Difference between revisions of "Delver (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Table: Delver: thrilling escape)
m (delete)
 
(49 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Apath}}
+
{{delete}}
A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At his core, an assassin is an artisan, and his medium is death. Trained in a variety of killing techniques, assassins are among the most feared classes.
+
''Some people are right at home treading ground untouched in years or even centuries, in search of the next challenge, the next dungeon, or the next ancient treasure. Delvers run the gamut from crazed archaeologists to thrill-seeking adventurers to unprincipled tomb robbers.''  
While nearly any class is capable of becoming an assassin, rogues suit the part more than any other, from both an ability viewpoint and an ideological one. Though they make excellent allies during combat, assassins excel in more clandestine situations, and the best assassins are the ones the victims never knew existed.''  
+
 
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Class Archetypes (Apath)|prestige class archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]], an ruin raider rogue.
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/red-mantis-assassin assassin].
+
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/dark-delver Pathfinder delver] from Pathfinder Chronicles Seekers of Secrets.
  
 
'''Build Classes: ''' Rogue.   
 
'''Build Classes: ''' Rogue.   
  
'''Role:''' Assassins tend to be loners by nature, seeing companions as liabilities at best. Sometimes an assassin's missions put him in the company of adventurers for long stretches at a time, but few people are comfortable trusting a professional assassin to watch their backs in a fight, and are more likely to let the emotionless killer scout ahead or help prepare ambushes.
+
'''Role:''' Delvers are rogues specialized on reconnaissance and traps.
  
'''Alignment:''' Evil. Due to its necessary selfishness and callous indifference toward taking lives, the assassin class attracts those with evil alignments more than any others. Because the profession requires a degree of self-discipline, chaotic characters are ill suited to becoming these shadowy killers. Neutral characters sometimes become assassins, frequently thinking of themselves as simple professionals performing a job, yet the nature of their duties inevitably pushes them toward an evil alignment.
+
'''Alignment:''' Any. Most delvers are thrill-seekers out to line their pockets at the expense of the dead. Some have more advanced objectives, seeking to uncover relics of the past either for study or to reawaken the powers of old.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
  
 
=== Class Skills ===
 
=== Class Skills ===
The delvers's class skills (and the key ability for each skill) are  
+
The delver's class skills (and the key ability for each skill) are  
 
Acrobatics (Dex),
 
Acrobatics (Dex),
 
Appraise (Int),
 
Appraise (Int),
Line 36: Line 36:
 
Stealth (Dex),
 
Stealth (Dex),
 
Survival (Wis),
 
Survival (Wis),
Swim (Str), abd
+
Swim (Str), and
 
Use Magic Device (Cha).
 
Use Magic Device (Cha).
  
Line 42: Line 42:
  
 
== Class Features==
 
== Class Features==
The assassin has the class features of the rogue, except as follows.
+
The delver has all the class features of the rogue, except as indicated.
 +
 
 +
=== Sneak Attack (Ex) ===
 +
This is the same as the rogue's sneak attack ability, except the delver has 1d6 sneak attack damage at level 1, and an additional die of sneak attack damage at level 5 and every 4 levels thereafter.
 +
 
 +
=== Bardic Knowledge (Ex) ===
 +
At 2nd level the delver gains an ability identical to the bard ability of the same name. Levels in this class stack with levels in any other class that grants bardic knowledge or a similar ability. This replaces the rogue talent from level 2 and 4.
 +
 
 +
=== Surefooted (Ex) ===
 +
At 3rd level, a Delver can move through difficult terrain (such as hills, mountains, rubble, ruins, and similar terrain) at her normal speed. Ground that has been magically manipulated to impede motion still affects her normally. This replaces sneak attack from level 3
 +
 
 +
=== Resourceful Disabler (Ex) ===
 +
Delvers are adept at making use of what’s at hand. At 4th level, a Delver can use the Disable Device skill without tools at no penalty. This replaces the rogue talent from level 4.
 +
 
