Dark space hack

I saw the hunter, Orion, chasing his prey across the underworld.

— Homer, Odyssey 11

Rover Playbook

As a Rover, you master movement, survival, and precision beyond the safety of walls. There are still reasons to travel the wild places — prospecting, guiding, hunting fugitives, smuggling, or simply staying unseen. You work the margins of colonized worlds: frozen plains, deserts, and crater basins or the poorly maintained parts of habitats where only skill keeps you alive. Most of these are in low Lunar gravity. You endure, adapt, and strike from the edges where others would lose their way.

Special Abilities

  1. Companion: You have a trained animal companion adapted to working in hostile environments. It can perform simple commands and Assist you in melee or while tracking or searching.
  2. Focused: Once per Score, you may avoid Stress when Resisting Consequences from surprise, environmental hazards, or when you Push to Mark.
  3. Grounded: Wherever you are, you read the terrain like a local. You intuit paths, hazards, and positions of advantage at a glance. This will usually improve your Position.
  4. Predator: When you Gather Information, you may ask one extra question about a target’s weaknesses. When you study a target’s movements or traces for a minute, tag it as your quarry. You gain increased Effect when you Mark to pursue or attack it until the Score ends or you tag another target.
  5. Prey: Automatically notice when someone is looking at you with hostile intent. You may immediately Mark to pinpoint them.
  6. Ranger: Gain improved Position when using Lunar, Micro, or Terran to hide or maneuver.
  7. Recycler: You and your crew can take Downtime in the wilderness or other uninhabited regions as if you were in a safe settlement.
  8. Steady: When in a Desperate Position, gain +1d to Resist Consequences.

Contacts and Enemies

˄ ˅ Brin, a fixer.
˄ ˅ Cass, a bounty hunter.
˄ ˅ Daro, a refugee.
˄ ˅ Jax, a ganger.
˄ ˅ Veer, a law officer.

Inventory

To be determined.

XP

  • Every time you roll a Desperate Action, mark XP in that Action’s Attribute.

At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.

  • You addressed a challenge with reconnaissance or violence.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your Vice or Traumas during the session.
  • You pointed out an established NPC whom the GM then brought into the action.

Starting Actions

Lunar 1
Mark 2
4 points by choice, no higher than 2 in any one.