Difference between revisions of "Eldritch Hunter (Apath)"

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{{Apath}}
 
{{Apath}}
''Fearsome warriors and spellcasters, eldritch hunters are rare among magic-users in their ability to wade into battle alongside rangers, barbarians, and other martial classes. Those who must face eldritch hunters in combat fear them greatly, for their versatility on the battlefield is tremendous; against heavily armed and armored opponents they may level crippling spells, while opposing spellcasters meet their ends on an eldritch hunter's blade.''
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''Eldritch hunters combine the perseverance of the hunter with the mystic senses of the arcanist, allowing them to take down their prey with uncanny precision.''
  
 
== Class Information ==
 
== Class Information ==
This is a [[Merged Prestige Classes (Apath)|merged prestige class]].
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This is a [[Prestige Archetypes (Apath)|prestige archetype]] and a [http://mcarchetype.wikispaces.com/New+Home+Page multiclass archetype]. This class cannot multiclass with a either of it's build classes, or with any of their subclasses, combination classes, or multiclass archetypes.
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/eldritch-knight eldritch knight ].
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'''Publisher:''' Purple Duck Games.
  
'''Build Classes: ''' ranger, sorcerer.   
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'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/eldritch-knight Eldritch knight ]. 
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'''Build Classes: ''' [http://www.d20pfsrd.com/classes/core-classes/ranger Ranger], [http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer].   
  
 
'''Role:''' Eldritch hunters are masters of the wild, alpha predators using both might and magic to establish their dominance.
 
'''Role:''' Eldritch hunters are masters of the wild, alpha predators using both might and magic to establish their dominance.
Line 14: Line 16:
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
 
== Class Abilities ==
 
  
 
=== Class Skills ===
 
=== Class Skills ===
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'''Skill Ranks Per Level:''' 2 + Int modifier.
 
'''Skill Ranks Per Level:''' 2 + Int modifier.
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 +
== Class Features ==
 +
These are all the class features of the eldritch hunter.
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
 
An eldritch hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Armor interferes with an eldritch hunter's movements, which can cause his spells with somatic components to fail.
 
An eldritch hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Armor interferes with an eldritch hunter's movements, which can cause his spells with somatic components to fail.
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{| class="wikitable"  align="right"
 +
|+'''Table: Eldritch Hunter<br>Spells Known'''
 +
|rowspan=2| '''Class<br>Level'''||colspan=10 align="center" |'''Spells Known'''
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|-
 +
|valign="top"| 0 || valign="top"|  1 || valign="top"| 2 || valign="top"| 3 || valign="top"| 4 || valign="top"| 5 || valign="top"| 6 || valign="top"| 7 || valign="top"| 8 || valign="top"| 9
 +
|-
 +
|valign="top"|  1st  || valign="top"| 2  || valign="top"| 1  || valign="top"|—  || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
 +
|-
 +
| valign="top"| 2nd  || valign="top"| 3  || valign="top"| 1  || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
 +
|-
 +
| valign="top"| 3rd  || valign="top"| 4  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 4th  || valign="top"| 5  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 5th  || valign="top"| 5  || valign="top"| 3  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 6th  || valign="top"| 6  || valign="top"| 3  || valign="top"| 1  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 7th  || valign="top"| 6  || valign="top"| 4  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 8th  || valign="top"| 7  || valign="top"| 4  || valign="top"| 2  || valign="top"| 1  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 9th  || valign="top"| 7  || valign="top"| 5  || valign="top"| 3  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 10th  || valign="top"| 8  || valign="top"| 5  || valign="top"| 3  || valign="top"| 2  || valign="top"| 1  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 11th  || valign="top"| 8  || valign="top"| 5  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 12th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| 1  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 13th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 14th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| 1  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
 +
| valign="top"| 15th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| —  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 16th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| 1  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 17th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 4  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| —  || valign="top"| —
 +
|-
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| valign="top"| 18th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 4  || valign="top"| 4  || valign="top"| 3  || valign="top"| 2  || valign="top"| 1  || valign="top"| —
 +
|-
 +
| valign="top"| 19th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 4  || valign="top"| 4  || valign="top"| 3  || valign="top"| 3  || valign="top"| 2  || valign="top"| —
 +
|-
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| valign="top"| 20th  || valign="top"| 9  || valign="top"| 5  || valign="top"| 5  || valign="top"| 4  || valign="top"| 4  || valign="top"| 4  || valign="top"| 3  || valign="top"| 3  || valign="top"| 2  || valign="top"| 1
 +
|}
  
 
=== Spells ===
 
=== Spells ===
An eldritch hunter casts arcane spells drawn from the sorcerer/wizard spell list. An eldritch hunter must choose and prepare his spells ahead of time.
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An eldritch hunter casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an eldritch hunter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eldritch hunter's spell is 10 + the spell level + the eldritch hunter's Charisma modifier.
  