 +
=== Guardbreaker (Ex) ===
 +
At 6th level, a delver’s familiarity with the strange guardians often left in tombs allows her to attack them more effectively. She may treat her danger sense bonus as if it were the ranger's favored enemy bonus against constructs, oozes, and undead; this bonus stacks with any other favored enemy bonuses she might have against these creature types. This replaces the rogue talent gained at level 6.
 +
 
 +
=== Thrilling Escape (Ex) ===
 +
At 7th level, a Delver can attempt to delay a trap immediately after it is triggered. To use this ability, she makes a Disable Device check as an immediate action against the trap's Disable Device DC; if she’s successful, the trap's activation is delayed until the end of the delver’s next turn, and it can be delayed again by another successful use of this ability. The delver must be in or adjacent to the trap's trigger or the area the trap affects. She can attempt this check even if the trap was triggered by a failed Disable Device check, or if it is not the Delver’s turn. This replaces the sneak attack gained at level 7.
 +
 
 +
=== Vigilant Combatant (Ex) ===
 +
Starting at 8th level, a Delver adds +2 initiative checks. This bonus increases to +4 at level 12, +6 at level 13, and +8 at level 20. This replaces the rogue talent at level 8 and 12 and the sneak attack dice gained at level 15.
 +
 
 +
=== Fortunate Soul (Su) ===
 +
Once per day at 10th level, the delver may reroll any d20 roll she has just made after the results of the roll are revealed. She must take the result of the reroll, even if it’s worse than the original roll. She may use this ability twice per day at level 15 and three times per day at level 20. This replaces rogue talents gained at level 10, 16, and 20.
 +
 
 +
=== Master Explorer (Ex) ===
 +
At 10th level a Delver adds 1/2 her class level as a bonus on all Perception checks (this does not stack with the bonus from trapfinding or danger sense). A Delver can disable intricate and complex traps in half the normal amount of time (minimum 1 round) and open a lock as a standard action instead of a full round action. She can always take 10 on Disable Device and Stealth checks, even if distracted or endangered. This replaces advanced talents.
 +
 
 +
=== Left for Dead (Su) ===
 +
A 11th-level Delver can cheat death. If she would be killed by a melee attack, ranged attack, or an effect that requires a saving throw, she is instead reduced to –1 hit points and knocked unconscious, but stable. The delver appears dead (though a DC 25 Heal check or life-tracking abilities such as ''deathwatch'' reveals she is not), but becomes conscious 1 minute later unless awakened sooner. and the sneak attack dice gained at level 11.
 +
 
 +
=== True Seeing (Sp) ===
 +
At 14th level, a Delver can use ''true seeing'' once per day. At 19th level, she can use this ability 2 times per day. His caster level equals her class level. This replaces sneak attack dice gained at level 14 and 18.
 +
 
 +
=== Nick of Time (Ex) ===
 +
A Delver has a knack for choosing the best time to act. At 20th level, a delver can use an immediate action to perform an action that normally requires a standard action to perform. This replaces master strike.
  
 
== Table: Delver ==
 
== Table: Delver ==
Line 48: Line 84:
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Bardic knowledge, sneak attack +1d6, trapfinding
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| Finesse training, sneak attack +1d6, trapfinding
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Evasion, master explorer
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| Bardic knowlege, evasion
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Rogue talent, surefooted, Trap sense +1
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| Danger sense +1, finesse training, surefooted
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Sneak attack +2d6, uncanny dodge
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Debilitating injury, resourceful disabler, uncanny dodge
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Resourceful disabler
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| Rogue's edge, sneak attack +2d6
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Guardbreaker, Trap sense +2
+
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Danger sense +2, guardbreaker
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Rogue talent, thrilling escape
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| Thrilling escape
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Sneak attack +3d6, vigilant combatant +2
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| Improved uncanny dodge, vigilant combatant +2
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Trap sense +3
+
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| Danger sense +3, sneak attack +3d6
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Fortunate soul 1/day , Left for dead
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Fortunate soul, master explorer, rogue's edge
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Advanced talents, rogue talent
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| Finesse training, left for dead
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Improved uncanny dodge, Sneak attack +4d6, trap sense +4
+
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Danger sense +4, vigilant combatant +4
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Vigilant combatant +4
+
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| Sneak attack +4d6
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| True seeing 1/day
+
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| True seeing
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Fortunate soul 2/day, rogue talent, trap sense +5
+
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| Danger sense +5, rogue's edge
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Sneak attack +5d6
+
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Vigilant combatant +6
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Vigilant combatant +6
+
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| Sneak attack +5d6
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Trap sense +6
+
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Danger sense +6
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Rogue talent
+
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| Finesse training, true seeing (2/day)
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Fortunate soul 3/day, nick of time, Sneak attack +6d6
+
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| Nick of time, rogue's edge, vigilant combatant +8
 
