Difference between revisions of "Cleric (D&D balance)"
		
		
		
		
		
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}}{{D&D}}  | }}{{D&D}}  | ||
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{| class="wikitable"  | {| class="wikitable"  | ||
| − | ||'''Ability''' ||| '''Example Classes'''||| '''Points'''  | + | ||'''Ability''' ||| '''Example Classes'''||| '''20 Points'''  | 
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|colspan=3|'''Spells'''  | |colspan=3|'''Spells'''  | ||
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||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3  | ||Major spell ability: Maximum spell level 9 |||Druid||align=right| 3  | ||
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|| Major spell list: Access to many spells and to the most important spells, such as ''miracle'' and ''wish''. |||Cleric, wizard||align=right| 1  | || Major spell list: Access to many spells and to the most important spells, such as ''miracle'' and ''wish''. |||Cleric, wizard||align=right| 1  | ||
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|colspan=3|'''Combat Ability'''  | |colspan=3|'''Combat Ability'''  | ||
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| − | |colspan=2| Per point of base attack bonus at level 4 ||align=right|   | + | |colspan=2| Per point of base attack bonus at level 4 ||align=right| 3  | 
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|colspan=3|'''Armor class'''  | |colspan=3|'''Armor class'''  | ||
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| − | |colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right|  | + | |colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right|4  | 
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|colspan=3|'''Hit Dice'''  | |colspan=3|'''Hit Dice'''  | ||
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| − | |colspan=2|Per point of average   | + | |colspan=2|Per point of average die roll (rounded down)  ||align=right| 4  | 
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|colspan=3|'''Saving Throws'''  | |colspan=3|'''Saving Throws'''  | ||
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| − | |colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right|   | + | |colspan=2|Each good saving throw category (Fortitude, Reflex, Will) ||align=right| 2  | 
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|colspan=3|'''Skill Points'''  | |colspan=3|'''Skill Points'''  | ||
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|colspan=3|'''Bonus Feats and Class Abilities'''  | |colspan=3|'''Bonus Feats and Class Abilities'''  | ||
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||Turn undead |||Cleric||align=right| 1  | ||Turn undead |||Cleric||align=right| 1  | ||
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||Clerical domains |||Cleric||align=right| 1  | ||Clerical domains |||Cleric||align=right| 1  | ||
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[[Category:D&D]]  | [[Category:D&D]]  | ||
Latest revision as of 13:03, 28 December 2006
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
| 
 | 
| Ability | Example Classes | 20 Points | 
| Spells | ||
| Major spell ability: Maximum spell level 9 | Druid | 3 | 
| Major spell list: Access to many spells and to the most important spells, such as miracle and wish. | Cleric, wizard | 1 | 
| Combat Ability | ||
| Per point of base attack bonus at level 4 | 3 | |
| Armor class | ||
| Each armor proficiency (light, medium, heavy, shield) | 4 | |
| Hit Dice | ||
| Per point of average die roll (rounded down) | 4 | |
| Saving Throws | ||
| Each good saving throw category (Fortitude, Reflex, Will) | 2 | |
| Skill Points | ||
| Every 2 skill points per level | 1 | |
| Bonus Feats and Class Abilities | ||
| Turn undead | Cleric | 1 | 
| Clerical domains | Cleric | 1 |