Difference between revisions of "Cleric (D&D balance)"
		
		
		
		
		
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Latest revision as of 13:03, 28 December 2006
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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| Ability | Example Classes | 20 Points | 
| Spells | ||
| Major spell ability: Maximum spell level 9 | Druid | 3 | 
| Major spell list: Access to many spells and to the most important spells, such as miracle and wish. | Cleric, wizard | 1 | 
| Combat Ability | ||
| Per point of base attack bonus at level 4 | 3 | |
| Armor class | ||
| Each armor proficiency (light, medium, heavy, shield) | 4 | |
| Hit Dice | ||
| Per point of average die roll (rounded down) | 4 | |
| Saving Throws | ||
| Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
| Skill Points | ||
| Every 2 skill points per level | 1 | |
| Bonus Feats and Class Abilities | ||
| Turn undead | Cleric | 1 | 
| Clerical domains | Cleric | 1 |