Difference between revisions of "Spellsword (Apath)"

From Action
Jump to navigation Jump to search
(magus spell list)
 
(101 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
The spellsword is an arcane spellcaster that focuses on battle, complimenting his fighting skills with minor spellcasting abilities.  
+
''The spellsword is a warrior who is also dabbles in arcane magic. He focuses on using magic outside of combat, complimenting his fighting skills with minor spellcasting abilities and a deep theoretical understanding of arcane magic. This makes him able to create and use scrolls and other magic items to cast spells in a deliberate, planned manner.''
  
'''Age''': The spellsword is an educated class and uses the oldest age bracket.
+
== Class Information ==
 +
This is a [[Hybrid Class (Apath) | hybrid class]], a combination of fighter and magus. 
 +
 
 +
'''Age''': The spellsword is an educated class and uses the oldest starting age bracket, with the same starting age as a wizard.
  
 
'''Alignment''': Any
 
'''Alignment''': Any
  
 
'''Hit dice''': d10
 
'''Hit dice''': d10
 +
 
== Class Skills==
 
== Class Skills==
 
Craft (Int),
 
Craft (Int),
Line 15: Line 19:
 
Profession (Wis),  
 
Profession (Wis),  
 
Spellcraft (Int), and
 
Spellcraft (Int), and
Use magic device (Cha).
+
Use Magic Device (Cha).
  
 
'''Skill points per level''': 2 + Int bonus
 
'''Skill points per level''': 2 + Int bonus
  
==Table: Spellsword==
+
== Class Features ==
{| class="wikitable"
+
These are all the class features of the spellsword class.
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=4 align="center" |'''Spells per Day'''
 
|-
 
| '''1'''||| '''2'''||| '''3'''||| '''4'''
 
|-
 
||1||| +1||| +2||| +0||| +2||| Cantrips, magic theorist, weapon somatics, ||| ||| ||| |||
 
|- —
 
||2||| +2||| +3||| +0||| +3||| Bonus cantrip, scribe scroll ||| ||| ||| |||
 
|- —
 
||3||| +3||| +3||| +1||| +3|||Bonus feat, bonus cantrip, spellbook mastery ||| ||| ||| |||
 
|- —
 
||4||| +4||| +4||| +1||| +4|||Bonus cantrip, spellstrike ||| 0||| ||| |||
 
|-
 
||5||| +5||| +4||| +1||| +4|||Arcane pool +1, bonus cantrip, ||| 1||| —||| —|||
 
|- —
 
||6||| +6/+1||| +5||| +2||| +5|||Bonus feat ||| 1||| ||| |||
 
|- —
 
||7||| +7/+2||| +5||| +2||| +5|||Whirlwind attack ||| 1||| 0||| |||
 
|- —
 
||8||| +8/+3||| +6||| +2||| +6|||Arcane pool +2 ||| 1||| 1||| |||
 
|- —
 
||9||| +9/+4||| +6||| +3||| +6|||Bonus feat||| 2||| 1||| |||
 
|- —
 
||10||| +10/+5||| +7||| +3||| +7|||Arcane pool (swift action) ||| 2||| 1||| 0|||
 
|-—
 
||11||| +11/+6/+1||| +7||| +3||| +7||| Arcane pool +3||| 2||| 1||| 1|||
 
|- —
 
||12||| +12/+7/+2||| +8||| +4||| +8|||Bonus feat ||| 2||| 2||| 1|||
 
|-
 
||13||| +13/+8/+3||| +8||| +4||| +8||| Arcane Quicken ||| 3||| 2||| 1||| 0
 
|- —
 
||14||| +14/+9/+4||| +9||| +4||| +9||| Arcane pool +4||| 3||| 2||| 1||| 1
 
|-
 
||15||| +15/+10/+5||| +9||| +5||| +9|||Bonus feat, arcane pool (10 min/level) ||| 3||| 2||| 2||| 1
 
|-
 
||16||| +16/+11/+6/+1||| +10||| +5||| +10|||Spellsword step ||| 3||| 3||| 2||| 1
 
|-
 
||17||| +17/+12/+7/+2||| +10||| +5||| +10|||Arcane pool +5 ||| 4||| 3||| 2||| 1
 
|-
 
||18||| +18/+13/+8/+3||| +11||| +6||| +11|||Bonus feat ||| 4||| 3||| 2||| 2
 
|-
 
||19||| +19/+14/+9/+4||| +11||| +6||| +11|||Greater spell access ||| 4||| 3||| 3||| 2
 
