Difference between revisions of "Talk:Bard (5A)"

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== Bard Changes ==
+
= Bard Mk V =
 +
{{5A}}
 +
''Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.
 +
 
 +
== Class Profile ==
 +
 
 +
=== Hit Points ===
 +
: '''Hit Dice:''' 1d8 per bard level
 +
: '''Hit Points at 1st Level:''' 8 + your Constitution modifier
 +
: '''Hit Points at Higher Levels:''' 1d8 (or 5) + your Constitution modifier per bard level after 1st
 +
 
 +
=== Proficiencies ===
 +
: '''Armor:''' Light armor
 +
: '''Weapons:''' Simple weapons, hand crossbows, longswords, rapiers, shortswords
 +
: '''Tools:''' Three musical instruments of your choice
 +
: '''Saving Throws:''' Dexterity, Charisma
 +
: '''Skills:''' Choose any three
 +
 
 +
=== Equipment ===
 +
You start with the following equipment, in addition to the equipment granted by your background:
 +
:(a) a rapier, (b) a longsword, or (c) any simple weapon
 +
:(a) a diplomat's pack or (b) an entertainer's pack
 +
:(a) a lute or (b) any other musical instrument
 +
:Leather armor and a dagger
 +
 
 +
Alternatively you can start with 5d4 x10 gp or 125 gp.
 +
 
 +
=== Multiclassing ===
 +
You must have a Charisma of 13 to multiclass into or out of this class.
 +
 
 +
Multiclassing into the class gives you proficiency with light armor, one skill of choice, one instrument of choice.
 +
 
 +
Bard multiclassing gives full spellcasing progression.
 +
 
 +
== The Bard Table ==
 +
{|class="wikitable"
 +
|rowspan=2 valign=bottom align=center |'''Level'''||rowspan=2 valign=bottom align=center |''' Proficency<br> Bonus''' ||rowspan=2 valign=bottom |''' Features ||rowspan=2 valign=bottom |''' Cantrips <br>Known||rowspan=2 valign=bottom |''' Spells<br>Known'''||colspan=9 align=center | '''Spell Slots per Spell Level
 +
|-
 +
||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 +
|-
 +
| align=center valign="top" | 1st || align=center valign="top" | +2 || valign="top" | Spellcasting, Bardic Inspiration (d6) || align=center valign="top" | 2 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 2nd || align=center valign="top" | +2 || valign="top" | Jack of All Trades, Song of Rest, Magical Inspiration  || align=center valign="top" | 2 || align=center valign="top" | 5 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 3rd || align=center valign="top" | +2 || valign="top" | Bard College, Expertise || align=center valign="top" | 2 || align=center valign="top" | 6 || align=center valign="top" | 4 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 4th || align=center valign="top" | +2 || valign="top" | Ability Score Improvement, Bardic Versatility  || align=center valign="top" | 3 || align=center valign="top" | 7 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 5th || align=center valign="top" | +3 || valign="top" | Bardic Inspiration (d8), Font of Inspiration || align=center valign="top" | 3 || align=center valign="top" | 8 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 6th || align=center valign="top" | +3 || valign="top" | <span style="text-decoration: line-through;background-color:coral">Countercharm</span>, Bard College feature || align=center valign="top" | 3 || align=center valign="top" | 9 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 7th || align=center valign="top" | +3 || valign="top" | <span style="background-color:yellow">Hymn of Rest</span> || align=center valign="top" | 3 || align=center valign="top" | 10 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 8th || align=center valign="top" | +3 || valign="top" | Ability Score Improvement, Bardic Versatility  || align=center valign="top" | 3 || align=center valign="top" | 11 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 9th || align=center valign="top" | +4 || valign="top" | <span style="background-color:yellow">Instant Inspiration</span> || align=center valign="top" | 3 || align=center valign="top" | 12 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 10th || align=center valign="top" | +4 || valign="top" | Bardic Inspiration (d10), Expertise, Magical Secrets || align=center valign="top" | 4 || align=center valign="top" | 14 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 11th || align=center valign="top" | +4 || valign="top" | <span style="background-color:yellow">Countercharm</span> || align=center valign="top" | 4 || align=center valign="top" | 15 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 12th || align=center valign="top" | +4 || valign="top" | Ability Score Improvement, Bardic Versatility  || align=center valign="top" | 4 || align=center valign="top" | 15 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | - || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 13th || align=center valign="top" | +5 || valign="top" | <span style="background-color:yellow">Inner Inspiration</span> || align=center valign="top" | 4 || align=center valign="top" | 16 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 14th || align=center valign="top" | +5 || valign="top" | Magical Secrets, Bard College feature || align=center valign="top" | 4 || align=center valign="top" | 18 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | - || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 15th || align=center valign="top" | +5 || valign="top" | Bardic Inspiration (d12) || align=center valign="top" | 4 || align=center valign="top" | 19 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 16th || align=center valign="top" | +5 || valign="top" | Ability Score Improvement, Bardic Versatility  || align=center valign="top" | 4 || align=center valign="top" | 19 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | -
 +
|-
 +
| align=center valign="top" | 17th || align=center valign="top" | +6 || valign="top" | <span style="background-color:yellow">Magic Muse</span> || align=center valign="top" | 4 || align=center valign="top" | 20 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1
 +
|-
 +
| align=center valign="top" | 18th || align=center valign="top" | +6 || valign="top" | Magical Secrets || align=center valign="top" | 4 || align=center valign="top" | 22 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1
 +
|-
 +
| align=center valign="top" | 19th || align=center valign="top" | +6 || valign="top" | Ability Score Improvement, Bardic Versatility  || align=center valign="top" | 4 || align=center valign="top" | 22 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1 || align=center valign="top" | 1
 +
|-
 +
| align=center valign="top" | 20th || align=center valign="top" | +6 || valign="top" | Superior Inspiration || align=center valign="top" | 4 || align=center valign="top" | 22 || align=center valign="top" | 4 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 3 || align=center valign="top" | 2 || align=center valign="top" | 2 || align=center valign="top" | 1 || align=center valign="top" | 1
 +
|}
 +
 
