Difference between revisions of "Magic Ninja (Rokugan Ninja variant)"

From Action
Jump to navigation Jump to search
m
m (No armored casting)
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{IMPORT
+
{{D&D}}
|page=D&D/Classes/RokuganNinja/MagicNinja
 
|wiki=Hastur
 
|status=0
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
 
Magic Ninja have limited spellcasting abilities, using the Assassin spell list. They lack the Ninja Dodge ability.
 
Magic Ninja have limited spellcasting abilities, using the Assassin spell list. They lack the Ninja Dodge ability.
  
Beginning at 1st level, a magic ninja gains the ability to cast a number of arcane spells taken from the assassin spell list. To cast a spell, a, a magic ninja must have an Intelligence score of at least 10 + the spell’s level, so , a magic ninja with an Intelligence of 10 or lower cannot cast these spells. Magic ninja bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the magic ninja's Intelligence bonus. When a magic ninja gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Magic Ninja have a spellbook, just like wizards, but they do not prepare spells. Unlike a wizard or a cleric, a magic ninja need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.
+
Beginning at 1st level, a magic ninja gains the ability to cast a number of arcane spells taken from the assassin spell list. To cast a spell, a, a magic ninja must have an Intelligence score of at least 10 + the spell’s level, so , a magic ninja with an Intelligence of 10 or lower cannot cast these spells. Magic ninja bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the magic ninja's Intelligence bonus. When a magic ninja gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Magic Ninja have a spellbook and cast and prepare spells just like wizards do.  
 +
 
 +
''Perhaps substitute the paladin/ranger spells/day table?''
  
 
{| class="wikitable"
 
{| class="wikitable"

Latest revision as of 08:27, 15 August 2007

D&DD&D Logo
Unofficial rules compendium

Magic Ninja have limited spellcasting abilities, using the Assassin spell list. They lack the Ninja Dodge ability.

Beginning at 1st level, a magic ninja gains the ability to cast a number of arcane spells taken from the assassin spell list. To cast a spell, a, a magic ninja must have an Intelligence score of at least 10 + the spell’s level, so , a magic ninja with an Intelligence of 10 or lower cannot cast these spells. Magic ninja bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the magic ninja's Intelligence bonus. When a magic ninja gets 0 spells per day of a given spell level he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Magic Ninja have a spellbook and cast and prepare spells just like wizards do.

Perhaps substitute the paladin/ranger spells/day table?

Magic Ninja
Level
Spells Per Day
1st 2nd 3rd 4th
1 0 — — —
2 0 — — —
3 1 — — —
4 1 — — —
5 2 0 — —
6 2 0 — —
7 3 1 — —
8 3 1 — —
9 3 2 0 —
10 3 2 0 —
11 3 3 1 —
12 3 3 1 —
13 3 3 2 0
14 3 3 2 0
15 3 3 3 1
16 3 3 3 1
17 3 3 3 2
18 3 3 3 2
19 3 3 3 3
20 3 3 3 3