Difference between revisions of "Sandbox"

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=== Lexicon of Revelation ===   
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=== Ring of Keys ===   
'''Effect:''' This ritual taps into powerful linguistic forces to translate text from any language, code, or cipher into a form the caster can understand. The complexity required depends on two factors: how alien the source language is, and the volume of text to be translated—take the higher value to determine the final complexity. The ritual may also be prepared in advance by creating a specialized ritual object keyed to a particular text sample, allowing for on-demand translation (with associated increases in complexity).
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'''Effect:''' This ritual creates a magical key ring with a number of primed keys equal to the complexity (minimum two keys). Each key can make one attempt to unlock a lock. To use, you touch a key to a lock and make a complexity roll, treating it as if you were using a Tinker roll with common burglary gear.   
 
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Each key can be used only once. All the keys turn to dust at the end of a score.
'''Complexity Tiers''' 
 
{| class="wikitable"
 
|+ Complexity by Alienness & Volume
 
! Alienness !! Volume !! Complexity
 
|-
 
| Neighboring Living Language || Single Inscription || 2
 
|-
 
| Neighboring Dead Language || Page or Wall || 3
 
|-
 
| Planar Language || Book || 4
 
|-
 
| Faraway Language (Dead/Alive) || Bookshelf || 5
 
|-
 
| Alien Worlds || Library || 6
 
|}
 
 
 
* Take the higher category from the Alienness column and the Volume column to find the base complexity.
 
* If the text is encoded or ciphered, add **+1** or **+2** to reflect the difficulty of the code. 
 
* If the ritual is prepared in advance (by crafting a '''Ritual Object'''), add **+1** to the required complexity for each additional tier of volume you wish to handle instantly upon activation.
 
 
 
'''Ritual Object (Optional Preparation):''' 
 
* You may create a special focus (e.g., a magically treated scroll, a gemstone lens, or a quill bound with the text sample) that stores the ritual’s power.   
 
* The creation of this object increases the complexity by **+1** for each additional tier of volume you want to handle at once. For example, if you wish for the ritual object to instantly translate any text up to “Book” volume, but your base complexity is 3, you add **+1** to cover that range (assuming your base covers only “Page or Wall” volume). 
 
* You must have a sample of the text on hand when crafting the ritual object.
 
  
 
'''Requirements:'''   
 
'''Requirements:'''   
* If the ritual’s total complexity exceeds 4, you must invest 1 coin for every 2 stress above 4 in rare inks or pigments (e.g., complexity 5 requires 1 coin, complexity 6 requires 2 coin, etc.).   
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* A sturdy key ring made of a magically conductive material (e.g., cold iron or silver).   
* A focus item tied to knowledge or language (e.g., a scholar’s quill, an ancient scribe’s eyeglasses).
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* A symbolic "master key," such as a broken piece of a locksmith’s tool or a key from an ancient door.  
* 2 hours of focused chanting and scribing per complexity tier. 
 
  
 
'''Cost:'''   
 
'''Cost:'''   
* The caster takes stress equal to the final complexity tier.   
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* You take stress equal to the final complexity rating.   
* For example, deciphering a Faraway Language (5) in an entire Library (6) with no code or special prep uses complexity 6, costing 6 stress. If that text is also heavily encoded, it could add +1 or +2 more complexity (thus 7 or 8 total).   
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* The number of keys created is equal to the complexity rating of the ritual. 
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* Once used, a key is destroyed, leaving behind a faint wisp of magical residue.   
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* All the keys turn to dust at the end of a score.
  
'''Consequences of Failure or Inaccuracy:'''   
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'''Consequences of Failure:'''   
* ''Garbled Text:'' The translated script becomes partially incorrect or warped by the caster’s assumptions, leading to major misunderstandings.   
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* ''Key Breaks:'' The key is stuck in the lock, preventing further attempts.   
* ''Revelatory Backlash:'' Especially with alien or forbidden languages, the caster risks psychic backlash, gaining unsettling insights or corrupting their own mind.   
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* ''Knock:'' An loud knocking emanates from the lock, attracting attention..   
* ''Inadvertent Trigger:'' Certain magical texts or ciphers may have built-in wards that activate when translated, endangering the caster or corrupting the text.
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* ''Backlash:'' The key explodes, causing you light Harm.
  
