Difference between revisions of "Cinnamon (build)"

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{{IMPORT
+
{{Savage Tide}}
|page=SavageTide/PlayerCharacters/Cinnamon/CharacterBuildPlan
+
== Re-Revised Level Up Plan ==
|wiki=Hastur
+
Aiming for Spelldancer Prestige Class.
|plugin=1
 
|status=2
 
|log=Project:Hastur (import)
 
}}{{Savage Tide}}
 
{{PLUGIN|CreateToc|jshide=0 noheader=1}}
 
 
 
== Level-up Plan ==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
|colspan=3|'''Level'''           |||    ||colspan=2| '''Feat'''          |||
+
|colspan=4|'''Level'''            
|-
+
|     
||    |||'''Aerie'''|||'''Sorc'''|||'''HD''' |||'''HD'''|||'''Sorc Bonus''' |||'''Special'''
+
|colspan=3|'''Save''' (1)
|-
+
|rowspan=2|'''Skill<br>Points'''
|align=right| '''1'''||align=right|    1 ||align=right|  1 ||align=right| 1  |||Trapfinding ||| Eschew Materials|||
+
|rowspan=2|'''Feat'''  
|-
+
|rowspan=2|'''Notable<br>Class Abilities'''
|align=right| '''2'''||align=right|    2 ||align=right|  1 ||align=right| 1  ||colspan=2| - ||| Fly 20'
+
|rowspan=2|'''Wealth''' (2)
|-
 
|align=right| '''3'''||align=right|    2 ||align=right|  2 ||align=right| 2 |||Inventor          ||| - |||
 
|-
 
|align=right| '''4'''||align=right|    2 ||align=right|  3 ||align=right| 3  |||Lightning Reflexes||| - |||
 
|-
 
|align=right| '''5'''||align=right|    3 ||align=right|  3 ||align=right| 3  ||colspan=2| - ||| Fly 40'
 
|-
 
|align=right| '''6'''||align=right|    3 ||align=right|  4 ||align=right| 4  ||| Sly Fortune(CSc)||| Silent Spell ||| 2nd lvl spells
 
|-
 
|align=right| '''7'''||align=right|    3 ||align=right|  5 ||align=right| 5  ||| ''???'' ||| - |||
 
|-
 
|align=right| '''8'''||align=right|    3 ||align=right|  6 ||align=right| 6  |||Improved Toughness (CW, MM3)||| - ||| 3rd lvl spells
 
 
|-
 
|-
|align=right| '''9'''||align=right|   3 ||align=right|  7 ||align=right| 7  ||| Tempting Fate(CSc) ||| - |||  
+
|
 +
|'''Aer'''
 +
|'''Sorc'''
 +
|'''SDan'''
 +
|'''HP'''
 +
|'''Fort'''
 +
|'''Ref'''
 +
|'''Will'''
 
|-
 
|-
|align=right|'''10'''||align=right|   3 ||align=right|   8 ||align=right| ||| Dumb Luck (CSc) ||| Still Spell||| 4th lvl spells
+
|align=right| '''1'''
 +
|align=right|  1
 +
|align=right|   1
 +
|align=right|    
 +
|align=right| 6
 +
|align=right|   2
 +
|align=right|   6
 +
|align=right|   1
 +
|align=right| 36
 +
|Endurance, Eschew Materials
 +
|Adaptable, lesser aerie powers 1/day/level, Weapon Finesse, Trap Finding
 +
|align=right| -
 
|-
 
|-
|align=right|'''11'''||align=right|   3 ||align=right|   9 ||align=right| 9  ||| Survivor's Luck(CSc) ||| - |||
+
|align=right| '''2'''
|-
+
|align=right| 2
|align=right|'''12'''||align=right|    3 ||align=right| 10 ||align=right|10  ||| ''???'' ||| - ||| 5th lvl spells, Fabricate
+
|align=right|    
|}
+
|align=right|    
 