|-
 
||20||| +20/+15/+10/+5 ||| +12||| +6||| +12|||Arcane pool +6 (1h/level), true spellsword ||| 4||| 4||| 3||| 3
 
|}
 
  
== Class features ==
+
=== Weapon and Armor Proficiency ===
'''Weapon and Armor Proficiency''': Spellswords are proficient with all simple and martial melee weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
+
Spellswords are proficient with all simple and martial melee weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). A spellsword can cast magus spells from the spellsword spell list while wearing armor and using a shield without incurring the normal arcane spell failure chance. A multiclass spellsword still incurs the normal arcane spell failure chance for arcane spells received from other classes.
  
 
=== Spells ===
 
=== Spells ===
A spellsword casts arcane spells drawn from the magus spell list, but only up to the 4th level of spells. A spellsword must choose and prepare his spells ahead of time. The spellsword only begins with the ability to cast cantrips, but is a spellcaster from level 1 and has a caster level equal to his spellsword level.
+
A spellsword casts arcane spells drawn from the [http://www.d20pfsrd.com/extras/playtests/paizo---ultimate-magic/magus/spell-lists---magus magus] spell list, but only up to the 4th level of spells. A spellsword has no access to magus spells of level 5 or higher, such spells are not considered to be on his spell list for any purpose, precluding him from using spell trigger and spell completion items based on those spells.  (See magic theorist below for exceptions to this.) A spellsword must choose and prepare his spells ahead of time. The spellsword only begins with the ability to cast cantrips, but is a spellcaster from level 1 and has a caster level equal to his spellsword level.
  
 
To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.
 
To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.
  
A spellsword can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Spellsword. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). When Table: Spellsword indicates that the spellsword gets 0 spells per day of a given spell level, she gains only the bonus spells she would be entitled to based on her Intelligence score for that spell level.
+
A spellsword can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Spellsword. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). When Table: Spellsword indicates that the spellsword gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level.
  
 
A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.  
 
A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.  
  
'''Spellbooks:''' A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. At 1st level a spellsword gains a spellbook containing the cantrips he knows. At 4th level the spellsword adds three 1st-level spells of his choice to his spellbook. The spellsword also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to the spellbook. At each new spellsword level after the fourth, he gains one spell of any spell level that he can cast (based on his new spellsword level) for his spellbook.  
+
'''Spellbooks:''' A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. At 1st level a spellsword gains a spellbook containing all level zero magus spells. At 4th level the spellsword adds three 1st-level spells of his choice to his spellbook. The spellsword also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to the spellbook at this time. At each new spellsword level after the fourth, he gains one spell of any spell level that he can cast (based on his new spellsword level) for his spellbook.  
  
At any time, a spellsword can also add spells found in other spellbooks to his own. A spellsword can learn spells from a wizard’s (or magus') spellbook, just as a wizard can from a spellsword’s spellbook. The spells learned must be on the magus spell list. A spellsword cannot learn spells from an alchemist's formula book.
+
At any time, a spellsword can also add spells of level 1 or greater found in other spellbooks to his own. A spellsword can learn spells from a wizard’s spellbook, just as a wizard can from a spellsword’s spellbook. The spells learned must be on the magus spell list. A spellsword cannot learn spells from an alchemist's formula book.  
  
==== Cantrips ====
+
A spellsword can also use others' spellbooks to make magic items based on spells he has not recorded in his own spellbook, see spellbook understanding below.
Spellswords learn to cast cantrips, or 0-level spells. A spellsword does not prepare cantrips and cannot add them to his spellbook like he can add higher-level spells; he knows a limited selection that does not change over time and can use any of the cantrips he knows at any time. These spells are cast like any other spell, but they are not expended when cast and may be used again.  
 
  
Spellswords know a number of cantrips equal to their Intelligence modifier at first level. They learn one new cantrip every level from level 2 to level 5, for a total of 4 bonus cantrips.
+
=== Cantrips ===
 +
Spellswords can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Spellsword under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A spellsword has a caster level equal to his spellsword level.
  
 
=== Magic Theorist ===
 
=== Magic Theorist ===
A spellsword has a deep understanding of the theories of magic. All spells from the sorcerer/wizard skill list are assumed to be on the magus spell list for the purpose of using spell trigger and spell completion items.
+
A spellsword has a deep understanding of the theories of magic. All spells from the magus and sorcerer/wizard spell list are assumed to be on the spellsword's spell list for the purpose of using spell trigger and spell completion items.
 
