Difference between revisions of "Sandbox"
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− | + | === Gate === | |
− | + | '''Effect:''' This ritual allows the caster to interact with teleportation circles in two distinct ways: | |
− | + | *''Variant 1: Create a Gate'' | |
+ | This version of the ritual establishes a permanent or semi-permanent teleportation circle that serves as a stable anchor point for magical travel. Unlike the Teleportation Circle power, this ritual enhances the circle with protective wards and linking glyphs, making it resistant to tampering and destruction. | ||
− | + | *''Variant 2: Activate a Gate'' | |
− | + | This version utilizes an existing teleportation circle to create a direct passage between two circles. Once the ritual is complete, the caster and any companions may step through the circle and instantly arrive at the connected circle. | |
− | + | '''Requirements:''' Rare components attuned to the destination’s properties, such as astral dust or shards of precious metals from the target location, worth 5 coin. A focus imbued with personal arcane energy is also necessary. | |
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− | + | '''Cost:''' The caster takes 4 stress for creating a gate and 6 stress for activating a gate. Each use of the ritual strains the boundary of the planes slightly, attracting attention from beings that dwell in liminal spaces. | |
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− | + | '''Basic Parameters:''' | |
− | + | - ''Range'': Activation requires knowledge of the exact pattern and location of the target teleportation circle. | |
+ | - ''Duration'': A created Gate remains open for up to 1 hour, or longer with additional complexity. | ||
+ | - ''Travel Limit'': Up to 10 individuals or a similar volume of goods may travel per activation. | ||
− | + | '''Complexity Roll Considerations:''' | |
− | + | - ''Creating a Gate'': The caster must etch complex sigils around the teleportation circle, tying it securely to a specific arcane signature. | |
− | + | - ''Activating a Gate'': Establishing a stable link between two circles requires precise knowledge of both circles’ patterns. | |
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− | + | '''Consequences of Failure:''' | |
− | + | - ''Misdirection'': Failure in activation could send travelers to an unintended circle, possibly in a dangerous or hostile location. | |
− | + | - ''Temporal Flux'': Time may flow differently for travelers, causing them to arrive earlier or later than intended. | |
− | + | - ''Dimensional Bleed'': Unstable connections might allow extradimensional entities to slip through the gate uninvited. | |
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− | + | '''Points of Interest at the Ritual Site:''' | |
− | + | - ''Astral Anchor'': The Gate can be attuned to celestial events, enhancing its stability when performed under specific stellar alignments. | |
− | + | - ''Whispering Glyphs'': Those near an active Gate hear faint whispers, remnants of the arcane energy used to power the ritual. | |
− | + | - ''Phantom Trails'': The site where a Gate is activated might show ghostly imprints of travelers who have passed through. | |
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− | + | '''Notes:''' | |
− | + | - ''Network Expansion'': A series of linked Gates could establish a vast teleportation network, though maintaining such a network requires significant resources and vigilance. | |
− | + | - ''Fey Interference'': Activating a Gate in proximity to a Feywild-aligned circle may attract fey creatures, who view the act as an invitation or challenge. | |
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− | ''' | + | === Gate: Creation === |
− | + | '''Effect:''' This ritual establishes a permanent teleportation circle, enhanced with powerful arcane wards and linking glyphs. The circle serves as a stable anchor for magical travel. Once created, this Gate can be used as a destination for teleportation powers and rituals. | |
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− | ''' | + | '''Requirements:''' Rare components attuned to the local planar energy, such as ground gemstone powder or leyline-infused ink, worth 6 coin. The ritual also requires the caster’s personal focus item. |
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− | ''' | + | '''Cost:''' The caster takes 5 stress. The ritual requires 8 hours of uninterrupted work, during which the caster carves or inscribes the Gate's unique pattern. |
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− | + | '''Basic Parameters:''' | |
− | + | - ''Stability'': This Gate is resistant to tampering or environmental wear, though it can still be destroyed through deliberate actions. | |
+ | - ''Activation'': The Gate remains inactive until powered by teleportation rituals or powers. | ||
− | === | + | '''Complexity Roll Considerations:''' |
− | + | - ''Magnitude'': Affects the durability and intricacy of the Gate. More complex patterns can support multiple linked destinations or specific time-based activations. | |
− | + | - ''Area'': The circle’s size determines how many entities can pass through simultaneously. | |
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− | + | '''Consequences of Failure:''' | |
