Difference between revisions of "Cinnamon (build)"

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|align=right|    1
 
|align=right|    1
 
|align=right| 36
 
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|Trapfinding, Eschew Materials  
+
|Endurance, Eschew Materials  
|Adaptable, lesser aerie powers 1/day/level, Weapon Finesse
+
|Adaptable, lesser aerie powers 1/day/level, Weapon Finesse, Trap Finding
 
|align=right| -
 
|align=right| -
 
|-
 
|-
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|align=right|    2
 
|align=right|66
 
|align=right|66
|Lightning Reflexes      
+
|Silent Spell      
 
|  
 
|  
 
|align=right| 5,400
 
|align=right| 5,400
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|align=right|    3
 
|align=right|    3
 
|align=right| 77
 
|align=right| 77
|Endurance, Silent Spell  
+
|Endurance, Heighten Spell  
 
| 2nd level spells  
 
| 2nd level spells  
 
|align=right| 13,000
 
|align=right| 13,000
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|align=right|    6
 
|align=right|    6
 
|align=right|117
 
|align=right|117
| Sly Fortune(CSc)     
+
| Extra Target or Double Targets     
 
| Fascinating dance, Evasion, 4th level spells  
 
| Fascinating dance, Evasion, 4th level spells  
 
|align=right| 49,000
 
|align=right| 49,000
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|align=right|    7
 
|align=right|    7
 
|align=right|126
 
|align=right|126
| Survivor's Luck(CSc) 
+
| ???
 
| Cooperative Dance  
 
| Cooperative Dance  
 
|align=right| 66,000
 
|align=right| 66,000
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|align=right|    7
 
|align=right|    7
 
|align=right|135
 
|align=right|135
| Dumb Luck (CSc)       
+
| ???
 
| Sleep Dance, 5th level spells  
 
| Sleep Dance, 5th level spells  
 
|align=right| 88,000
 
|align=right| 88,000
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|align=right|    8
 
|align=right|    8
 
|align=right|144
 
|align=right|144
| Tempting Fate(CSc)   
+
| ???
 
| Confusing Dance  
 
| Confusing Dance  
 
|align=right| 110,000
 
|align=right| 110,000
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|-
 
|-
 
|| Bracers of Armor +6        ||align=right| 36,000 ||align=right| 0.1 lb ||| DMG
 
|| Bracers of Armor +6        ||align=right| 36,000 ||align=right| 0.1 lb ||| DMG
 +
|-
 +
|| Ioun Stone, Orange Prism ||align=right| 30,000 ||align=right| - ||| DMG ||| ''+1 Caster Level''
 +
|-
 +
|| Ring of Arcane Might ||align=right| 20,000 ||align=right | - ||| MIC || ''+1 Caster Level''
 
|-
 
|-
 
|colspan=5|'''Purchased'''
 
|colspan=5|'''Purchased'''
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|| Gloves of Dexterity +2    ||align=right|  4,000 ||align=right| - ||| DMG ||| ''Added to Boots of Elvenkind Tattoo''
 
|| Gloves of Dexterity +2    ||align=right|  4,000 ||align=right| - ||| DMG ||| ''Added to Boots of Elvenkind Tattoo''
 
|-
 
|-
|| Circlet of Persuation     ||align=right|  4,500 ||align=right| - ||| DMG ||| ''+3 Charisma-based check, added to Headband of Intellect''
+
|| Circlet of Persuasion     ||align=right|  4,500 ||align=right| - ||| DMG ||| ''+3 Charisma-based check, added to Headband of Intellect''
 
|}
 
|}
 +
 
'''Links''':
 
'''Links''':
 
: * [http://www.d20srd.org/indexes/magicItems.htm  d20 SRG Magic Item Index ]
 
: * [http://www.d20srd.org/indexes/magicItems.htm  d20 SRG Magic Item Index ]
 
: * [[Tattoo Magic (D&D equipment)|TattooMagic]]
 
: * [[Tattoo Magic (D&D equipment)|TattooMagic]]
 
: * [[Magic Items (D&D equipment)|MagicItems]]
 
: * [[Magic Items (D&D equipment)|MagicItems]]
 
  
 
== Sorc Spells ==
 
== Sorc Spells ==

Latest revision as of 00:26, 2 December 2007

Savage TideSavage Tide banner

Re-Revised Level Up Plan

Aiming for Spelldancer Prestige Class.