+
|align=right| 6
=== Hit Point Balance ===
+
|align=right|    2
 
+
|align=right|   6
{| class="wikitable"
+
|align=right|   1
||'''Level''' |||'''HD'''|||'''HP'''||| '''Fireball''' <br> Avg/Max |||'''Note'''
+
|align=right| 44
 +
| -                     |
 +
| Fly 30 ft. (good), Dodge, Major aerie powers 1/day, +2 Int
 +
|align=right| 900
 
|-
 
|-
|align=right| '''1'''  ||align=right| 1 ||align=right| 6|||           |||  
+
|align=right| '''3'''
 +
|align=right|   
 +
|align=right|   2
 +
|align=right|   
 +
|align=right|10
 +
|align=right|   2
 +
|align=right|   6
 +
|align=right|   2
 +
|align=right| 55
 +
|Inventor             
 +
|  
 +
|align=right| 2,700
 
|-
 
|-
|align=right| '''2'''  ||align=right| 1 ||align=right| 6|||           |||  
+
|align=right| '''4'''
 +
|align=right|   
 +
|align=right|   3
 +
|align=right|   
 +
|align=right|15
 +
|align=right|   3
 +
|align=right|   9
 +
|align=right|   2
 +
|align=right|66
 +
|Silent Spell   
 +
|  
 +
|align=right| 5,400
 
|-
 
|-
|align=right| '''3'''   ||align=right| 2 ||align=right| 10|||           |||  
+
|align=right| '''5'''
 +
|align=right|  3
 +
|align=right|    
 +
|align=right|    
 +
|align=right|15
 +
|align=right|   3
 +
|align=right| 10
 +
|align=right|    2
 +
|align=right| 66
 +
| -                     
 +
| Fly 60', +2 Cha, lesser powers at will
 +
|align=right| 9,000
 
|-
 
|-
|align=right| '''4'''  ||align=right| 3 ||align=right| 15|||           |||  
+
|align=right| '''6'''
 +
|align=right|   
 +
|align=right|   4
 +
|align=right|   
 +
|align=right|20
 +
|align=right|   3
 +
|align=right| 10
 +
|align=right|   3
 +
|align=right| 77
 +
|Endurance, Heighten Spell
 +
| 2nd level spells
 +
|align=right| 13,000
 
|-
 
|-
|align=right| '''5'''  ||align=right| 3 ||align=right| 15|||16.5/30    |||  
+
|align=right| '''7'''
 +
|align=right|   
 +
|align=right|   5
 +
|align=right|   
 +
|align=right|24
 +
|align=right|    3
 +
|align=right|  10
 +
|align=right|   3
 +
|align=right| 88
 +
|Skill Focus: Concentration
 +
|
 +
|align=right|19,000
 
|-
 
|-
|align=right| '''6'''  ||align=right| 4 ||align=right| 19|||21/36      |||  
+
|align=right| '''8'''
 +
|align=right|   
 +
|align=right|   6
 +
|align=right|   
 +
|align=right|29
 +
|align=right|   4
 +
|align=right| 11
 +
|align=right|   4
 +
|align=right| 99
 +
|Mobility     
 +
| 3rd level spells
 +
|align=right| 27,000
 
|-
 
|-
|align=right| '''7'''   ||align=right| 5 ||align=right| 24|||24.5/42    |||  
+
|align=right|'''9'''
 +
|align=right|   
 +
|align=right|    
 +
|align=right|
 +
|align=right|35
 +
|align=right|   4
 +
|align=right| 13
 +
|align=right|    4
 +
|align=right|108
 +
| Extend spell   
 +
| Spelldance
 +
|align=right| 36,000
 
|-
 
|-
|align=right| '''8'''   ||align=right| 6 ||align=right| 34|||28/48      ||| Improved Toughness
+
|align=right|'''10'''
 +
|align=right|   
 +
|align=right|   
 +
|align=right|  2 
 +
|align=right|42
 +
|align=right|   4
 +
|align=right| 14
 +
|align=right|   6
 +
|align=right|117
 +
| Extra Target or Double Targets     
 +
| Fascinating dance, Evasion, 4th level spells
 +
|align=right| 49,000
 