 +
== Class Features ==
 +
As a bard, you gain the following class features.
 +
 
 +
=== Spellcasting ===
 +
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
 +
 
 +
==== Cantrips ====
 +
You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.
 +
<span style="background-color:lightblue">You also learn the [http://dnd5e.wikidot.com/spell:prestidigitation Prestidigitation] cantrip. This cantrip cannot be exchanged for another for any reason.
 +
 
 +
==== Spell Slots ====
 +
The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.
 +
 
 +
==== Spells Known ====
 +
You know four 1st-level spells of your choice from the bard spell list.
 +
 
 +
The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
 +
 
 +
Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.
 +
 
 +
==== Spellcasting Ability ====
 +
Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
 +
 
 +
: '''Spell save DC''' = 8 + your proficiency bonus + your Charisma modifier
 +
: '''Spell attack modifier''' = your proficiency bonus + your Charisma modifier
 +
 
 +
==== Ritual Casting ====
 +
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
 +
 
 +
==== Spellcasting Focus ====
 +
You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.
 +
 
 +
=== Bardic Inspiration ===
 +
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
 +
 
 +
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
 +
 
 +
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
 +
 
 +
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
 +
 
 +
=== Jack of All Trades ===
 +
Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
 +
<span style="background-color:yellow">You are considered trained in all skills and tools for situations that require training, including prerequisites.</span>
 +
 
 +
=== Song of Rest ===
 +
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
  
=== Countercharm ===
 
At <span style="background-color:yellow">7th</span> level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As a
 
 
<span style="background-color:yellow">
 
<span style="background-color:yellow">
bonus</span>
+
The die increases to be the same as the Bardic Inspiration die: a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.</span>
action
+
 
<span style="background-color:yellow">
+
<span style="text-decoration: line-through;background-color:coral">
or as a reaction</span>,
+
The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.</span>
you can start a performance that lasts until the end of your next turn.  
+
 
A creature must be able to hear you to gain this benefit.  
+
=== Magical Inspiration ===
The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
+
At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed.
+
 
 +
=== Bard College ===
 +
{|class="wikitable" align=right
 +
|+'''Bard Colleges
 +
|-
 +
|{{ : Bard Colleges (5A) }}
 +
|}
 +
 
 +
At 3rd level, you delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th and 14th level.
  