 
=== Weapon Somatics ===
 
The spellsword can use a melee weapon to replace the somatic components of any spellsword spells he casts, as well was with any spell completion item. This works just like the Still Spell feat, except that the spellsword must be wielding a melee weapon and must be able to use it. Arcane weapon somatics can be used in a grapple, but only if the spellsword is wielding a light weapon. There is no increase in the level of a spell affected by weapon somatics.
 
 
 
This ability only works with melee weapons held in one or more hands; it is of no use with ranged weapons, natural weapons, spiked armor, or similar weapons that are not held in the hand.
 
 
 
When using this ability the spellsword adds +5 to Concentration checks to cast spells defensively, regardless of whether the spell has somatic components.
 
  
 
=== Scribe Scroll ===
 
=== Scribe Scroll ===
 
The spellsword gains Scribe Scroll as a bonus feat at 2nd level.
 
The spellsword gains Scribe Scroll as a bonus feat at 2nd level.
  
=== Spellbook Mastery ===
+
=== Spellbook Understanding ===
At third level, a spellsword can use a sorcerer/wizard spell from a spellbook as a prerequisite for creating a magic item, without actually knowing or being able to cast that spell. As long as the spell in question has been deciphered (using Spellcraft or ''read magic''), the spellsword can use the spellbook to satisfy prerequisites for creating magic items.
+
At third level, a spellsword can use a sorcerer/wizard spell from a spellbook he owns as a prerequisite for creating a magic item. This need not be his own spell book or a spell he knows or is capable of casting. As long as the spell in question has been deciphered (using Spellcraft or ''read magic''), the spellsword can use the spellbook to satisfy prerequisites for creating magic items.
 +
 
 +
Note that this combined with magic theorist and Scribe Scroll gives the swordmage a sort of ritual magic; by scribing a scroll of a high-level spell, he can make that spell available for a single use.  
  
 
=== Bonus Feats ===
 
=== Bonus Feats ===
At 3rd, 6th, 9th, 12th, 15th, and 18th level, a spellsword gains a bonus feat. At each such opportunity, he can choose a combat feat or an item creation feat. The spellsword must still meet all prerequisites for a bonus feat, including caster level minimums. Spellswords can also qualify for feats that are normally restricted only to fighters. Half of any spellsword levels count as fighter levels to qualify for fighter-only feats. This level credit stacks with level credits from other classes that grant access to fighter feats, such as magus or fighter.
+
At 3rd level a spellsword can learn feats as a figher of half his class level and gains a bonus feat, either a combat feat or an item creation feat. He must meet the prerequisites of the feat as normal. Every three levels thereafter a spellsword can choose another bonus feat.
  
=== Spellstrike (Su) ===
+
=== Somatic Weapon (Ex) ===
At 4th level, whenever a spellsword casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a spellsword can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.  
+
At 4th level, a spellsword can use a melee weapon as a part of the somatic components of his spells. He no longer needs a free hand to cast spells with somatic components as long as he is wielding a melee weapon.
  
 
=== Arcane Pool (Su)===
 
=== Arcane Pool (Su)===
Upon reaching 5th level, the spellsword gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his spellsword level + his Intelligence modifier. The pool refreshes once per day when the spellsword prepares his spells.
+
At 5th level, a spellsword gains the magus’s arcane pool ability, except that the spellsword can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute, plus an additional +1 enhancement bonus every four levels beyond 1st, to a maximum of +4 at 17th level.
  
At 5th level, a spellsword can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
+
=== Lighten Armor (Su) ===
These bonuses can also be used to add any of the following weapon properties: ''dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed'', or ''vorpal''. Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the spellsword uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the spellsword. These bonuses apply to only one end of a double weapon, but two separate uses of the ability can be used to enhance both ends.  
+
A 7th level spellsword can expend one point from his arcane pool as a swift action to lighten his armor and load for 10 minutes. This reduces the armor check penalty of his armor/encumbrance by one and increases the maximum dexterity bonus by one. This reduction improves by 1 for every three levels beyond 7th, up to a maximum reduction of 4 at 16th level.  
  
At level 15, the weapon bond lasts 10 minutes/level. At level 20, the weapon bond lasts 1 hour/level, allowing the spellsword to keep it continuously active if desired. A spellsword can end the current weapon bond at any time as a free action.
+
In addition, a spellsword using lighten armor can move at his normal speed while wearing medium armor or carrying medium encumbrance. At 10th level, a spellsword can move at his normal speed with heavy armor/encumbrance.
  
