Difference between revisions of "Dissident of Dawn (Apath)"

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{{Apath}}
 
{{Apath}}
''Whenever religions splinter, whenever the faithful turn against each other or when a faith is persecuted, there are those who take their faith underground. The dissident of dawn is one such group, trying to heal a schism in the sun religion.''
+
''Whenever religions splinter, whenever the faithful turn against each other or when a faith is persecuted, there are those who take their faith underground. The dissidents of dawn is such a group in the sun religion.''
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Class Archetypes (Apath)|prestige class archetype]].
+
This is a [[Prestige Archetypes (Apath)|prestige archetype]]. The dissident of dawn is a sun cleric who has been forced to hide her religious allegiance.  
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/dawnflower-dissident dissident of dawn].   
+
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/dawnflower-dissident Dawnflower dissident] from Pathfinder Campaign Setting: Paths of Prestige.   
  
'''Build Classes: ''' cleric
+
'''Build Classes: ''' [http://www.d20pfsrd.com/classes/core-classes/cleric Cleric].
  
The dissident of dawn is a sun cleric who has been forced to hide his religious allegiance.  
+
'''Role:''' A dissident of dawn is a cleric able to work under the noses of hostile observers. She is excellent support in an intrigue campaign.  
  
'''Role:''' A dissident of dawn is like a cleric only he is able to work under the noses of hostile observers. It is excellent as a support class in an intrude campaign.
+
'''Alignment''': Like a cleric, a dissident of dawn can have an alignment no more than one step removed from the alignment of the patron. The dissident of dawn has gone underground, but continues the work of her faith— in whatever way she considers right. A dissident of dawn has a certain lassitude in obeying the forms of religion, but must remain devout in belief. In fact, most dissidents of dawn are far more stringent with their beliefs that the deity actually requires to mark their devotion. Many are intolerant extremists , some are working to heal the schisms and conflicts within the faith.  
 
 
'''Alignment''': Like a cleric, a dissident of dawn can have an alignment no more than one step removed from the alignment of the patron. The dissident of dawn has gone underground, but continues the work of his faith-in whatever way he considers right. A dissident of dawn has a certain lassitude in obeying the forms of religion, but must remain devout in belief. In fact, most dissidents of dawn are fare more stringent with their beliefs that the deity actually requires. Many are extremists with very little tolerance for differences of opinion, a few are working to heal the schisms and conflicts within the faith. (The archetype assumes the sun god is good, and thus does not allow evil alignments.)
 
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
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Disguise (Cha),
 
Disguise (Cha),
 
Heal (Wis),
 
Heal (Wis),
Knowledge (history) (Int),
 
 
Knowledge (history) (Int),
 
Knowledge (history) (Int),
 
Knowledge (local) (Int),
 
Knowledge (local) (Int),
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Dissidents of dawn are proficient with all simple weapons, light armor and shields (except tower shields). They are also proficient with the favored weapon of their deity.
 
Dissidents of dawn are proficient with all simple weapons, light armor and shields (except tower shields). They are also proficient with the favored weapon of their deity.
  
=== Domains ===
+
=== Channel Energy (Su) ===
A dissident of dawn has only one domain. Otherwise, this is the same as the cleric ability of the same name.
+
This is the same as the cleric ability, except the dissident of dawn only channels positive energy, and only to harm undead. An dissident of dawn with an evil patron would instead channel negative energy to harm living creatures.
  
 
=== Divine Deception (Ex) ===
 
=== Divine Deception (Ex) ===
A Dissident of dawn adds a sacred bonus equal to 1/2 his level on Bluff or Sense Motive checks to send, interpret, or intercept coded messages, and increases the DC of Spellcraft checks made to identify his spells by the same amount. He also adds the following spells to his spell list:
+
A Dissident of dawn adds a sacred bonus equal to 1/2 her level on Bluff or Sense Motive checks to send, interpret, or intercept coded messages, and on Sleight of Hand checks for [[Sleight_Of_Hand_(Apath)#Innocuous_Spellcasting | innocuous spellcasting]]. She also adds the following spells to her spell list:
#—illusion of calm
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# ''[http://www.d20pfsrd.com/magic/all-spells/i/illusion-of-calm illusion of calm]''
#—rope trick
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# ''[http://www.d20pfsrd.com/magic/all-spells/r/rope-trick rope trick]''
#—nondetection
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# ''[http://www.d20pfsrd.com/magic/all-spells/n/nondetection nondetection]''
#—detect scrying
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# ''[http://www.d20pfsrd.com/magic/all-spells/d/detect-scrying detect scrying]''
#—mage's private sanctum
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# ''[http://www.d20pfsrd.com/magic/all-spells/m/mage-s-private-sanctum mage's private sanctum]''
#—veil
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# ''[http://www.d20pfsrd.com/magic/all-spells/v/veil veil]''
#—mage's magnificent mansion
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# ''[http://www.d20pfsrd.com/magic/all-spells/m/mage-s-magnificent-mansion mage's magnificent mansion]''
#—screen
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# ''[http://www.d20pfsrd.com/magic/all-spells/s/screen screen]''
#—communal mind blank  
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# ''[http://www.d20pfsrd.com/magic/all-spells/m/mind-blank communal mind blank]''
In addition, the duration of these spells doubles when they target worshipers of the same faith (including the caster). This does not affect the level of the spell or its casting time, and does not stack with feats or effects such as Extend Spell.
+
In addition, the duration of these spells doubles when they target worshipers of the same faith (including the caster). This does not affect the level of the spell or its casting time, and does not stack with other effects that extend duration, such as Extend Spell.
  