Level Save (1) Skill
Points
Feat Notable
Class Abilities
Wealth (2)
Aer Sorc SDan HP Fort Ref Will
1 1 1 6 2 6 1 36 Endurance, Eschew Materials Adaptable, lesser aerie powers 1/day/level, Weapon Finesse, Trap Finding -
2 2 6 2 6 1 44 Fly 30 ft. (good), Dodge, Major aerie powers 1/day, +2 Int 900
3 2 10 2 6 2 55 Inventor 2,700
4 3 15 3 9 2 66 Silent Spell 5,400
5 3 15 3 10 2 66 - Fly 60', +2 Cha, lesser powers at will 9,000
6 4 20 3 10 3 77 Endurance, Heighten Spell 2nd level spells 13,000
7 5 24 3 10 3 88 Skill Focus: Concentration 19,000
8 6 29 4 11 4 99 Mobility 3rd level spells 27,000
9 1 35 4 13 4 108 Extend spell Spelldance 36,000
10 2 42 4 14 6 117 Extra Target or Double Targets Fascinating dance, Evasion, 4th level spells 49,000
11 3 48 5 14 7 126 ??? Cooperative Dance 66,000
12 4 55 5 15 7 135 ??? Sleep Dance, 5th level spells 88,000
13 5 61 5 15 8 144 ??? Confusing Dance 110,000
14 150,000

(2) As recommended in PH2, p. 215

Items to Purchase

Item Nominal Cost Weight Source Note
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Bracers of Armor +6 36,000 0.1 lb DMG
Ioun Stone, Orange Prism 30,000 - DMG +1 Caster Level
Ring of Arcane Might 20,000 - MIC +1 Caster Level
Purchased
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently
Gloves of Dexterity +2 4,000 - DMG Added to Boots of Elvenkind Tattoo
Circlet of Persuasion 4,500 - DMG +3 Charisma-based check, added to Headband of Intellect

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems

Sorc Spells

Level 0

  • Candidates

Level 1

  • Taken
    • Charm Person (Rarity: Normal)
  • Utility Candidates
    • Remove Scent (SComp, Tran)(Rarity: Normal)
    • Instant Locksmith (SComp, Div) (Rarity: Artificer)

Level 2

  • Taken
  • Taken, runestaff
    • Darkvision (PH, Trans)
  • Protection
    • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. (PH, Abjur) (Rarity: Normal)
  • Control
    • Web: Fills 20-ft.-radius spread with sticky spiderwebs. (PH, Conj) (Rarity: Normal)
    • Forget
  • Damage
    • Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. (SComp p.154, Illu) (Rarity: Normal)
  • Utility
    • Detect Thoughts: Allows “listening” to surface thoughts. (PH, Div) (Rarity: Normal)
    • Listening Lorecall: +5 Listen, gain Blindsense if 5 ranks in listen (CAdv p. 154, Div) (Rarity: Normal) (Note: no longer wiz/sor in SComp)
    • Peacock's Beauty
    • Unseen Musician

Level 3

  • Taken
    • Lightning Bolt (PH, Evoc) (Rarity: Normal) - 120 foot line
    • Suggestion (PH, Ench) (Rarity: Normal) - 1 h/level
    • Lesser Telepathic Bond (SComp, Div) (Rarity: Normal) - 10 min/level
    • Bands of Steel (SComp, Conj) (Rarity: Normal) - 1 rd/lvl, Failed ref save: Held vs DC18, Successful ref save: Entangled vs DC13'
  • Protection
    • Mage Armor, Greater (SComp, Conj) (Rarity: Normal) - AC 6, 1 h/level
    • Protection from Energy (PH, Abj) (Rarity: Normal) - 12 HP/level, 10 min/level
  • Control
  • Utility
    • Arcane Sight (PH) (Rarity: Normal) - Faster Detect Magic without Concentration,
    • Dispel Magic (PH) (Rarity: Normal)
    • Tongues (PH) (Rarity: Normal)

Level 4


  • Utility candidates
    • Polymorph(PH, Trans)
    • Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits. (SComp p.178, Trans) (Rarity: Normal)
    • Minor Creation

Level 5

Feats

Quick Reconnoiter (CAdv)

You can learn a lot of information from just a quick scan of an area or object.

  • Prerequisite: Listen 5 ranks, Spot 5 ranks.
  • Benefit: You can make one Spot check and one Listen check each round as a free action.
    You also gain a +2 bonus on initiative checks.
  • Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a spot check or Listen check requires a move action.


Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class