To learn, prepare, or cast a spell, the eldritch hunter must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eldritch hunter's spell is 10 + the spell level + the eldritch hunter's Intelligence modifier.
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Like other spellcasters, an eldritch hunter can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Eldritch hunter. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).
  
An eldritch hunter can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Eldritch hunter. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).
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An eldritch hunter's selection of spells is extremely limited. An eldritch hunter begins play knowing two 0-level spells and one 1st-level spells of her choice. At each new eldritch hunter level, she gains one or more new spells, as indicated on Table: Eldritch Hunter. (Unlike spells per day, the number of spells an eldritch hunter knows is not affected by her Charisma score; the numbers on Table: Eldritch Hunter under spells known are fixed.) These new spells can be common spells chosen from the eldritch hunter/wizard spell list, or they can be unusual spells that the eldritch hunter has gained some understanding of through study.
  
An eldritch hunter may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the eldritch hunter decides which spells to prepare.
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Upon reaching 6th level, and at every even-numbered eldritch hunter level after that (8th, 10th and so on), an eldritch hunter can choose to learn a new spell in place of one she already knows. In effect, the eldritch hunter loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. An eldritch hunter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
 +
Unlike a wizard or a cleric  an eldritch hunter need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.
  
'''Starting Spells:''' An eldritch hunter begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The eldritch hunter also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At any time, an eldritch hunter can also add spells found in other spellbooks to his own (see Magic).
+
=== Cantrips ===
  
'''Spells Gained at a New Level:''' Eldritch hunters perform a certain amount of spell research between adventures. Each time a character attains a new eldritch hunter level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast. If he has chosen to specialize in a school of magic, one of the two free spells must be from his specialty school.
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Eldritch hunters learn a number of cantrips, or 0-level spells, as noted on Table: Eldritch Hunter under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
  
=== Bonus Languages ===
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=== Eldritch Bloodline ===
An eldritch hunter may substitute Draconic for one of the bonus languages available to the character because of his race.
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A eldritch hunter has a [http://www.d20pfsrd.com/classes/core-classes/sorcerer#TOC-Bloodline bloodline] similar to that of a sorcerer. Eldrich hunters cannot access bloordrager bloodlines. Each eldritch hunter has a source of magic somewhere in his heritage that grants him spells, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event somewhere in the family's past. For example, a eldritch hunter might have a dragon as a distant relative or his grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the eldritch hunter gains levels. A eldritch hunter must pick one bloodline upon taking his first level of eldritch hunter. Once made, this choice cannot be changed.
  
=== Cantrips ===
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A eldritch hunter gains class skills, arcana, and powers from his bloodline as a sorcerer of his eldritch hunter level. If a skill granted by the bloodline is already a class skill, there is no benefit.
Eldritch hunters can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Eldritch hunter under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. An eldritch hunter can prepare a cantrip from an opposition school, but it uses up two of his available slots (see below).
 
  
=== Diverse Training ===
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At 4th level an eldritch hunter learns an additional first level spell spell, derived from his bloodline. Every two levels after level 4, she learns another bloodline spell of one level higher than the last one. These spells are added to the eldritch hunter's spell list and also added to his list of known spells and are in addition to the number of spells given on Table: Eldritch Hunter Spells Known. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers).
An eldritch hunter counts as a fighter and wizard for the purpose of meeting the prerequisites for feats. His character level for this purpose is not changed.
 
  
=== Eldritch Ties ===
+
Unlike a sorcerer, an eldritch hunter does not gain bloodline feats.
At 1st level, eldritch hunters develop a bond with magic similar to a wizards. The eldritch hunter chooses between an [http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-Bond-Ex-or-Sp- arcane bond] and an [http://www.d20pfsrd.com/classes/core-classes/wizard#TOC-Arcane-School arcane school]. Whichever option is chosen, it works just like the corresponding wizard class ability, counting eldritch hunter levels as wizard levels.
 