|-
 
|-
|align=right| '''9'''   ||align=right| 7 ||align=right| 40|||31.5/54    |||  
+
|align=right|'''11'''
 +
|align=right|   
 +
|align=right|   
 +
|align=right|
 +
|align=right|48
 +
|align=right|   5
 +
|align=right| 14
 +
|align=right|   7
 +
|align=right|126
 +
| ???
 +
| Cooperative Dance
 +
|align=right| 66,000
 
|-
 
|-
|align=right|'''10'''   ||align=right| 8 ||align=right| 45|||35/60      |||  
+
|align=right|'''12'''
 +
|align=right|   
 +
|align=right|    
 +
|align=right|
 +
|align=right|55
 +
|align=right|   5
 +
|align=right| 15
 +
|align=right|    7
 +
|align=right|135
 +
| ???
 +
| Sleep Dance, 5th level spells
 +
|align=right| 88,000
 
|-
 
|-
|align=right|'''11'''   ||align=right| 9 ||align=right| 51|||35/60      |||  
+
|align=right|'''13'''
 +
|align=right|   
 +
|align=right|    
 +
|align=right|
 +
|align=right|61
 +
|align=right|   5
 +
|align=right| 15
 +
|align=right|    8
 +
|align=right|144
 +
| ???
 +
| Confusing Dance
 +
|align=right| 110,000
 
|-
 
|-
|align=right|'''12'''  ||align=right|10 ||align=right| 56|||35/60      |||  
+
|align=right|'''14'''
 +
|align=right|   
 +
|align=right|   
 +
|align=right|    
 +
|align=right|
 +
|align=right|  
 +
|align=right|
 +
|align=right|  
 +
|align=right|
 +
|  
 +
|
 +
|align=right| 150,000
 
|}
 
|}
 +
(2) As recommended in PH2, p. 215
  
 
== Items to Purchase ==
 
== Items to Purchase ==
Line 74: Line 209:
 
{| class="wikitable"
 
{| class="wikitable"
 
|| '''Item'''                                  ||| '''Nominal Cost''' |||'''Weight'''|||'''Source''' ||| '''Note'''
 
|| '''Item'''                                  ||| '''Nominal Cost''' |||'''Weight'''|||'''Source''' ||| '''Note'''
|-
 
|| Cloak Of Charisma +2, as Tattoo: lower back  ||align=right| 4,000 ||align=right|  -      ||| DMG |||
 
 
|-
 
|-
 
|| Vest Of Resistance +2, as Tattoo: chest sides||align=right| 4,000 ||align=right|  -      ||| CAr |||  
 
|| Vest Of Resistance +2, as Tattoo: chest sides||align=right| 4,000 ||align=right|  -      ||| CAr |||  
Line 87: Line 220:
 
|| Goggles of the Night      ||align=right| 12,000 ||align=right| - ||| DMG
 
|| Goggles of the Night      ||align=right| 12,000 ||align=right| - ||| DMG
 
|-
 
|-
|| Gloves of Dexterity +2    ||align=right| 4,000 ||align=right| - ||| DMG
+
|| Bracers of Armor +6        ||align=right| 36,000 ||align=right| 0.1 lb ||| DMG
|-
 
|| Circlet of Persuation      ||align=right|  4,500 ||align=right| - ||| DMG
 
 
|-
 
|-
|| Bracers of Armor +6        ||align=right| 36,000 ||align=right| 0.1 lb ||| DMG
+
|| Ioun Stone, Orange Prism ||align=right| 30,000 ||align=right| - ||| DMG ||| ''+1 Caster Level''  
|}
 
: * [http://www.d20srd.org/indexes/magicItems.htm  d20 SRG Magic Item Index ]
 
: * [[Tattoo Magic (D&D equipment)|TattooMagic]]
 