|}
 
|}
  
Line 93: Line 129:
 
* Rogue talents (all)
 
* Rogue talents (all)
 
* Advanced rogue talent
 
* Advanced rogue talent
* Sneak Attack (All)
+
* Sneak Attack (level 3, 5, 7, 9, 11, 13, 15, 17, 19)
 
* Improved Uncanny Dodge
 
* Improved Uncanny Dodge
 
* Master Strike
 
* Master Strike
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:19, 6 November 2017

40px This page is scheduled for deletion. Please remove all links to this page (check "Backlinks" or "What links here" in the Toolbox).

Only orphaned pages will be deleted automatically!

Some people are right at home treading ground untouched in years or even centuries, in search of the next challenge, the next dungeon, or the next ancient treasure. Delvers run the gamut from crazed archaeologists to thrill-seeking adventurers to unprincipled tomb robbers.

Class Information

This is a prestige archetype, an ruin raider rogue.

Prestige Class: Pathfinder delver from Pathfinder Chronicles Seekers of Secrets.

Build Classes: Rogue.

Role: Delvers are rogues specialized on reconnaissance and traps.

Alignment: Any. Most delvers are thrill-seekers out to line their pockets at the expense of the dead. Some have more advanced objectives, seeking to uncover relics of the past either for study or to reawaken the powers of old.

Hit Die: d8.

Class Skills

The delver's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).

Skill Ranks at Each Level: 8 + Int modifier.

Class Features

The delver has all the class features of the rogue, except as indicated.

Sneak Attack (Ex)

This is the same as the rogue's sneak attack ability, except the delver has 1d6 sneak attack damage at level 1, and an additional die of sneak attack damage at level 5 and every 4 levels thereafter.

Bardic Knowledge (Ex)

At 2nd level the delver gains an ability identical to the bard ability of the same name. Levels in this class stack with levels in any other class that grants bardic knowledge or a similar ability. This replaces the rogue talent from level 2 and 4.

Surefooted (Ex)

At 3rd level, a Delver can move through difficult terrain (such as hills, mountains, rubble, ruins, and similar terrain) at her normal speed. Ground that has been magically manipulated to impede motion still affects her normally. This replaces sneak attack from level 3

Resourceful Disabler (Ex)

Delvers are adept at making use of what’s at hand. At 4th level, a Delver can use the Disable Device skill without tools at no penalty. This replaces the rogue talent from level 4.

Guardbreaker (Ex)

At 6th level, a delver’s familiarity with the strange guardians often left in tombs allows her to attack them more effectively. She may treat her danger sense bonus as if it were the ranger's favored enemy bonus against constructs, oozes, and undead; this bonus stacks with any other favored enemy bonuses she might have against these creature types. This replaces the rogue talent gained at level 6.

Thrilling Escape (Ex)

At 7th level, a Delver can attempt to delay a trap immediately after it is triggered. To use this ability, she makes a Disable Device check as an immediate action against the trap's Disable Device DC; if she’s successful, the trap's activation is delayed until the end of the delver’s next turn, and it can be delayed again by another successful use of this ability. The delver must be in or adjacent to the trap's trigger or the area the trap affects. She can attempt this check even if the trap was triggered by a failed Disable Device check, or if it is not the Delver’s turn. This replaces the sneak attack gained at level 7.