=== Hymn of Rest ===
+
=== Expertise ===
At 9th level, when you use Song of Rest, you and allies can apply the bonus healing to each Hit Die they spend during a short rest.
+
At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
  
=== Magic Muse ===
+
At 10th level, you can choose another two skill proficiencies to gain this benefit.
At 11th level you can gain temporary access to any spell.
 
As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the end of your current turn, add this spell to your bard spell list and prepared spells. You can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn.
 
You can use this ability only once, and regain the ability when you finish a long rest.
 
  
=== Troupe Performance ===
+
=== Ability Score Improvement ===
At 13th level, you and your party have performed and fought together for a long time and practiced team routines.
+
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
When you cast a spell that requires concentration, you can offer affected allies to concentrate on the spell.
 
Each ally that accepts this now concentrates on maintaining the effect on themselves, using the normal rules for maintaining concentration.
 
Targets that do not accept the offer to concentrate on the spell are not affected by the spell at all.
 
You can maintain concentration on another spell or effect when you use Troupe Performance.
 
You can only have one Troupe Performance spell running at any one time, if you cast another the earlier one immediately ends.
 
  
=== Magic Muse ===
+
=== Bardic Versatility ===
At 17th level, you can use the Magic Muse ability three times.
+
Whenever you reach a level in this class that grants the Ability Score Improvement feature (level 4, 8, 12, 16, and 19), you can do one of the following, representing a change in focus as you use your skills and magic:
  
== Bard Changes mk II ==
+
* Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.
 +
* Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.
  
=== Countercharm ===
+
=== Font of Inspiration ===
At <span style="background-color:yellow">7th</span> level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As a
+
Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
<span style="background-color:yellow">
 
bonus</span>
 
action
 
<span style="background-color:yellow">
 
or as a reaction</span>,
 
you can start a performance that lasts until the end of your next turn.
 
A creature must be able to hear you to gain this benefit.
 
The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
 
During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed.
 
  
 
=== <span style="background-color:yellow">Hymn of Rest</span> ===
 
=== <span style="background-color:yellow">Hymn of Rest</span> ===
At 9th level, when you use Song of Rest, you and allies can apply the bonus healing to each Hit Die they spend during a short rest.
+
At 7th level, when you use Song of Rest, you and allies can apply the bonus die of healing to each Hit Die spent during a short rest.
 +
 
 +
=== <span style="background-color:yellow">Instant Inspiration</span> ===
 +
At 9th level, Bardic Inspiration no longer requires any action.
 +
Whenever a creature that can hear you and is within 60 feet of you makes an ability check, attack roll, or saving throw you can expend a Bardic Inspiration die and add the number rolled to the result.
 +
You can wait until after the creature rolls the d20 before deciding to use the Bardic Inspiration die, but you must decide before the DM says whether the roll succeeds or fails.
 +
 
 +
You can still use the level 1 version to help allies who are about to move out of range or hearing.
 +
 
 +
=== Magical Secrets ===
 +
By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
 +
 
 +
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
 +
 
 +
You learn two additional spells from any class at 14th level and again at 18th level.
  
=== <span style="background-color:yellow">Troupe Performance</span> ===
+
=== <span style="background-color:yellow">Countercharm</span> ===
At 11th level, you and your party have performed and fought together for a long time and practiced team routines.
+
At 11th level, your musical notes or words of power to disrupt mind-influencing effects. You and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.
When you cast a spell that requires concentration, you can offer affected allies to concentrate on the spell.
 
Each ally that accepts this now concentrates on maintaining the effect on themselves, using the normal rules for maintaining concentration.
 
Targets that do not accept the offer to concentrate on the spell are not affected by the spell at all.  
 
You can maintain concentration on another spell or effect when you use Troupe Performance.
 
You can only have one Troupe Performance spell running at any one time, if you cast another the earlier one immediately ends.
 