: * [[Magic Items (D&D equipment)|MagicItems]]
 
 
 
== Possible inventions ==
 
{| class="wikitable"
 
|| Swimming Equipment: Fins (for Jenniki) ||| ''Invented''
 
 
|-
 
|-
|| Swimming Equipment: Snorkle (for Jenniki)
+
|| Ring of Arcane Might ||align=right| 20,000 ||align=right | - ||| MIC || ''+1 Caster Level''
 
|-
 
|-
|| Programmable [http://en.wikipedia.org/wiki/Music_box Music Box] (small to bring along and dance to, large to donate to Familiars Club)
+
|colspan=5|'''Purchased'''
 
|-
 
|-
|| Stethoscope
+
|| Cloak Of Charisma +2, as Tattoo: lower back  ||align=right| 4,000 ||align=right|  -      ||| DMG |||
 
|-
 
|-
|| Portable Door Eye / Peephole Lens (for peeking through cracks and keyholes)
+
|| Boots of Elvenkind, as Tattoo: Ankles ||align=right| 2,500 ||align=right| - ||| DMG ||| ''+5 Move Silently''
 
|-
 
|-
|| Flash Powder
+
|| Gloves of Dexterity +2    ||align=right|  4,000 ||align=right| - ||| DMG ||| ''Added to Boots of Elvenkind Tattoo''
 
|-
 
|-
|| Universal Lubricant (for stuck doors + escape artist attempts)<br>As ''Salve of Slipperiness'', but with severely reduced effect.
+
|| Circlet of Persuasion      ||align=right|  4,500 ||align=right| - ||| DMG ||| ''+3 Charisma-based check, added to Headband of Intellect''
 
|}
 
|}
 +
 
'''Links''':
 
'''Links''':
: * [[Special Equipment (D&D equipment)|SpecialEquipment]]
+
: * [http://www.d20srd.org/indexes/magicItems.htm  d20 SRG Magic Item Index ]
 +
: * [[Tattoo Magic (D&D equipment)|TattooMagic]]
 +
: * [[Magic Items (D&D equipment)|MagicItems]]
  
 
== Sorc Spells ==
 
== Sorc Spells ==
 
==== Level 0 ====
 
==== Level 0 ====
Spells known at class level 1: 4+0
+
 
*Message
+
* Taken
*(Detect Magic)
+
** [[Spells (D&D)#Color|Color]]
*Prestidigitation
+
** [[Spells (D&D)#Mutual Attraction|Mutual Attraction]]
*Daze
+
** Message
*(Mage Hand)
+
** Prestidigitation
*(Open/Close)
+
** Mage Hand
*Read Magic
+
** Ghost Sound
*(Ghost Sound)
+
** Read Magic
*(Light)
+
** Stick
 +
 
 +
* Candidates
 +
** Open/Close
 +
** Light
 +
** [[Spells (D&D)#Blunder|Blunder]]
  
 
==== Level 1 ====
 
==== Level 1 ====
Spells known at class level 1: 2+2
+
 
*Mage Armor (PH, Conj)
+
* Taken
*Grease (PH, Conj)
+
** Charm Person (Rarity: Normal)
*Color Spray (PH, Illu)
+
 
*Sleep (PH, Ench)
+
* Control Candidates
*(Remove Scent) (SComp, Tran)
+
** [[Spells (D&D)#Fumble|Fumble]]
*(Instant Locksmith) (SComp, Div)
+
** [[Spells (D&D)#Stupefy|Stupefy]]
*(Spontaneous Search) (SComp p.204, Div)
+
 
 +
* Utility Candidates
 +
** Remove Scent (SComp, Tran)(Rarity: Normal)
 +
** Instant Locksmith (SComp, Div) (Rarity: Artificer)
  
 
==== Level 2 ====
 
==== Level 2 ====
*(Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
+
* '''Taken'''
*(Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
+
** [[Spells (D&D)#Stagger|Stagger]]
*(Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
+
* '''Taken, runestaff'''
*(Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
+
** Darkvision (PH, Trans)  
*(Knock: Opens locked or magically sealed door.) (PH, Trans)
+
 
