Lynx (D&D animal): Difference between revisions

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{{IMPORT
{{D&D}}
|page=D&D/Creatures/Animals/Lynx
|wiki=Hastur
|status=0
|log=Project:Hastur (import)
}}{{D&D}}
{| class="wikitable"
{| class="wikitable"
|align=center| Size/Type:||align=center| Small Animal
|| Size/Type:||| Small Animal
|-
|-
|align=center| Hit Dice:||align=center| 2d8+1 (11 hp)
|| Hit Dice:||| 2d8+1 (11 hp)
|-
|-
|align=center| Initiative:||align=center| +3
|| Initiative:||| +3
|-
|-
|align=center| Speed:||align=center| 40 ft (8 squares), climb 20 ft.
|| Speed:||| 40 ft (8 squares), climb 20 ft.
|-
|-
|align=center| Armor Class:||align=center| 14 (+3 Dex, +1 Size), touch 15, flat-footed 11
|| Armor Class:||| 14 (+3 Dex, +1 Size), touch 15, flat-footed 11
|-
|-
|align=center| Base Attack/Grapple:||align=center| +1/-3
|| Base Attack/Grapple:||| +1/-3
|-
|-
|align=center| Attack:||align=center| Bite +5 melee (1d4)
|| Attack:||| Bite +5 melee (1d4)
|-
|-
|align=center| Full Attack:||align=center| Bite +5 melee (1d4) and 2 claws +0 melee (1d2)
|| Full Attack:||| Bite +5 melee (1d4) and 2 claws +0 melee (1d2)
|-
|-
|align=center| Space/Reach:||align=center| 5 ft./5 ft.
|| Space/Reach:||| 5 ft./5 ft.
|-
|-
|align=center| Special Attacks:||align=center| Improved grab, pounce, rake 1d2
|| Special Attacks:||| Improved grab, pounce, rake 1d2
|-
|-
|align=center| Special Qualities:||align=center| Low-light vision, scent
|| Special Qualities:||| Low-light vision, scent
|-
|-
|align=center| Saves:||align=center| Fort +3, Ref +5, Will +1
|| Saves:||| Fort +3, Ref +5, Will +1
|-
|-
|align=center| Abilities:||align=center| Str 10, Dex 17, Con 13, Int 2, Wis 12, Cha 7
|| Abilities:||| Str 10, Dex 17, Con 13, Int 2, Wis 12, Cha 7
|-
|-
|align=center| Skills:||align=center| Balance +12, Climb +8, Hide +12*, Jump +8, Listen +3, Move Silently +10, Spot +3
|| Skills:||| Balance +12, Climb +8, Hide +12*, Jump +8, Listen +3, Move Silently +10, Spot +3
|-
|-
|align=center| Feats:||align=center| Weapon Finesse
|| Feats:||| Weapon Finesse
|-
|-
|align=center| Environment:||align=center| Forest, jungle, mountain
|| Environment:||| Forest, jungle, mountain
|-
|-
|align=center| Organization:||align=center| Solitary or pair
|| Organization:||| Solitary or pair
|-
|-
|align=center| Challenge Rating:||align=center| 1
|| Challenge Rating:||| 1
|-
|-
|align=center| Advancement:||align=center| 3-4 HD (Small)
|| Advancement:||| 3-4 HD (Small)
|-
|-
|align=center| Level Adjustment:||align=center| —
|| Level Adjustment:||| —
|}
|}


These wild cats are about 2-3 feet long and weigh about 25 pounds. They usually hunt at night. The statistics presented here can describe any of a large number of felines of similar size, such as a bobcat, desert cat, ocelot, or jungle cat.
These wild cats are about 2-3 feet long and weigh about 25 pounds. They usually hunt at night. The statistics presented here can describe any of a large number of felines of similar size, such as a bobcat, desert cat, ocelot, or jungle cat.


== Combat ==
As an option, lynxes can be summoned using the ''summon nature's ally I'' spell.
 
=== Combat ===
==== Improved Grab (Ex) ====
==== Improved Grab (Ex) ====
To use this ability, a lynx must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
To use this ability, a lynx must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
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==== Rake (Ex) ====
==== Rake (Ex) ====
Attack bonus +3 melee, damage 1d2.
Attack bonus +3 melee, damage 1d2.
S!kills
 
Lynxes have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Lynxes have a +8 racial bonus on Balance and Climb checks. A lynx can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
=== Skills ===
Lynxes have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Lynxes have a +8 racial bonus on Balance and Climb checks. A lynx can always choose to take 10 on a Climb check, even if rushed or threatened. <br>*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
[[Category:D&D]]
[[Category:D&D]]

Latest revision as of 09:34, 22 May 2012

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Unofficial rules compendium
Size/Type: Small Animal
Hit Dice: 2d8+1 (11 hp)
Initiative: +3
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 14 (+3 Dex, +1 Size), touch 15, flat-footed 11
Base Attack/Grapple: +1/-3
Attack: Bite +5 melee (1d4)
Full Attack: Bite +5 melee (1d4) and 2 claws +0 melee (1d2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d2
Special Qualities: Low-light vision, scent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 10, Dex 17, Con 13, Int 2, Wis 12, Cha 7
Skills: Balance +12, Climb +8, Hide +12*, Jump +8, Listen +3, Move Silently +10, Spot +3
Feats: Weapon Finesse
Environment: Forest, jungle, mountain
Organization: Solitary or pair
Challenge Rating: 1
Advancement: 3-4 HD (Small)
Level Adjustment: —

These wild cats are about 2-3 feet long and weigh about 25 pounds. They usually hunt at night. The statistics presented here can describe any of a large number of felines of similar size, such as a bobcat, desert cat, ocelot, or jungle cat.

As an option, lynxes can be summoned using the summon nature's ally I spell.

Combat

Improved Grab (Ex)

To use this ability, a lynx must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex)

If a lynx charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex)

Attack bonus +3 melee, damage 1d2.

Skills

Lynxes have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Lynxes have a +8 racial bonus on Balance and Climb checks. A lynx can always choose to take 10 on a Climb check, even if rushed or threatened.
*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.