 
'''Weird Aspect:'''   
 
'''Weird Aspect:'''   
As the ritual proceeds, luminous runes and letters swirl through the air, coiling around the text to be read. The caster might hear echoes of voices from the text’s original authors, or see apparitions replaying the circumstances in which the words were first written.
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The keys shimmer faintly with an otherworldly glow, and those attuned to magic can hear soft whispers emanating from the key ring, as though the keys remember the locks they’ve opened. When a key is used and destroyed, a brief spark of light and a faint sigh mark its passing.
 
 
'''Notes:''' 
 
* When performed successfully, the text is fully understood and can be recorded in a language of the caster’s choice. 
 
* Hazardous or secret tomes may impose further limitations (e.g., wards that blind unauthorized readers, planar energy that warps the mind).
 
 
 
=== Lexicon of Revelation ===
 
'''Effect:''' This ritual dips deep into the astral plane to uncover the meaning of a text, translating it from any language, code, or cipher into a form you can understand. The ritual’s complexity depends on two factors: how alien the source language is and the volume of text—sum the two values to find the final complexity. The translation is magically recorded on a physical medium you supply.
 
 
 
'''Alienness & Volume Table'''
 
{| class="wikitable"
 
|+ Complexity Ratings
 
! Rating !! Alienness !! Volume
 
|-
 
| 1 || Neighboring living language || Single inscription
 
|-
 
| 2 || Neighboring dead language || Page or wall
 
|-
 
| 3 || Planar language || Book (a codex or several scrolls)
 
|-
 
| 4 || Faraway language (dead or alive) || Bookshelf
 
|-
 
| 5 || Language from alien worlds || Library
 
|}
 
 
 
* To determine base complexity, choose the relevant rating from the Alienness column and the Volume column, then sum those ratings (minimum total complexity is 2, maximum is 10).
 
* Any illustrations or graphics will be included in the appropriate places, but artistic value or magical effect is lost.
 
* If the text is in several languages, use the highest alienness complexity and add one. 
 
* If the text is coded or ciphered, add '''+1''' (or more, for very advanced encryption) to the final complexity.
 
* You can prepare this ritual in advance by creating a '''Ritual Object''', a piece of text in the relevant language. You trigger the Ritual Object on site and the ritual activates. This doubles the Volume factor when calculating complexity.
 
 
 
'''Cost:'''
 
* You take stress equal to the final complexity rating.
 
* You must provide sufficient pages to record the translated text. This can be quite expensive and hard to transport for large volumes  of text.
 
* The ritual triggers any trap, curse, or other harmful effect, as if you opened and read each text.
 
 
 
'''Consequences of Failure or Inaccuracy:'''
 
* ''Garbled Translation:'' You may misinterpret the text, leading to dangerous misunderstandings or false information.
 
* ''Revelatory Backlash:'' Particularly alien or forbidden texts might unleash psychic shock, haunting your dreams or warping your perceptions.
 
 
 
'''Weird Aspect:'''
 
As you perform the ritual, illuminated runes spiral around the text, and faint echoes of the original authors’ voices are heard. You might glimpse visions of the circumstances in which the words were first penned, leaving you disoriented and unable to understand your mother tounge.
 
 
 
This ritual may be impossible for texts that are [[Crafting_(FiD)#Item_Rules|Artifacts]] with a destiny or other plot effects.
 

Latest revision as of 19:35, 17 January 2025

Ring of Keys

Effect: This ritual creates a magical key ring with a number of primed keys equal to the complexity (minimum two keys). Each key can make one attempt to unlock a lock. To use, you touch a key to a lock and make a complexity roll, treating it as if you were using a Tinker roll with common burglary gear. Each key can be used only once. All the keys turn to dust at the end of a score.

Requirements:

  • A sturdy key ring made of a magically conductive material (e.g., cold iron or silver).
  • A symbolic "master key," such as a broken piece of a locksmith’s tool or a key from an ancient door.

Cost:

  • You take stress equal to the final complexity rating.
  • The number of keys created is equal to the complexity rating of the ritual.
  • Once used, a key is destroyed, leaving behind a faint wisp of magical residue.
  • All the keys turn to dust at the end of a score.

Consequences of Failure:

  • Key Breaks: The key is stuck in the lock, preventing further attempts.
  • Knock: An loud knocking emanates from the lock, attracting attention..
  • Backlash: The key explodes, causing you light Harm.

Weird Aspect: The keys shimmer faintly with an otherworldly glow, and those attuned to magic can hear soft whispers emanating from the key ring, as though the keys remember the locks they’ve opened. When a key is used and destroyed, a brief spark of light and a faint sigh mark its passing.