− | + | - ''Arcane Instability'': The circle may destabilize, creating dangerous magical feedback. | |
− | + | - ''False Anchor'': The Gate might form incorrectly, linking to random or hazardous locations. | |
− | + | ||
− | + | === Gate: Activation === | |
− | + | '''Effect:''' This variant utilizes an existing teleportation circle, activating it to create a temporary portal to a linked Gate. The portal allows near-instantaneous travel between the two circles for a brief period. | |
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− | + | '''Requirements:''' A piece of the target circle’s pattern (or its detailed schematic) and a token tied to its planar energy, worth 4 coin. | |
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− | + | '''Cost:''' The caster takes 6 stress. The portal remains open for up to 10 minutes, or longer with additional complexity. | |
− | + | ||
− | + | '''Basic Parameters:''' | |
− | + | - ''Range'': The linked Gate must be within the same plane or a closely adjacent one (e.g., Feywild, Shadowfell). | |
− | + | - ''Capacity'': Up to 10 individuals or equivalent cargo may pass through. | |
− | + | ||
− | + | '''Complexity Roll Considerations:''' | |
+ | - ''Distance'': The farther the destination Gate, the higher the complexity required. | ||
+ | - ''Duration'': Prolonging the portal’s openness increases the stress cost and complexity. | ||
+ | |||
+ | '''Consequences of Failure:''' | ||
+ | - ''Errant Path'': Travelers might emerge at a random location instead of the intended Gate. | ||
+ | - ''Planar Rift'': Unintended tears in the fabric of reality could invite hostile entities or unleash chaotic energies. | ||
+ | |||
+ | '''Additional Effects:''' | ||
+ | - ''Spectral Surge'': Upon activation, the portal emits a pulse of energy visible to magical senses for miles around. | ||
+ | - ''Echo of Passage'': Residual arcane traces may linger for days, potentially allowing skilled trackers to trace the portal’s usage. | ||
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+ | === Gate: Activation Progress === | ||
+ | '''Effect:''' You activate an existing teleportation circle, creating a temporary portal to a linked Gate whose pattern you know. The portal allows near-instantaneous travel between the two circles for a brief period. Each gate has a unique geometric pattern that | ||
+ | |||
+ | '''Requirements:''' A piece of the target circle’s pattern (or its detailed schematic) and a token tied to its planar energy, worth 4 coin. | ||
+ | |||
+ | '''Cost:''' The caster takes 6 stress. The portal remains open for up to 10 minutes, or longer with additional complexity. | ||
+ | |||
+ | '''Basic Parameters:''' | ||
+ | - ''Range'': The linked Gate must be within the same plane or a closely adjacent one (e.g., Feywild, Shadowfell). | ||
+ | - ''Capacity'': Up to 10 individuals or equivalent cargo may pass through. | ||
+ | |||
+ | '''Complexity Roll Considerations:''' | ||
+ | - ''Distance'': The farther the destination Gate, the higher the complexity required. | ||
+ | - ''Duration'': Prolonging the portal’s openness increases the stress cost and complexity. | ||
+ | |||
+ | '''Consequences of Failure:''' | ||
+ | - ''Errant Path'': Travelers might emerge at a random location instead of the intended Gate. | ||
+ | - ''Planar Rift'': Unintended tears in the fabric of reality could invite hostile entities or unleash chaotic energies. | ||
+ | |||
+ | '''Additional Effects:''' | ||
+ | - ''Spectral Surge'': Upon activation, the portal emits a pulse of energy visible to magical senses for miles around. | ||
+ | - ''Echo of Passage'': Residual arcane traces may linger for days, potentially allowing skilled trackers to trace the portal’s usage. |
Latest revision as of 22:30, 10 November 2024
Gate
Effect: This ritual allows the caster to interact with teleportation circles in two distinct ways:
- Variant 1: Create a Gate
This version of the ritual establishes a permanent or semi-permanent teleportation circle that serves as a stable anchor point for magical travel. Unlike the Teleportation Circle power, this ritual enhances the circle with protective wards and linking glyphs, making it resistant to tampering and destruction.
- Variant 2: Activate a Gate
This version utilizes an existing teleportation circle to create a direct passage between two circles. Once the ritual is complete, the caster and any companions may step through the circle and instantly arrive at the connected circle.
Requirements: Rare components attuned to the destination’s properties, such as astral dust or shards of precious metals from the target location, worth 5 coin. A focus imbued with personal arcane energy is also necessary.
Cost: The caster takes 4 stress for creating a gate and 6 stress for activating a gate. Each use of the ritual strains the boundary of the planes slightly, attracting attention from beings that dwell in liminal spaces.
Basic Parameters: - Range: Activation requires knowledge of the exact pattern and location of the target teleportation circle. - Duration: A created Gate remains open for up to 1 hour, or longer with additional complexity. - Travel Limit: Up to 10 individuals or a similar volume of goods may travel per activation.