  
=== Scribe Scroll ===
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=== Eschew Materials ===
At 1st level, an eldritch hunter gains Scribe Scroll as a bonus feat.
+
An eldritch hunter gains Eschew Materials as a bonus feat at 1st level.
  
=== Bonus Feats ===
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=== Combat Style Feat (Ex) ===
At 4th level, and every four levels thereafter, an eldritch hunter gains a bonus feat in addition to those gained from normal. These bonus feats must be selected from those listed as Combat Feats.
+
At 2nd level, an eldritch hunter  must select one combat style to pursue. This works exactly like the ranger's [http://www.d20pfsrd.com/classes/core-classes/ranger#TOC-Combat-Style-Feat-Ex- combat style] class feature, except that the eldritch hunter gains a style feat at level 2, 5, 7, 11, and 17.
  
 
=== Spell Critical (Su) ===
 
=== Spell Critical (Su) ===
At 10th level, whenever an eldritch hunter successfully confirms a critical hit, he can cast a spell as a swift action. The spell must include the target of the attack as one of its targets or in its area of effect. Casting this spell does not provoke an attack of opportunity. The caster must still meet all of the spell's components and must roll for arcane spell failure if necessary.
+
At 13th level, whenever an eldritch hunter successfully confirms a critical hit, he can cast a spell with a casting time of a standard action as a swift action. The spell must include the target of the attack as one of its targets or in its area of effect. Casting this spell does not provoke an attack of opportunity. The caster must still meet all of the spell's components and must roll for arcane spell failure if necessary.
  
== Table: Eldritch hunter ==
+
=== Ranger Magic ===
{|class="wikitable"
+
At 19th level, add all ranger spells to the eldritch hunter's spell list and known spells at twice their ranger spell level. 1st level ranger spells become second level eldritch hunter spells, 2nd level ranger ranger spells become 4th level, and so on. These spells become arcane spells for the eldritch hunter.
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
+
 
 +
== Table: Eldritch Hunter ==
 +
{| class="wikitable"
 +
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=9 align="center" |'''Spells per Day'''
 
|-
 
|-
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
+
|valign="top"| 1 ||valign="top"| 2 || valign="top"| 3 || valign="top"| 4 || valign="top"| 5 || valign="top"| 6 || valign="top"| 7 || valign="top"| 8 || valign="top"| 9
 
