Difference between revisions of "Ego Warrior (D&D balance)"
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||+2 skill points/level|||+4 | ||+2 skill points/level|||+4 | ||
|- | |- | ||
| − | || | + | ||Attribute-based armor bonus ||| +4 |
|- | |- | ||
| − | || | + | ||Lose use of armor feats ||| -6 |
|- | |- | ||
| − | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+ | + | ||One extra good save category ||| +2 |
| + | |- | ||
| + | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+4 | ||
|- | |- | ||
||<br> '''Total''' ||| -1 | ||<br> '''Total''' ||| -1 | ||
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] | ||
Latest revision as of 22:47, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
|
|
Base: Fighter
Entry Point | |
| Level 7-9 | -1 |
Relative Cost | |
| Takes almost all available skill points | -2 |
Prerequisites (Redundant prerequisites should be ignored) | |
| 5 ranks of skills | -4 |
| Each feat or class ability | -3 |
Class Abilities | |
| +2 skill points/level | +4 |
| Attribute-based armor bonus | +4 |
| Lose use of armor feats | -6 |
| One extra good save category | +2 |
| Each entry in the special section of the class progression table (certain abilities count twice) | +4 |
Total |
-1 |