=== Whirlwind Attack ===
+
=== Spellstrike (Su) ===
Upon attaining 7th level, the spellsword gains Whirlwind Attack as a bonus feat, ignoring the prerequisites.
+
At 8th level, a spellsword gains the magus’s spellstrike ability.
  
=== Arcane Quicken ===
+
=== Spellbook Mastery ===
At 13th level, the spellsword can apply Quicken Spell to any spell from the magus spell list at the cost of one point of Arcane Pool per level of the spell.
+
At 11th level the spellbook understanding ability improves to allow spellsword can use a spellbook and points from his magic pool to cast sorcerer/wizard spells. Doing this takes one minute (or longer if the spell's casting time is longer) and costs a number of points from the arcane pool equal to the spell's level.  The level of the spell can be no higher than half the spellsword's class level. At 19th level the minimum casting time for a spell cast like this is reduced to one round. The spellsword must have the spellbook he is using in hand to cast spells like this.
  
=== Spellsword Step ===
+
=== Quick Casting (Su) ===
At 16th level, the spellsword can instantly transfer himself from his current location to any other spot that he can see. The spellsword can bring along objects as long as their weight doesn't exceed his maximum load. As a move action, the spellsword can teleport 30 ft. in this manner. As a standard action, the spellsword can teleport up to 100 ft.  
+
At 14th level, a spellsword can spend points from his arcane pool to cast any magus spell he has prepared as if he had used the Quicken Spell metamagic feat. This expends a number of points from his arcane pool equal to the level of the spell and does not increase the spell slot required to cast the spell.
  
By expanding one use of the Arcane Pool ability, the spellsword can teleport up to 100 ft. as a free action, but only at the beginning of his turn.
+
===Master Spellsword (Su)===
 +
At 20th level, whenever a spellsword uses weapon somatics, he does not need to make a concentration check to cast spells defensively. In addition, when using spellbook mastery to cast a sorcerer/wizard spell from a scroll of another spellcaster’s spellbook, the number of points he needs to expend to cast the spell is equal to half the level of the spell (rounded up).
  
===Greater Spell Access (Su)===
+
==Table: Spellsword==
At 19th level, the spellsword gains access to an expanded spell list. He learns and places 8 spells from the wizard’s spell list into his spellbook as spellsword spells of their wizard level. These spells count as spellsword spells for him from now on, and can be used with the arcane weapon somatics ability. He gains two of each of the following wizard spells not on the magus spell list:
+
{| class="wikitable"
 
+
|rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base <br>Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom| '''Special'''||colspan=5 align="center" |'''Spells per Day'''
1st-level, 2nd-level, 3rd-level, 4th-level.
+
|-
 
+
| '''0'''||| '''1'''||| '''2'''||| '''3'''||| '''4'''
===True Spellsword (Su)===
+
|-
 
+
|valign="top"| 1st ||valign="top"| +1 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Cantrips, magic theorist ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
At 20th level, the spellsword becomes a master of spells and combat. Whenever he uses his arcane weapon somatics ability, he does not need to make a concentration check to cast the spell defensively.
+
|-
 
+
|valign="top"| 2nd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Scribe scroll, spellbook understanding ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
== Spellsword Archetypes==
+
|-
* [[Swordmage (Apath)|Swordmage]]
+
|valign="top"| 3rd ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bonus feat ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 4th ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Somatic weapon ||valign="top"| 3 ||valign="top"| 0 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 5th ||valign="top"| +5 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Arcane pool +1||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 6th ||valign="top"| +6/+1 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bonus feat ||valign="top"| 4 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 7th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Lighten armor 1 (medium) ||valign="top"| 4 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 8th ||valign="top"| +8/+3 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Spellstrike ||valign="top"| 4 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 9th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Arcane pool +2, bonus feat||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 10th ||valign="top"| +10/+5 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Lighten armor 2 (heavy) ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 0 ||valign="top"| —
 +
|-
 +
|valign="top"| 11th ||valign="top"| +11/+6/+1 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Spellbook mastery (1 minute) ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1 ||valign="top"| —
 +
|-
 +
|valign="top"| 12th ||valign="top"| +12/+7/+2 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Bonus feat ||valign="top"| 4  ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
 +
|-
 +
|valign="top"| 13th ||valign="top"| +13/+8/+3 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Arcane pool +3, lighten armor 3||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 0
 +
|-
 +
|valign="top"| 14th ||valign="top"| +14/+9/+4 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Quick casting ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| 1
 +
|-
 +
|valign="top"| 15th ||valign="top"| +15/+10/+5 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Bonus feat ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2 ||valign="top"| 1
 +
|-
 +
|valign="top"| 16th ||valign="top"| +16/+11/+6/+1 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Lighten armor 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 +
|-
 +
|valign="top"| 17th ||valign="top"| +17/+12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Arcane pool +4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 +
|-
 +
|valign="top"| 18th ||valign="top"| +18/+13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bonus feat ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 2
 +
|-
 +
|valign="top"| 19th ||valign="top"| +19/+14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Spellbook mastery (round) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
 +
|-
 +
|valign="top"| 20th ||valign="top"| +20/+15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Master spellsword ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
 +
|}
 +
{{ : Magus Spell List Additions (Apath) }}
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:23, 29 July 2018

