Difference between revisions of "Twin Lights"
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{{Savage Tide}} | {{Savage Tide}} | ||
− | + | An informal guild of performers and entertainers with a covert agenda of fighting oppression and the Scarlet Brotherhood. | |
− | '''Symbol''': | + | '''Symbol''': Lights, at least two, held in each hand or by many different people. Holding a light aloft, greeted by the same gesture, is a symbol of freedom among performers and slaves alike. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members. |
− | '''Background, Goals, and Dreams''': The Twin Lights want to spread joy and exterminate slavery and | + | '''Background, Goals, and Dreams''': The Twin Lights want to spread joy and exterminate slavery and oppression of the human spirit; some members want to end all servitude and incarceration. They work through building hope, joy, and the strength among common people. |
− | '''Enemies and Allies''': The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs as well as corrupt and | + | '''Enemies and Allies''': With a secret agenda, the Twin Lights has few official allies, tough it shares its ideals with many good and chaotic organizations, especially chaotic good churches and resistance movements. The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs as well as corrupt and oppressive employers everywhere. Some members are such fervent revolutionaries that they consider all governments their enemies. |
'''Secrets''': The true goals of the society is shrouded in secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers. | '''Secrets''': The true goals of the society is shrouded in secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers. | ||
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||Character level ||| +1/2 levels | ||Character level ||| +1/2 levels | ||
|- | |- | ||
− | |colspan=2|''' | + | |colspan=2|'''Acquired''' ||| 4 |
|- | |- | ||
− | ||Slave or former slave||| + | + | ||Slave or former slave||| +1 |
− | |||
− | |||
|- | |- | ||
|| 5 or more ranks in Perform ||| +1 | || 5 or more ranks in Perform ||| +1 | ||
Line 43: | Line 41: | ||
|colspan=2|'''Work''' ||| 2 | |colspan=2|'''Work''' ||| 2 | ||
|- | |- | ||
− | || Lives | + | || Lives on the road || +1 |
|- | |- | ||
|| Works to entertain and spread joy ||| +1 | || Works to entertain and spread joy ||| +1 | ||
Line 49: | Line 47: | ||
|colspan=2|'''Adventure''' ||| 4 | |colspan=2|'''Adventure''' ||| 4 | ||
|- | |- | ||
− | || Free slaves or the | + | || Free prisoners, slaves or the oppressed ||| +1 |
+ | |- | ||
+ | || Free a group of prisoners, slaves or the oppressed ||| +2 | ||
|- | |- | ||
− | || Spread the word of the Twin Lights among | + | || Smuggle freed slaves, or prevent people from being oppressed ||| +2 |
+ | |- | ||
+ | || Spread the word of the Twin Lights among the oppressed ||| +1 | ||
|- | |- | ||
|| Fight the Scarlet Brotherhood ||| +1 | || Fight the Scarlet Brotherhood ||| +1 | ||
Line 59: | Line 61: | ||
|colspan=2|'''Penalties''' ||| 3 | |colspan=2|'''Penalties''' ||| 3 | ||
|- | |- | ||
− | || | + | || Oppress or unjustly incarcerate others ||| -2 |
+ | |- | ||
+ | || Deal in slaves ||| -4 | ||
|} | |} | ||
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|| 3 or lower ||| '''Mote''': The Twin Lights tries to keep in touch and carry messages for you. | || 3 or lower ||| '''Mote''': The Twin Lights tries to keep in touch and carry messages for you. | ||
|- | |- | ||
− | || 4-10 ||| '''Spark''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves, entertainers, and | + | || 4-10 ||| '''Spark''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves, entertainers, and patrons. |
|- | |- | ||
|| 11-20 ||| '''Light''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks. | || 11-20 ||| '''Light''': A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks. | ||
|- | |- | ||
− | || 21-29 ||| '''Beacon''': Message of Freedom: use either ''break enchantment'' or ''freedom of movement'' as a spell-like ability once per | + | || 21-29 ||| '''Beacon''': Message of Freedom: use either ''break enchantment'' or ''freedom of movement'' as a spell-like ability once per day. Requires a one-minute performance, and the caster level is your skill bonus in the performance skill used. |
|- | |- | ||
− | || 30 or higher ||| ''' | + | || 30 or higher ||| '''Flare''': Aura of freedom: when you use your Message of Freedom ability, you can opt to affect yourself and all allies within 30 ft. |
|} | |} | ||
'''Executive Powers''': Research, Shadow War | '''Executive Powers''': Research, Shadow War |
Latest revision as of 17:03, 20 September 2008
An informal guild of performers and entertainers with a covert agenda of fighting oppression and the Scarlet Brotherhood.