Vigilant Combatant (Ex)

Starting at 8th level, a Delver adds +2 initiative checks. This bonus increases to +4 at level 12, +6 at level 13, and +8 at level 20. This replaces the rogue talent at level 8 and 12 and the sneak attack dice gained at level 15.

Fortunate Soul (Su)

Once per day at 10th level, the delver may reroll any d20 roll she has just made after the results of the roll are revealed. She must take the result of the reroll, even if it’s worse than the original roll. She may use this ability twice per day at level 15 and three times per day at level 20. This replaces rogue talents gained at level 10, 16, and 20.

Master Explorer (Ex)

At 10th level a Delver adds 1/2 her class level as a bonus on all Perception checks (this does not stack with the bonus from trapfinding or danger sense). A Delver can disable intricate and complex traps in half the normal amount of time (minimum 1 round) and open a lock as a standard action instead of a full round action. She can always take 10 on Disable Device and Stealth checks, even if distracted or endangered. This replaces advanced talents.

Left for Dead (Su)

A 11th-level Delver can cheat death. If she would be killed by a melee attack, ranged attack, or an effect that requires a saving throw, she is instead reduced to –1 hit points and knocked unconscious, but stable. The delver appears dead (though a DC 25 Heal check or life-tracking abilities such as deathwatch reveals she is not), but becomes conscious 1 minute later unless awakened sooner. and the sneak attack dice gained at level 11.

True Seeing (Sp)

At 14th level, a Delver can use true seeing once per day. At 19th level, she can use this ability 2 times per day. His caster level equals her class level. This replaces sneak attack dice gained at level 14 and 18.

Nick of Time (Ex)

A Delver has a knack for choosing the best time to act. At 20th level, a delver can use an immediate action to perform an action that normally requires a standard action to perform. This replaces master strike.

Table: Delver

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +0 Finesse training, sneak attack +1d6, trapfinding
2nd +1 +0 +3 +0 Bardic knowlege, evasion
3rd +2 +1 +3 +1 Danger sense +1, finesse training, surefooted
4th +3 +1 +4 +1 Debilitating injury, resourceful disabler, uncanny dodge
5th +3 +1 +4 +1 Rogue's edge, sneak attack +2d6
6th +4 +2 +5 +2 Danger sense +2, guardbreaker
7th +5 +2 +5 +2 Thrilling escape
8th +6/+1 +2 +6 +2 Improved uncanny dodge, vigilant combatant +2
9th +6/+1 +3 +6 +3 Danger sense +3, sneak attack +3d6
10th +7/+2 +3 +7 +3 Fortunate soul, master explorer, rogue's edge
11th +8/+3 +3 +7 +3 Finesse training, left for dead
12th +9/+4 +4 +8 +4 Danger sense +4, vigilant combatant +4
13th +9/+4 +4 +8 +4 Sneak attack +4d6
14th +10/+5 +4 +9 +4 True seeing
15th +11/+6/+1 +5 +9 +5 Danger sense +5, rogue's edge
16th +12/+7/+2 +5 +10 +5 Vigilant combatant +6
17th +12/+7/+2 +5 +10 +5 Sneak attack +5d6
18th +13/+8/+3 +6 +11 +6 Danger sense +6
19th +14/+9/+4 +6 +11 +6 Finesse training, true seeing (2/day)
20th +15/+10/+5 +6 +12 +6 Nick of time, rogue's edge, vigilant combatant +8

Summary of Changed Class Abilities

These abilities of the rogue are lost or modified in this archetype:

  • Rogue talents (all)
  • Advanced rogue talent
  • Sneak Attack (level 3, 5, 7, 9, 11, 13, 15, 17, 19)
  • Improved Uncanny Dodge
  • Master Strike
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.