|-
 
|-
| valign="top"| 1st || valign="top"| +0 || valign="top"| +2 || valign="top"| +0 || valign="top"| +2 || valign="top"| Cantrips, diverse training, eldritch ties, Scribe Scroll. || valign="top"| 1 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Bloodline power, cantrips, Eschew Materials  ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 2nd || valign="top"| +1 || valign="top"| +3 || valign="top"| +0 || valign="top"| +3 || valign="top"|  || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Combat style feat ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 3rd || valign="top"| +2 || valign="top"| +3 || valign="top"| +1 || valign="top"| +3 || valign="top"|  || valign="top"| 3 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Bloodline power ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 4th || valign="top"| +3 || valign="top"| +4 || valign="top"| +1 || valign="top"| +4 || valign="top"| Bonus feat || valign="top"| 4 || valign="top"| 2 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Bloodline spell (level 1) ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 5th || valign="top"| +3 || valign="top"| +4 || valign="top"| +1 || valign="top"| +4 || valign="top"|  || valign="top"| 4 || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Combat style feat ||valign="top"| ||valign="top"| —  ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 6th || valign="top"| +4 || valign="top"| +5 || valign="top"| +2 || valign="top"| +5 || valign="top"|  || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Bloodline spell (level 2) ||valign="top"| ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 7th || valign="top"| +5 || valign="top"| +5 || valign="top"| +2 || valign="top"| +5 || valign="top"| || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5  ||valign="top"| Combat style feat ||valign="top"| ||valign="top"| ||valign="top"| —  ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 8th || valign="top"| +6/+1 || valign="top"| +6 || valign="top"| +2 || valign="top"| +6 || valign="top"| Bonus feat || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Bloodline spell (level 3) ||valign="top"| ||valign="top"| ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 9th || valign="top"| +6/+1 || valign="top"| +6 || valign="top"| +3 || valign="top"| +6 || valign="top"|  || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Bloodline power 3 ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| —  ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 10th || valign="top"| +7/+2 || valign="top"| +7 || valign="top"| +3 || valign="top"| +7 || valign="top"| Spell critical || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Bloodline spell (level 4) ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 11th || valign="top"| +8/+3 || valign="top"| +7 || valign="top"| +3 || valign="top"| +7 || valign="top"| || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7  ||valign="top"| Combat style feat ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| —  ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 12th || valign="top"| +9/+4 || valign="top"| +8 || valign="top"| +4 || valign="top"| +8 || valign="top"| Bonus feat || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2 || valign="top"| — || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Bloodline spell (level 5) ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 13th || valign="top"| +9/+4 || valign="top"| +8 || valign="top"| +4 || valign="top"| +8 || valign="top"| || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +8 ||valign="top"| +4 ||valign="top"| +8  ||valign="top"| Spell critical ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| —  ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 14th || valign="top"| +10/+5 || valign="top"| +9 || valign="top"| +4 || valign="top"| +9 || valign="top"| || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2 || valign="top"| — || valign="top"| — || valign="top"| —
+
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +9 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Bloodline spell (level 6) ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 15th || valign="top"| +11/+6/+1 || valign="top"| +9 || valign="top"| +5 || valign="top"| +9 || valign="top"| || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1 || valign="top"| — || valign="top"| —
+
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +9 ||valign="top"| +5 ||valign="top"| +9  ||valign="top"| Bloodline power ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| —  ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 16th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +5 || valign="top"| +10 || valign="top"| Bonus feat || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2 || valign="top"| — || valign="top"| —
+
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Bloodline spell (level 7) ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| 3 ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
| valign="top"| 17th || valign="top"| +12/+7/+2 || valign="top"| +10 || valign="top"| +5 || valign="top"| +10 || valign="top"|  || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1 || valign="top"| —
+
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +10 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Combat style feat ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| —  ||valign="top"| —  
 
|-
 
|-
| valign="top"| 18th || valign="top"| +13/+8/+3 || valign="top"| +11 || valign="top"| +6 || valign="top"| +11 || valign="top"|  || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2 || valign="top"| —
+
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Bloodline spell (level 8) ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| 3 ||valign="top"| —  
 
|-
 
|-
| valign="top"| 19th || valign="top"| +14/+9/+4 || valign="top"| +11 || valign="top"| +6 || valign="top"| +11 || valign="top"| || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 2 || valign="top"| 1
+
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +11 ||valign="top"| +6 ||valign="top"| +11  ||valign="top"| Ranger magic ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"|
 
|-
 
|-
| valign="top"| 20th || valign="top"| +15/+10/+5 || valign="top"| +12 || valign="top"| +6 || valign="top"| +12 || valign="top"| Bonus feat || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 4 || valign="top"| 3 || valign="top"| 3 || valign="top"| 2
+
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +12 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Bloodline power, bloodline spell (level 9)  ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| ||valign="top"| 3  
 
|}
 
|}
  
== Notes==
+
== External Links ==
The eldritch hunter is different from the magus in that magic and swordplay are still two different things, two different approaches instead of a unified whole as it is for the magus.
+
{{ : Spellcaster Guides (Apath)}}
 
+
<!-- OGL -->
=== Overcoming Arcane Spell Failure ===
+
<noinclude>{{OGL}}</noinclude>
The bane of the eldritch hunter is the chance of arcane spell failure suffered by all spells with somatic components. Here are some tips on overcoming this situation.
 
 
 
First, there are some spells that lack somatic components. These are few and far between, but might get you through the first levels if you want to gear up like a warrior.
 
 
 
Like all spellcasters, an eldritch hunter can use armor that has no or very low chance of arcane spell failure. The [http://www.d20pfsrd.com/equipment---final/armor/armored-kilt armored kilt], and if eastern armor is allowed the [http://www.d20pfsrd.com/equipment---final/armor/haramaki haramaki] is a good place to start, but once you can afford special materials,  darkleaf and mithral armor become highly desirable. There is also ''[http://www.d20pfsrd.com/magic/all-spells/m/mage-armor mage armor]'' the old  stand-by.
 