Symbol: Lights, at least two, held in each hand or by many different people. Holding a light aloft, greeted by the same gesture, is a symbol of freedom among performers and slaves alike. This is used as part of other emblems or as a signal. Carrying a light in each hand is wasteful for a slave and a sign of defiance, but at the same time it happens enough by accident that it cannot serve to identify members.
Background, Goals, and Dreams: The Twin Lights want to spread joy and exterminate slavery and oppression of the human spirit; some members want to end all servitude and incarceration. They work through building hope, joy, and the strength among common people.
Enemies and Allies: With a secret agenda, the Twin Lights has few official allies, tough it shares its ideals with many good and chaotic organizations, especially chaotic good churches and resistance movements. The main enemy of the Twin Lights are the Scarlet Brotherhood, but they also fight other slavers such as the Sea Princes, Yellow Sails and Crimson Corsairs as well as corrupt and oppressive employers everywhere. Some members are such fervent revolutionaries that they consider all governments their enemies.
Secrets: The true goals of the society is shrouded in secrecy; not all members know of the revolutionary agenda. To most people it is merely a lose guild of entertainers.
Classes: Bards, monks, and rogues are favored, tough all classes are welcome.
Type: Spy Ring
Scale: 14, Wholly Bay and Azure Sea area.
Capital: 4. Gp limit 6,600. Assets 92,400
Affiliation Score Criteria:
Advancement
Criterion | Affiliation Score Modifier | |
Character level | +1/2 levels | |
Acquired | 4 | |
Slave or former slave | +1 | |
5 or more ranks in Perform | +1 | |
10 or more ranks in Perform | +1 | |
5 or more ranks in Bluff and Disguise | +1 | |
5 or more ranks in Diplomacy | +1 | |
Work | 2 | |
Lives on the road | +1 | |
Works to entertain and spread joy | +1 | |
Adventure | 4 | |
Free prisoners, slaves or the oppressed | +1 | |
Free a group of prisoners, slaves or the oppressed | +2 | |
Smuggle freed slaves, or prevent people from being oppressed | +2 | |
Spread the word of the Twin Lights among the oppressed | +1 | |
Fight the Scarlet Brotherhood | +1 | |
Spread hope and joy | +1 | |
Penalties | 3 | |
Oppress or unjustly incarcerate others | -2 | |
Deal in slaves | -4 |
Titles, Benefits, and Duties
As you progress in the lodge, you become more and more famous as a keeper of the peace and doer of good deeds.
Affiliation Score | Title: Benefits and Duties |
3 or lower | Mote: The Twin Lights tries to keep in touch and carry messages for you. |
4-10 | Spark: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks among slaves, entertainers, and patrons. |
11-20 | Light: A +2 affiliation bonus to Diplomacy, Gather Information and Perform checks. |
21-29 | Beacon: Message of Freedom: use either break enchantment or freedom of movement as a spell-like ability once per day. Requires a one-minute performance, and the caster level is your skill bonus in the performance skill used. |
30 or higher | Flare: Aura of freedom: when you use your Message of Freedom ability, you can opt to affect yourself and all allies within 30 ft. |
Executive Powers: Research, Shadow War