Difference between revisions of "Talk:Bard (5A)"
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''Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. | ''Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. | ||
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== Class Profile == | == Class Profile == | ||
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=== <span style="background-color:yellow">Instant Inspiration</span> === | === <span style="background-color:yellow">Instant Inspiration</span> === | ||
At 9th level, Bardic Inspiration no longer requires any action. | At 9th level, Bardic Inspiration no longer requires any action. | ||
− | Whenever a creature makes an ability check, attack roll, or saving throw you can expend a Bardic Inspiration die and add the number rolled to the result. You can wait until after the creature rolls the d20 before deciding to use the Bardic Inspiration die, but you must decide before the DM says whether the roll succeeds or fails. | + | Whenever a creature that can hear you and is within 60 feet of you makes an ability check, attack roll, or saving throw you can expend a Bardic Inspiration die and add the number rolled to the result. |
+ | You can wait until after the creature rolls the d20 before deciding to use the Bardic Inspiration die, but you must decide before the DM says whether the roll succeeds or fails. | ||
− | You can still use the level 1 version to help allies who are about to move out of range or hearing | + | You can still use the level 1 version to help allies who are about to move out of range or hearing. |
=== Magical Secrets === | === Magical Secrets === | ||
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''This ability conflicts with the College of Lore's level 14 ability [[College_of_Lore_(5A)#Peerless_Skill|Peerless Skill]]. | ''This ability conflicts with the College of Lore's level 14 ability [[College_of_Lore_(5A)#Peerless_Skill|Peerless Skill]]. | ||
− | ''The resolution is that these abilities stack, you can use one inspiration die with Inner Inspiration and a second inspiration die with [[College_of_Lore_(5A)#Peerless_Skill|Peerless Skill]], but Peerless Skill still only with ability checks. | + | ''The resolution is that these abilities stack, you can use one inspiration die with Inner Inspiration and a second inspiration die with [[College_of_Lore_(5A)#Peerless_Skill|Peerless Skill]], but Peerless Skill still only works with ability checks. |
=== <span style="background-color:yellow">Magic Muse</span> === | === <span style="background-color:yellow">Magic Muse</span> === | ||
At 17th level you can gain temporary access to any spell. | At 17th level you can gain temporary access to any spell. | ||
− | As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the start of your next turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the start of your next turn, but can continue and complete the spellcasting until completed. | + | As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the start of your next turn, you can cast it as normal using a spell slot. |
+ | It counts as a bard spell for you. | ||
+ | If the spell has a casting time longer than an action, you must begin casting the spell before the start of your next turn, but can continue and complete the spellcasting until completed. | ||
+ | If the spell requires a material component that is not consumed by the spell, you can substitute that component with a musical instrument. | ||
You can use this ability only once, and regain the ability when you finish a long rest. | You can use this ability only once, and regain the ability when you finish a long rest. | ||
Latest revision as of 19:34, 7 June 2024
Bard Mk V
Starfox's 5th Edition Fan Page |
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.
Class Profile
Hit Points
- Hit Dice: 1d8 per bard level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st
Proficiencies
- Armor: Light armor
- Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
- Tools: Three musical instruments of your choice
- Saving Throws: Dexterity, Charisma
- Skills: Choose any three
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier, (b) a longsword, or (c) any simple weapon
- (a) a diplomat's pack or (b) an entertainer's pack
- (a) a lute or (b) any other musical instrument
- Leather armor and a dagger
Alternatively you can start with 5d4 x10 gp or 125 gp.
Multiclassing
You must have a Charisma of 13 to multiclass into or out of this class.
Multiclassing into the class gives you proficiency with light armor, one skill of choice, one instrument of choice.
Bard multiclassing gives full spellcasing progression.