ApathApath Logo
Unofficial rules compendium

The spellsword is a warrior who is also dabbles in arcane magic. He focuses on using magic outside of combat, complimenting his fighting skills with minor spellcasting abilities and a deep theoretical understanding of arcane magic. This makes him able to create and use scrolls and other magic items to cast spells in a deliberate, planned manner.

Class Information

This is a hybrid class, a combination of fighter and magus.

Age: The spellsword is an educated class and uses the oldest starting age bracket, with the same starting age as a wizard.

Alignment: Any

Hit dice: d10

Class Skills

Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (Any) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill points per level: 2 + Int bonus

Class Features

These are all the class features of the spellsword class.

Weapon and Armor Proficiency

Spellswords are proficient with all simple and martial melee weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). A spellsword can cast magus spells from the spellsword spell list while wearing armor and using a shield without incurring the normal arcane spell failure chance. A multiclass spellsword still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells

A spellsword casts arcane spells drawn from the magus spell list, but only up to the 4th level of spells. A spellsword has no access to magus spells of level 5 or higher, such spells are not considered to be on his spell list for any purpose, precluding him from using spell trigger and spell completion items based on those spells. (See magic theorist below for exceptions to this.) A spellsword must choose and prepare his spells ahead of time. The spellsword only begins with the ability to cast cantrips, but is a spellcaster from level 1 and has a caster level equal to his spellsword level.

To learn, prepare, or cast a spell, the spellsword must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a spellsword's spell is 10 + the spell level + the spellsword's Intelligence modifier.

A spellsword can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Spellsword. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells). When Table: Spellsword indicates that the spellsword gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level.

A spellsword may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the spellsword decides which spells to prepare.

Spellbooks: A spellsword must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook. At 1st level a spellsword gains a spellbook containing all level zero magus spells. At 4th level the spellsword adds three 1st-level spells of his choice to his spellbook. The spellsword also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to the spellbook at this time. At each new spellsword level after the fourth, he gains one spell of any spell level that he can cast (based on his new spellsword level) for his spellbook.

At any time, a spellsword can also add spells of level 1 or greater found in other spellbooks to his own. A spellsword can learn spells from a wizard’s spellbook, just as a wizard can from a spellsword’s spellbook. The spells learned must be on the magus spell list. A spellsword cannot learn spells from an alchemist's formula book.

A spellsword can also use others' spellbooks to make magic items based on spells he has not recorded in his own spellbook, see spellbook understanding below.

Cantrips

Spellswords can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Spellsword under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A spellsword has a caster level equal to his spellsword level.

Magic Theorist

A spellsword has a deep understanding of the theories of magic. All spells from the magus and sorcerer/wizard spell list are assumed to be on the spellsword's spell list for the purpose of using spell trigger and spell completion items.

Scribe Scroll

The spellsword gains Scribe Scroll as a bonus feat at 2nd level.

Spellbook Understanding

At third level, a spellsword can use a sorcerer/wizard spell from a spellbook he owns as a prerequisite for creating a magic item. This need not be his own spell book or a spell he knows or is capable of casting. As long as the spell in question has been deciphered (using Spellcraft or read magic), the spellsword can use the spellbook to satisfy prerequisites for creating magic items.

Note that this combined with magic theorist and Scribe Scroll gives the swordmage a sort of ritual magic; by scribing a scroll of a high-level spell, he can make that spell available for a single use.

Bonus Feats

At 3rd level a spellsword can learn feats as a figher of half his class level and gains a bonus feat, either a combat feat or an item creation feat. He must meet the prerequisites of the feat as normal. Every three levels thereafter a spellsword can choose another bonus feat.