  
=== <span style="background-color:yellow">Greater Countercharm</span>  ===
+
=== <span style="background-color:yellow">Inner Inspiration</span>  ===
At 13th level, when targets of your Countercharm ability make a saving throw bonus against being frightened or charmed can use your Charisma saving throw bonus instead of the saving throw they would otherwise use.
+
At 13th level, you can use Bardic Inspiration on yourself.
 +
You must be able to hear yourself to benefit from this ability.
 +
You also gain two additional uses of Bardic Inspiration.
 +
 
 +
''This ability conflicts with the College of Lore's level 14 ability [[College_of_Lore_(5A)#Peerless_Skill|Peerless Skill]].
 +
''The resolution is that these abilities stack, you can use one inspiration die with Inner Inspiration and a second inspiration die with [[College_of_Lore_(5A)#Peerless_Skill|Peerless Skill]], but Peerless Skill still only works with ability checks.
  
 
=== <span style="background-color:yellow">Magic Muse</span> ===
 
=== <span style="background-color:yellow">Magic Muse</span> ===
 
At 17th level you can gain temporary access to any spell.
 
At 17th level you can gain temporary access to any spell.
As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the start of your next turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the start of your next turn, but can continue and complete the spellcasting until completed. if the casting is interrupted, you cannot start again.
+
As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the start of your next turn, you can cast it as normal using a spell slot.  
 +
It counts as a bard spell for you.  
 +
If the spell has a casting time longer than an action, you must begin casting the spell before the start of your next turn, but can continue and complete the spellcasting until completed.
 +
If the spell requires a material component that is not consumed by the spell, you can substitute that component with a musical instrument.
 
You can use this ability only once, and regain the ability when you finish a long rest.
 
You can use this ability only once, and regain the ability when you finish a long rest.
 +
 +
=== Superior Inspiration ===
 +
At 20th level, when you roll initiative
 +
<span style="background-color:yellow">
 +
you regain all uses of Bardic Inspiration.</span>
 +
<span style="text-decoration: line-through;background-color:coral">and have nouses of Bardic Inspiration left, you regain one use.</span>
 +
 +
== Designer's Notes ==
 +
This bard's Bardic Inspiration has a significantly better action economy and needs less preparation.

Latest revision as of 19:34, 7 June 2024

Bard Mk V

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Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

Class Profile

Hit Points

Hit Dice: 1d8 per bard level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per bard level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) a rapier, (b) a longsword, or (c) any simple weapon
(a) a diplomat's pack or (b) an entertainer's pack
(a) a lute or (b) any other musical instrument
Leather armor and a dagger

Alternatively you can start with 5d4 x10 gp or 125 gp.

Multiclassing

You must have a Charisma of 13 to multiclass into or out of this class.

Multiclassing into the class gives you proficiency with light armor, one skill of choice, one instrument of choice.

Bard multiclassing gives full spellcasing progression.

The Bard Table

Level Proficency
Bonus
Features Cantrips
Known
Spells
Known
Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Bardic Inspiration (d6) 2 4 2 - - - - - - - -
2nd +2 Jack of All Trades, Song of Rest, Magical Inspiration 2 5 3 - - - - - - - -
3rd +2 Bard College, Expertise 2 6 4 2 - - - - - - -
4th +2 Ability Score Improvement, Bardic Versatility 3 7 4 3 - - - - - - -
5th +3 Bardic Inspiration (d8), Font of Inspiration 3 8 4 3 2 - - - - - -
6th +3 Countercharm, Bard College feature 3 9 4 3 3 - - - - - -
7th +3 Hymn of Rest 3 10 4 3 3 1 - - - - -
8th +3 Ability Score Improvement, Bardic Versatility 3 11 4 3 3 2 - - - - -
9th +4 Instant Inspiration 3 12 4 3 3 3 1 - - - -
10th +4 Bardic Inspiration (d10), Expertise, Magical Secrets 4 14 4 3 3 3 2 - - - -
11th +4 Countercharm 4 15 4 3 3 3 2 1 - - -
12th +4 Ability Score Improvement, Bardic Versatility 4 15 4 3 3 3 2 1 - - -
13th +5 Inner Inspiration 4 16 4 3 3 3 2 1 1 - -
14th +5 Magical Secrets, Bard College feature 4 18 4 3 3 3 2 1 1 - -
15th +5 Bardic Inspiration (d12) 4 19 4 3 3 3 2 1 1 1 -
16th +5 Ability Score Improvement, Bardic Versatility 4 19 4 3 3 3 2 1 1 1 -
17th +6 Magic Muse 4 20 4 3 3 3 2 1 1 1 1
18th +6 Magical Secrets 4 22 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement, Bardic Versatility 4 22 4 3 3 3 3 2 1 1 1
20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1

Class Features

As a bard, you gain the following class features.