Complexity Roll Considerations: - Creating a Gate: The caster must etch complex sigils around the teleportation circle, tying it securely to a specific arcane signature. - Activating a Gate: Establishing a stable link between two circles requires precise knowledge of both circles’ patterns.
Consequences of Failure: - Misdirection: Failure in activation could send travelers to an unintended circle, possibly in a dangerous or hostile location. - Temporal Flux: Time may flow differently for travelers, causing them to arrive earlier or later than intended. - Dimensional Bleed: Unstable connections might allow extradimensional entities to slip through the gate uninvited.
Points of Interest at the Ritual Site: - Astral Anchor: The Gate can be attuned to celestial events, enhancing its stability when performed under specific stellar alignments. - Whispering Glyphs: Those near an active Gate hear faint whispers, remnants of the arcane energy used to power the ritual. - Phantom Trails: The site where a Gate is activated might show ghostly imprints of travelers who have passed through.
Notes: - Network Expansion: A series of linked Gates could establish a vast teleportation network, though maintaining such a network requires significant resources and vigilance. - Fey Interference: Activating a Gate in proximity to a Feywild-aligned circle may attract fey creatures, who view the act as an invitation or challenge.
Gate: Creation
Effect: This ritual establishes a permanent teleportation circle, enhanced with powerful arcane wards and linking glyphs. The circle serves as a stable anchor for magical travel. Once created, this Gate can be used as a destination for teleportation powers and rituals.
Requirements: Rare components attuned to the local planar energy, such as ground gemstone powder or leyline-infused ink, worth 6 coin. The ritual also requires the caster’s personal focus item.
Cost: The caster takes 5 stress. The ritual requires 8 hours of uninterrupted work, during which the caster carves or inscribes the Gate's unique pattern.
Basic Parameters: - Stability: This Gate is resistant to tampering or environmental wear, though it can still be destroyed through deliberate actions. - Activation: The Gate remains inactive until powered by teleportation rituals or powers.
Complexity Roll Considerations: - Magnitude: Affects the durability and intricacy of the Gate. More complex patterns can support multiple linked destinations or specific time-based activations. - Area: The circle’s size determines how many entities can pass through simultaneously.
Consequences of Failure: - Arcane Instability: The circle may destabilize, creating dangerous magical feedback. - False Anchor: The Gate might form incorrectly, linking to random or hazardous locations.
Gate: Activation
Effect: This variant utilizes an existing teleportation circle, activating it to create a temporary portal to a linked Gate. The portal allows near-instantaneous travel between the two circles for a brief period.
Requirements: A piece of the target circle’s pattern (or its detailed schematic) and a token tied to its planar energy, worth 4 coin.
Cost: The caster takes 6 stress. The portal remains open for up to 10 minutes, or longer with additional complexity.
Basic Parameters: - Range: The linked Gate must be within the same plane or a closely adjacent one (e.g., Feywild, Shadowfell). - Capacity: Up to 10 individuals or equivalent cargo may pass through.
Complexity Roll Considerations: - Distance: The farther the destination Gate, the higher the complexity required. - Duration: Prolonging the portal’s openness increases the stress cost and complexity.
Consequences of Failure: - Errant Path: Travelers might emerge at a random location instead of the intended Gate. - Planar Rift: Unintended tears in the fabric of reality could invite hostile entities or unleash chaotic energies.
Additional Effects: - Spectral Surge: Upon activation, the portal emits a pulse of energy visible to magical senses for miles around. - Echo of Passage: Residual arcane traces may linger for days, potentially allowing skilled trackers to trace the portal’s usage.
Gate: Activation Progress
Effect: You activate an existing teleportation circle, creating a temporary portal to a linked Gate whose pattern you know. The portal allows near-instantaneous travel between the two circles for a brief period. Each gate has a unique geometric pattern that
Requirements: A piece of the target circle’s pattern (or its detailed schematic) and a token tied to its planar energy, worth 4 coin.
Cost: The caster takes 6 stress. The portal remains open for up to 10 minutes, or longer with additional complexity.
Basic Parameters: - Range: The linked Gate must be within the same plane or a closely adjacent one (e.g., Feywild, Shadowfell). - Capacity: Up to 10 individuals or equivalent cargo may pass through.
Complexity Roll Considerations: - Distance: The farther the destination Gate, the higher the complexity required. - Duration: Prolonging the portal’s openness increases the stress cost and complexity.
Consequences of Failure: - Errant Path: Travelers might emerge at a random location instead of the intended Gate. - Planar Rift: Unintended tears in the fabric of reality could invite hostile entities or unleash chaotic energies.
Additional Effects: - Spectral Surge: Upon activation, the portal emits a pulse of energy visible to magical senses for miles around. - Echo of Passage: Residual arcane traces may linger for days, potentially allowing skilled trackers to trace the portal’s usage.