Somatic Weapon (Ex)

At 4th level, a spellsword can use a melee weapon as a part of the somatic components of his spells. He no longer needs a free hand to cast spells with somatic components as long as he is wielding a melee weapon.

Arcane Pool (Su)

At 5th level, a spellsword gains the magus’s arcane pool ability, except that the spellsword can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute, plus an additional +1 enhancement bonus every four levels beyond 1st, to a maximum of +4 at 17th level.

Lighten Armor (Su)

A 7th level spellsword can expend one point from his arcane pool as a swift action to lighten his armor and load for 10 minutes. This reduces the armor check penalty of his armor/encumbrance by one and increases the maximum dexterity bonus by one. This reduction improves by 1 for every three levels beyond 7th, up to a maximum reduction of 4 at 16th level.

In addition, a spellsword using lighten armor can move at his normal speed while wearing medium armor or carrying medium encumbrance. At 10th level, a spellsword can move at his normal speed with heavy armor/encumbrance.

Spellstrike (Su)

At 8th level, a spellsword gains the magus’s spellstrike ability.

Spellbook Mastery

At 11th level the spellbook understanding ability improves to allow spellsword can use a spellbook and points from his magic pool to cast sorcerer/wizard spells. Doing this takes one minute (or longer if the spell's casting time is longer) and costs a number of points from the arcane pool equal to the spell's level. The level of the spell can be no higher than half the spellsword's class level. At 19th level the minimum casting time for a spell cast like this is reduced to one round. The spellsword must have the spellbook he is using in hand to cast spells like this.

Quick Casting (Su)

At 14th level, a spellsword can spend points from his arcane pool to cast any magus spell he has prepared as if he had used the Quicken Spell metamagic feat. This expends a number of points from his arcane pool equal to the level of the spell and does not increase the spell slot required to cast the spell.

Master Spellsword (Su)

At 20th level, whenever a spellsword uses weapon somatics, he does not need to make a concentration check to cast spells defensively. In addition, when using spellbook mastery to cast a sorcerer/wizard spell from a scroll of another spellcaster’s spellbook, the number of points he needs to expend to cast the spell is equal to half the level of the spell (rounded up).

Table: Spellsword

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4
1st +1 +2 +0 +2 Cantrips, magic theorist 2
2nd +2 +3 +0 +3 Scribe scroll, spellbook understanding 3
3rd +3 +3 +1 +3 Bonus feat 3
4th +4 +4 +1 +4 Somatic weapon 3 0
5th +5 +4 +1 +4 Arcane pool +1 3 1
6th +6/+1 +5 +2 +5 Bonus feat 4 1
7th +7/+2 +5 +2 +5 Lighten armor 1 (medium) 4 1 0
8th +8/+3 +6 +2 +6 Spellstrike 4 1 1
9th +9/+4 +6 +3 +6 Arcane pool +2, bonus feat 4 2 1
10th +10/+5 +7 +3 +7 Lighten armor 2 (heavy) 4 2 1 0
11th +11/+6/+1 +7 +3 +7 Spellbook mastery (1 minute) 4 2 1 1
12th +12/+7/+2 +8 +4 +8 Bonus feat 4 2 2 1
13th +13/+8/+3 +8 +4 +8 Arcane pool +3, lighten armor 3 4 3 2 1 0
14th +14/+9/+4 +9 +4 +9 Quick casting 4 3 2 1 1
15th +15/+10/+5 +9 +5 +9 Bonus feat 4 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +10 Lighten armor 4 4 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +10 Arcane pool +4 4 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +11 Bonus feat 4 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +11 Spellbook mastery (round) 4 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +12 Master spellsword 4 4 4 3 3

Magus Spell List Additions

Used by the magus to level 6 and spellsword to level 4.

Level 0 attract attention, benign dispel, bleeding wound, burst of flame, color cantrip, crack, energy orb, ground mist, honeyed words, purge evidence (lesser), shadow fighting, stall flight (lesser), telekinetic projectile.

Level 1 dimension door (lesser), red repellent, stall flight, taunt.

Level 2 deepockets, glitterdust, launch bullet, mirror image, shadow armaments, shadow wounds.

Level 3 creeping mist, purge evidence, shadow fighting (mass).

Level 4 shadow shape, spectral wounds.

Level 5 singing sword curse.

Level 6 shadow shape (greater), shadow heal/harm, teleport beacon, true seeing, x-ray eyes.


OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.