 
 
For shields, the same general rules apply, but remember that you can remove the shield for noncombat spellcasting. You can use many buffs and divinations regardless of what shield you wear. Perhaps the best trick of all is to not use a shield at lower levels, but go with a two-handed weapon instead. You need one hand free for somatic components, and that is easily accomplished with a two-handed weapon (it is a free action to shift grip from one to two hands and back). Once special materials become available shields become more attractive, but considering the free hand requirement only bucklers really work out. Or might give up your move actions for the [http://www.d20pfsrd.com/equipment---final/weapons/weapon-and-armor-accessories#TOC-Weapon-Cord weapon cord] and use your weapon hand.
 
 
 
There are also  feats for combining arcane spells and armor, [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-training-combat Arcane Armor Training] and [http://www.d20pfsrd.com/feats/combat-feats/arcane-armor-mastery-combat Arcane Armor Mastery].
 
 
 
With a mitral buckler, mithral breaatplate, and both arcane armor feats you can get an armor bonus of +7 with no arcane spell failure and an armor check penalty of only -2.
 
 
 
Finally, there is [http://www.d20pfsrd.com/feats/metamagic-feats/still-spell-metamagic---final Still Spell]. But it makes your spells more difficult to cast, and there is no metamagic rod for this.
 

Latest revision as of 14:35, 19 September 2016

ApathApath Logo
Unofficial rules compendium

Eldritch hunters combine the perseverance of the hunter with the mystic senses of the arcanist, allowing them to take down their prey with uncanny precision.

Class Information

This is a prestige archetype and a multiclass archetype. This class cannot multiclass with a either of it's build classes, or with any of their subclasses, combination classes, or multiclass archetypes.

Publisher: Purple Duck Games.

Prestige Class: Eldritch knight .

Build Classes: Ranger, sorcerer.

Role: Eldritch hunters are masters of the wild, alpha predators using both might and magic to establish their dominance.

Alignment: Any.

Hit Die: d8.

Class Skills

The eldritch hunter's class skills are Bluff (Cha), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (nature) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha).

Skill Ranks Per Level: 2 + Int modifier.

Class Features

These are all the class features of the eldritch hunter.

Weapon and Armor Proficiency

An eldritch hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Armor interferes with an eldritch hunter's movements, which can cause his spells with somatic components to fail.

Table: Eldritch Hunter
Spells Known
Class
Level
Spells Known
0 1 2 3 4 5 6 7 8 9
1st 2 1
2nd 3 1
3rd 4 2
4th 5 2
5th 5 3
6th 6 3 1
7th 6 4 2
8th 7 4 2 1
9th 7 5 3 2
10th 8 5 3 2 1
11th 8 5 4 3 2
12th 9 5 4 3 2 1
13th 9 5 5 4 3 2
14th 9 5 5 4 3 2 1
15th 9 5 5 4 4 3 2
16th 9 5 5 4 4 3 2 1
17th 9 5 5 4 4 4 3 2
18th 9 5 5 4 4 4 3 2 1
19th 9 5 5 4 4 4 3 3 2
20th 9 5 5 4 4 4 3 3 2 1

Spells

An eldritch hunter casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an eldritch hunter must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an eldritch hunter's spell is 10 + the spell level + the eldritch hunter's Charisma modifier.

Like other spellcasters, an eldritch hunter can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Eldritch hunter. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

An eldritch hunter's selection of spells is extremely limited. An eldritch hunter begins play knowing two 0-level spells and one 1st-level spells of her choice. At each new eldritch hunter level, she gains one or more new spells, as indicated on Table: Eldritch Hunter. (Unlike spells per day, the number of spells an eldritch hunter knows is not affected by her Charisma score; the numbers on Table: Eldritch Hunter under spells known are fixed.) These new spells can be common spells chosen from the eldritch hunter/wizard spell list, or they can be unusual spells that the eldritch hunter has gained some understanding of through study.

Upon reaching 6th level, and at every even-numbered eldritch hunter level after that (8th, 10th and so on), an eldritch hunter can choose to learn a new spell in place of one she already knows. In effect, the eldritch hunter loses the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged. An eldritch hunter may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. Unlike a wizard or a cleric an eldritch hunter need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level.