Spellcasting

You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

Cantrips

You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table. You also learn the Prestidigitation cantrip. This cantrip cannot be exchanged for another for any reason.

Spell Slots

The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell Cure Wounds and have a 1st-level and a 2nd-level spell slot available, you can cast Cure Wounds using either slot.

Spells Known

You know four 1st-level spells of your choice from the bard spell list.

The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier

Ritual Casting

You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Spellcasting Focus

You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.

Bardic Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Jack of All Trades

Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. You are considered trained in all skills and tools for situations that require training, including prerequisites.

Song of Rest

Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The die increases to be the same as the Bardic Inspiration die: a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Magical Inspiration

At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Bard College

Bard Colleges
  1. Artistes5A
  2. Bows5A
  3. Chanting5A
  4. Creation
  5. Dance5A
  6. Domains5A
  7. Eloquence
  8. Glamor
  9. GimcraksEN
  10. Heraldry5A
  11. Letters5A
  12. Lore
  13. Palinodes5A
  14. MiseryEN
  15. Protegés5A
  16. Spirits
  17. Psychics5A
  18. Singing Sword5A
  19. Swords
  20. Valor
  21. Villons5A
  22. Whispers

At 3rd level, you delve into the advanced techniques of a bard college of your choice. Your choice grants you features at 3rd level and again at 6th and 14th level.

Expertise

At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

At 10th level, you can choose another two skill proficiencies to gain this benefit.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Bardic Versatility

Whenever you reach a level in this class that grants the Ability Score Improvement feature (level 4, 8, 12, 16, and 19), you can do one of the following, representing a change in focus as you use your skills and magic:

  • Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn't benefiting from Expertise.
  • Replace one cantrip you learned from this class's Spellcasting feature with another cantrip from the bard spell list.

Font of Inspiration

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Hymn of Rest

At 7th level, when you use Song of Rest, you and allies can apply the bonus die of healing to each Hit Die spent during a short rest.

Instant Inspiration

At 9th level, Bardic Inspiration no longer requires any action. Whenever a creature that can hear you and is within 60 feet of you makes an ability check, attack roll, or saving throw you can expend a Bardic Inspiration die and add the number rolled to the result. You can wait until after the creature rolls the d20 before deciding to use the Bardic Inspiration die, but you must decide before the DM says whether the roll succeeds or fails.

You can still use the level 1 version to help allies who are about to move out of range or hearing.

Magical Secrets

By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.

The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.

You learn two additional spells from any class at 14th level and again at 18th level.

Countercharm

At 11th level, your musical notes or words of power to disrupt mind-influencing effects. You and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.

Inner Inspiration

At 13th level, you can use Bardic Inspiration on yourself. You must be able to hear yourself to benefit from this ability. You also gain two additional uses of Bardic Inspiration.

This ability conflicts with the College of Lore's level 14 ability Peerless Skill. The resolution is that these abilities stack, you can use one inspiration die with Inner Inspiration and a second inspiration die with Peerless Skill, but Peerless Skill still only works with ability checks.

Magic Muse

At 17th level you can gain temporary access to any spell. As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the start of your next turn, you can cast it as normal using a spell slot. It counts as a bard spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the start of your next turn, but can continue and complete the spellcasting until completed. If the spell requires a material component that is not consumed by the spell, you can substitute that component with a musical instrument. You can use this ability only once, and regain the ability when you finish a long rest.

Superior Inspiration

At 20th level, when you roll initiative you regain all uses of Bardic Inspiration. and have nouses of Bardic Inspiration left, you regain one use.

Designer's Notes

This bard's Bardic Inspiration has a significantly better action economy and needs less preparation.