 +
* '''Protection'''
 +
** Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. (PH, Abjur) (Rarity: Normal)
 +
* '''Control'''
 +
** Web: Fills 20-ft.-radius spread with sticky spiderwebs. (PH, Conj) (Rarity: Normal)
 +
** [[Spells (D&D)#Forget|Forget]]
 +
* '''Damage'''
 +
** Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. (SComp p.154, Illu) (Rarity: Normal)
 +
* '''Utility'''
 +
** Detect Thoughts: Allows “listening” to surface thoughts. (PH, Div) (Rarity: Normal)
 +
** Listening Lorecall: +5 Listen, gain Blindsense if 5 ranks in listen (CAdv p. 154, Div) (Rarity: Normal) (Note: no longer wiz/sor in SComp)
 +
** [[Spells (D&D)#Peacock's Beauty|Peacock's Beauty]]
 +
** [[Spells (D&D)#Unseen_Musician|Unseen Musician]]
 +
 
 +
==== Level 3 ====
 +
* '''Taken'''
 +
** Lightning Bolt (PH, Evoc) (Rarity: Normal) - ''120 foot line''
 +
** Suggestion (PH, Ench) (Rarity: Normal) - ''1 h/level''
 +
** Lesser Telepathic Bond (SComp, Div) (Rarity: Normal) - ''10 min/level''
 +
** Bands of Steel (SComp, Conj) (Rarity: Normal) - ''1 rd/lvl, Failed ref save: Held vs DC18, Successful ref save: Entangled vs DC13'
 +
* '''Protection'''
 +
** Mage Armor, Greater (SComp, Conj) (Rarity: Normal) - ''AC 6, 1 h/level''
 +
** Protection from Energy (PH, Abj) (Rarity: Normal) - ''12 HP/level, 10 min/level''
 +
* '''Control'''
 +
** [http://www.d20srd.org/srd/spells/holdPerson.htm Hold Person] (PH, Ench) (Rarity: Normal) - '' 1 rd/lvl, New save each round''
 +
** [[Spells (D&D)#Stupefy.2C_Mass|Stupefy, Mass ]] - ''Group within 30 feet of each other''
 +
* '''Utility'''
 +
** [http://www.d20srd.org/srd/spells/arcaneSight.htm Arcane Sight] (PH) (Rarity: Normal) - ''Faster Detect Magic without Concentration, ''
 +
** Dispel Magic (PH) (Rarity: Normal)
 +
** Tongues (PH) (Rarity: Normal)
  
 
==== Level 4 ====
 
==== Level 4 ====
*(Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)
 
  
 +
* '''Control candidates'''
 +
** [http://www.d20srd.org/srd/spells/charmMonster.htm Charm Monster] (PH, Ench) (Rarity: Normal)
 +
** [http://www.d20srd.org/srd/spells/blackTentacles.htm Black Tentacles] (PH, Conj) - Non-spell-resistance control
 +
** [http://www.d20srd.org/srd/spells/confusion.htm Confusion]
 +
** Dancing Web (BED, p.96)
 +
 +
 +
* '''Utility candidates'''
 +
** [[Spells (D&D)#Polymorph|Polymorph]](PH, Trans)
 +
** Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits. (SComp p.178, Trans) (Rarity: Normal)
 +
** [http://www.d20srd.org/srd/spells/minorCreation.htm Minor Creation]
  
 +
==== Level 5 ====
  
== Feats To Take ==
+
* Control
==== Eschew Materials (PH, p. 94) ====
+
** [http://www.d20srd.org/srd/spells/dominatePerson.htm Dominate Person]
You can cast any spell that has a material component costing 1 gp or less without needing that component.
+
** [http://www.d20srd.org/srd/spells/holdMonster.htm Hold Monster]
  