The Bard Table
Level | Proficency Bonus |
Features | Cantrips Known |
Spells Known |
Spell Slots per Spell Level | ||||||||
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - | - | - | - | - | - |
2nd | +2 | Jack of All Trades, Song of Rest, Magical Inspiration | 2 | 5 | 3 | - | - | - | - | - | - | - | - |
3rd | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - | - | - | - | - | - |
4th | +2 | Ability Score Improvement, Bardic Versatility | 3 | 7 | 4 | 3 | - | - | - | - | - | - | - |
5th | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 | 4 | 3 | 2 | - | - | - | - | - | - |
6th | +3 | Countercharm, Bard College feature | 3 | 9 | 4 | 3 | 3 | - | - | - | - | - | - |
7th | +3 | Hymn of Rest | 3 | 10 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8th | +3 | Ability Score Improvement, Bardic Versatility | 3 | 11 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9th | +4 | Instant Inspiration | 3 | 12 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10th | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11th | +4 | Countercharm | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12th | +4 | Ability Score Improvement, Bardic Versatility | 4 | 15 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13th | +5 | Inner Inspiration | 4 | 16 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14th | +5 | Magical Secrets, Bard College feature | 4 | 18 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15th | +5 | Bardic Inspiration (d12) | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16th | +5 | Ability Score Improvement, Bardic Versatility | 4 | 19 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
17th | +6 | Magic Muse | 4 | 20 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Magical Secrets | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement, Bardic Versatility | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Superior Inspiration | 4 | 22 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Class Features
As a bard, you gain the following class features.
Spellcasting
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
Cantrips
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. You also learn the Prestidigitation cantrip. This cantrip cannot be exchanged for another for any reason.
Spell Slots
The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.
Spells Known
You know four 1st-level spells of your choice from the bard spell list.
The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
- Spell save DC = 8 + your proficiency bonus + your Charisma modifier
- Spell attack modifier = your proficiency bonus + your Charisma modifier
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.
Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jack of All Trades
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. You are considered trained in all skills and tools for situations that require training, including prerequisites.
Song of Rest
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
The die increases to be the same as the Bardic Inspiration die: a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Magical Inspiration
At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
Bard College
At 3rd level, you delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th and 14th level.
Expertise
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 10th level, you can choose another two skill proficiencies to gain this benefit.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Bardic Versatility
Whenever you reach a level in this class that grants the Ability Score Improvement feature (level 4, 8, 12, 16, and 19), you can do one of the following, representing a change in focus as you use your skills and magic:
- Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.
- Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.
Font of Inspiration
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Hymn of Rest
At 7th level, when you use Song of Rest, you and allies can apply the bonus die of healing to each Hit Die spent during a short rest.
Instant Inspiration
At 9th level, Bardic Inspiration no longer requires any action. Whenever a creature that can hear you and is within 60 feet of you makes an ability check, attack roll, or saving throw you can expend a Bardic Inspiration die and add the number rolled to the result. You can wait until after the creature rolls the d20 before deciding to use the Bardic Inspiration die, but you must decide before the DM says whether the roll succeeds or fails.
You can still use the level 1 version to help allies who are about to move out of range or hearing.
Magical Secrets
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any class at 14th level and again at 18th level.
Countercharm
At 11th level, your musical notes or words of power to disrupt mind-influencing effects. You and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.
Inner Inspiration
At 13th level, you can use Bardic Inspiration on yourself. You must be able to hear yourself to benefit from this ability. You also gain two additional uses of Bardic Inspiration.
This ability conflicts with the College of Lore's level 14 ability Peerless Skill. The resolution is that these abilities stack, you can use one inspiration die with Inner Inspiration and a second inspiration die with Peerless Skill, but Peerless Skill still only works with ability checks.
Magic Muse
At 17th level you can gain temporary access to any spell. As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the start of your next turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the start of your next turn, but can continue and complete the spellcasting until completed. If the spell requires a material component that is not consumed by the spell, you can substitute that component with a musical instrument. You can use this ability only once, and regain the ability when you finish a long rest.
Superior Inspiration
At 20th level, when you roll initiative you regain all uses of Bardic Inspiration. and have nouses of Bardic Inspiration left, you regain one use.
Designer's Notes
This bard's Bardic Inspiration has a significantly better action economy and needs less preparation.