Cantrips

Eldritch hunters learn a number of cantrips, or 0-level spells, as noted on Table: Eldritch Hunter under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Eldritch Bloodline

A eldritch hunter has a bloodline similar to that of a sorcerer. Eldrich hunters cannot access bloordrager bloodlines. Each eldritch hunter has a source of magic somewhere in his heritage that grants him spells, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event somewhere in the family's past. For example, a eldritch hunter might have a dragon as a distant relative or his grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the eldritch hunter gains levels. A eldritch hunter must pick one bloodline upon taking his first level of eldritch hunter. Once made, this choice cannot be changed.

A eldritch hunter gains class skills, arcana, and powers from his bloodline as a sorcerer of his eldritch hunter level. If a skill granted by the bloodline is already a class skill, there is no benefit.

At 4th level an eldritch hunter learns an additional first level spell spell, derived from his bloodline. Every two levels after level 4, she learns another bloodline spell of one level higher than the last one. These spells are added to the eldritch hunter's spell list and also added to his list of known spells and are in addition to the number of spells given on Table: Eldritch Hunter Spells Known. These spells cannot be exchanged for different spells at higher levels. Note that the rate of progression is different from that given in the bloodline description (which applies to sorcerers).

Unlike a sorcerer, an eldritch hunter does not gain bloodline feats.

Eschew Materials

An eldritch hunter gains Eschew Materials as a bonus feat at 1st level.

Combat Style Feat (Ex)

At 2nd level, an eldritch hunter must select one combat style to pursue. This works exactly like the ranger's combat style class feature, except that the eldritch hunter gains a style feat at level 2, 5, 7, 11, and 17.

Spell Critical (Su)

At 13th level, whenever an eldritch hunter successfully confirms a critical hit, he can cast a spell with a casting time of a standard action as a swift action. The spell must include the target of the attack as one of its targets or in its area of effect. Casting this spell does not provoke an attack of opportunity. The caster must still meet all of the spell's components and must roll for arcane spell failure if necessary.

Ranger Magic

At 19th level, add all ranger spells to the eldritch hunter's spell list and known spells at twice their ranger spell level. 1st level ranger spells become second level eldritch hunter spells, 2nd level ranger ranger spells become 4th level, and so on. These spells become arcane spells for the eldritch hunter.

Table: Eldritch Hunter

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6 7 8 9
1st +0 +2 +0 +2 Bloodline power, cantrips, Eschew Materials 1
2nd +1 +3 +0 +3 Combat style feat 2
3rd +2 +3 +1 +3 Bloodline power 3
4th +3 +4 +1 +4 Bloodline spell (level 1) 4
5th +3 +4 +1 +4 Combat style feat 5
6th +4 +5 +2 +5 Bloodline spell (level 2) 6 3
7th +5 +5 +2 +5 Combat style feat 6 4
8th +6/+1 +6 +2 +6 Bloodline spell (level 3) 6 5 3
9th +6/+1 +6 +3 +6 Bloodline power 3 6 6 4
10th +7/+2 +7 +3 +7 Bloodline spell (level 4) 6 6 5 3
11th +8/+3 +7 +3 +7 Combat style feat 6 6 6 4
12th +9/+4 +8 +4 +8 Bloodline spell (level 5) 6 6 6 5 3
13th +9/+4 +8 +4 +8 Spell critical 6 6 6 6 4
14th +10/+5 +9 +4 +9 Bloodline spell (level 6) 6 6 6 6 5 3
15th +11/+6/+1 +9 +5 +9 Bloodline power 6 6 6 6 6 4
16th +12/+7/+2 +10 +5 +10 Bloodline spell (level 7) 6 6 6 6 6 5 3
17th +12/+7/+2 +10 +5 +10 Combat style feat 6 6 6 6 6 6 4
18th +13/+8/+3 +11 +6 +11 Bloodline spell (level 8) 6 6 6 6 6 6 5 3
19th +14/+9/+4 +11 +6 +11 Ranger magic 6 6 6 6 6 6 6 4
20th +15/+10/+5 +12 +6 +12 Bloodline power, bloodline spell (level 9) 6 6 6 6 6 6 6 5 3

External Links

Spellcasting Guides


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