==== Improved Toughness (MM3, p. 207) ====
+
* Utility
Prerequisite: Base Fortitude save bonus +2. (''That is, Sorcerer level 6'')
+
** [http://www.d20srd.org/srd/spells/telepathicBond.htm (Rory's) Telepathic Bond]
Benefit: The creature gains a number of hit points equal to its current Hit Dice.
+
** [http://www.d20srd.org/srd/spells/majorCreation.htm Major Creation]
  
==== Lightning Reflexes (PH) ====
+
* Multiple
You get a +2 bonus on all Reflex saving throws.
+
** [http://www.d20srd.org/srd/spells/telekinesis.htm Telekinesis]
  
== Feats To Consider ==
+
== Feats ==
  
==== New Spell ====
+
==== Quick Reconnoiter (CAdv) ====
See [[Feats (D&D)|New Spell]].
+
You can learn a lot of information from just a quick scan
 +
of an area or object.
 +
*Prerequisite: Listen 5 ranks, Spot 5 ranks.
 +
*Benefit: You can make one Spot check and one Listen check each round as a free action.<br>You also gain a +2 bonus on initiative checks.
 +
*Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a spot check or Listen check requires a move action.
  
  
==== Spell Focus (PH. p. 100) ====
+
== Luck Feats ==
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
 
  
==== Dazzling Illusions (CM, p. 41): ====
 
Illusions cast also dazzle enemies within 30 feet
 
==== Magic Device Attunement (CMage, p. 44): ====
 
Don't need to repeat Use Magic Device tests after first sucessful test for one item. Lasts 24h.
 
  
==== Fey Heritage (CM, p. 43) ====
+
== Spelldancer ==
*3 Will Save vs. Enchantment -- If you can take these while already Fey
+
 
==== Fey Power: ====
+
{| class="wikitable"
*1 CL, +1 Save DC on Enchantment Spells_
+
||'''Level''' ||| '''BAB'''||| '''Fort'''|||'''Ref'''|||'''Will'''|||'''Special'''|||'''Spells per Day'''
==== Fey Presence: ====
+
|-
Charm Monster, Deep Slumber, Disguise Self 1/day
+
|align=right| 1 ||align=right| +0 ||align=right| +0 ||align=right| +2 ||align=right|+2 |||Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) ||| +1 level in existing class
==== Fey Skin ====
+
|-
Damage Resistance: N/cold iron, where N is number of fey heritage feats + 1
+
|align=right| 2 ||align=right| +1 ||align=right| +0 ||align=right| +3 ||align=right|+3 |||Enthralling Dance(Sp) (1/day), Evasion(Ex) ||| +1 level in existing class
 +
|-
 +
|align=right| 3 ||align=right| +1 ||align=right| +1 ||align=right| +3 ||align=right|+3 |||Cooperative Dance(Ex) ||| +1 level in existing class
 +
|-
 +
|align=right| 4 ||align=right| +2 ||align=right| +1 ||align=right| +4 ||align=right|+4 |||Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) ||| +1 level in existing class
 +
|-
 +
|align=right| 5 ||align=right| +2 ||align=right| +1 ||align=right| +4 ||align=right|+4 |||Confusing Dance(Sp) (1/day) ||| +1 level in existing class
 +
|}
 +
[[Category:D&D]] [[Category:Cinnamon]]

Latest revision as of 00:26, 2 December 2007

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Re-Revised Level Up Plan

Aiming for Spelldancer Prestige Class.

Level Save (1) Skill
Points
Feat Notable
Class Abilities
Wealth (2)
Aer Sorc SDan HP Fort Ref Will
1 1 1 6 2 6 1 36 Endurance, Eschew Materials Adaptable, lesser aerie powers 1/day/level, Weapon Finesse, Trap Finding -
2 2 6 2 6 1 44 Fly 30 ft. (good), Dodge, Major aerie powers 1/day, +2 Int 900
3 2 10 2 6 2 55 Inventor 2,700
4 3 15 3 9 2 66 Silent Spell 5,400
5 3 15 3 10 2 66 - Fly 60', +2 Cha, lesser powers at will 9,000
6 4 20 3 10 3 77 Endurance, Heighten Spell 2nd level spells 13,000
7 5 24 3 10 3 88 Skill Focus: Concentration 19,000
8 6 29 4 11 4 99 Mobility 3rd level spells 27,000
9 1 35 4 13 4 108 Extend spell Spelldance 36,000
10 2 42 4 14 6 117 Extra Target or Double Targets Fascinating dance, Evasion, 4th level spells 49,000
11 3 48 5 14 7 126 ??? Cooperative Dance 66,000
12 4 55 5 15 7 135 ??? Sleep Dance, 5th level spells 88,000
13 5 61 5 15 8 144 ??? Confusing Dance 110,000
14 150,000

(2) As recommended in PH2, p. 215

Items to Purchase

Item Nominal Cost Weight Source Note
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Bracers of Armor +6 36,000 0.1 lb DMG
Ioun Stone, Orange Prism 30,000 - DMG +1 Caster Level
Ring of Arcane Might 20,000 - MIC +1 Caster Level
Purchased
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently
Gloves of Dexterity +2 4,000 - DMG Added to Boots of Elvenkind Tattoo
Circlet of Persuasion 4,500 - DMG +3 Charisma-based check, added to Headband of Intellect

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems

Sorc Spells

Level 0

  • Candidates

Level 1

  • Taken
    • Charm Person (Rarity: Normal)
  • Utility Candidates
    • Remove Scent (SComp, Tran)(Rarity: Normal)
    • Instant Locksmith (SComp, Div) (Rarity: Artificer)

Level 2

  • Taken
  • Taken, runestaff
    • Darkvision (PH, Trans)
  • Protection
    • Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. (PH, Abjur) (Rarity: Normal)
  • Control
    • Web: Fills 20-ft.-radius spread with sticky spiderwebs. (PH, Conj) (Rarity: Normal)
    • Forget
  • Damage
    • Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. (SComp p.154, Illu) (Rarity: Normal)
  • Utility
    • Detect Thoughts: Allows “listening” to surface thoughts. (PH, Div) (Rarity: Normal)
    • Listening Lorecall: +5 Listen, gain Blindsense if 5 ranks in listen (CAdv p. 154, Div) (Rarity: Normal) (Note: no longer wiz/sor in SComp)
    • Peacock's Beauty
    • Unseen Musician

Level 3

  • Taken
    • Lightning Bolt (PH, Evoc) (Rarity: Normal) - 120 foot line
    • Suggestion (PH, Ench) (Rarity: Normal) - 1 h/level
    • Lesser Telepathic Bond (SComp, Div) (Rarity: Normal) - 10 min/level
    • Bands of Steel (SComp, Conj) (Rarity: Normal) - 1 rd/lvl, Failed ref save: Held vs DC18, Successful ref save: Entangled vs DC13'
  • Protection
    • Mage Armor, Greater (SComp, Conj) (Rarity: Normal) - AC 6, 1 h/level
    • Protection from Energy (PH, Abj) (Rarity: Normal) - 12 HP/level, 10 min/level
  • Control
  • Utility
    • Arcane Sight (PH) (Rarity: Normal) - Faster Detect Magic without Concentration,
    • Dispel Magic (PH) (Rarity: Normal)
    • Tongues (PH) (Rarity: Normal)

Level 4


  • Utility candidates
    • Polymorph(PH, Trans)
    • Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits. (SComp p.178, Trans) (Rarity: Normal)
    • Minor Creation

Level 5

Feats

Quick Reconnoiter (CAdv)

You can learn a lot of information from just a quick scan of an area or object.

  • Prerequisite: Listen 5 ranks, Spot 5 ranks.
  • Benefit: You can make one Spot check and one Listen check each round as a free action.
    You also gain a +2 bonus on initiative checks.
  • Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a spot check or Listen check requires a move action.


Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class