=== Channel Energy (Su) ===
+
=== Sun Domain ===
This is the same as the cleric ability, except the dissident of dawn only channels positive energy, and only to harm undead.
+
A dissident of dawn has the Sun domain and no others. If her deity grants a subdomain of the sun domain, she can choose that instead. Otherwise, this is the same as the cleric domains ability.
  
 
=== Eschew Materials ===
 
=== Eschew Materials ===
A Dissident of dawn gains Eschew Materials as a bonus feat, and he can ignore any divine focus (holy symbol) components for his spells.
+
At 2nd level a dissident of dawn gains Eschew Materials as a bonus feat, and she can ignore any divine focus (holy symbol) components for her spells.
 
 
=== Secret Caster (Ex) ===
 
At 2nd level, a Dissident of dawn can disguise his spellcasting with a Bluff check (for spells with verbal components), opposed by the observer's Sense Motive check, and/or a Sleight of Hand check (for spells with somatic components), opposed by the observer's Perception check. Depending on the situation, the Dissident of dawn's Bluff and/or Sleight of Hand check is modified according to the following table.
 
{| class="wikitable" align="right"
 
|+'''Table: Battle Sorcerer <br>Spells Known'''
 
|valign="bottom"|||'''Condition''' || valign="bottom"| '''Penalty'''
 
|-
 
|valign="top"| Spell has a range of personal ||valign="top"| –0
 
|-
 
|valign="top"| During combat ||valign="top"| –5
 
|-
 
|valign="top"| Spell has a range of touch ||valign="top"| –5
 
|-
 
|valign="top"| Spell has a range longer than touch ||valign="top"| –10
 
|-
 
|valign="top"| Spell has a visible, audible, or otherwise observable effect ||valign="top"| –Spell level ×2
 
|-
 
|valign="top"| Spell has an observable effect that clearly emanates from the caster ||valign="top"| Automatic failure
 
|}
 
Casting a spell in this fashion increases its casting time to a full-round action (if normally a standard action or less), or doubles the casting time of spells with a casting time longer than a full-round action. A spell cast in this way does not provoke attacks of opportunity from observers that fail to recognize it for what it is. For spells with both verbal and somatic components, the spell still provokes attacks of opportunity from observers unless they fail both their Sense Motive and Perception checks.
 
  
 
=== Schismatic Apostle (Ex) ===
 
=== Schismatic Apostle (Ex) ===
At 3rd level, a Dissident of dawn adds a +1 bonus to the DC of mind-affecting effects used against followers of the same faith, and one opposing faith.
+
At 6th level, a Dissident of dawn adds a +1 bonus to the DC of mind-affecting effects used against followers of the same faith, and one opposing faith chosen at this time. Any bonuses she gains from her judgment increase by 1 when used against followers of the same faith or the chosen opposing faith.
  
 
=== Burning Blade (Su) ===
 
=== Burning Blade (Su) ===
At 4th level, a Dissident of dawn can expend one use of channel energy as a swift action to grant a scimitar he touches the flaming weapon special ability for 1 round per 1d6 points of damage the channeled energy would normally cause. If a worshiper of the same faith wields the scimitar and strikes another worshiper of the same faith, as a free action the wielder may choose to make all damage from the attack nonlethal, as if wielding a weapon with the merciful weapon special ability. An inquisitor may instead choose to expend one use of his judgment ability to imbue the scimitar with the flaming weapon special ability for a number of rounds equal to his caster level, or may use this ability in place of his bane ability.
+
At 8th level, an eye of dawn can choose to expend one use of her channel energy ability as a swift action to imbue her deities favored weapon with the flaming weapon special ability for a number of rounds equal to her caster level. If the weapon strikes another worshiper of the same faith, as a free action the wielder may choose to make all damage from the attack nonlethal, as if wielding a weapon with the ''merciful'' weapon special ability.  
  
At 8th level, this power grants the touched scimitar the flaming burst weapon special ability instead.
+
At 14th level, this power grants the touched weapon the flaming burst weapon special ability instead.
  
 
=== Shift Blame (Su) ===
 
=== Shift Blame (Su) ===
At 6th level, when a Dissident of dawn provokes an attack of opportunity, he can attempt to deceive the creature making the attack of opportunity into believing the provoking action was performed by another creature as long as it is adjacent to the Dissident of dawn and also threatened by the attacker. Doing so requires a Bluff check opposed by the attacker's Sense Motive check. The attacker gains a bonus equal to its base attack bonus on this Sense Motive check. If the Bluff check is successful, the attack of opportunity instead targets an adjacent creature chosen by the Dissident of dawn.
+
At 12th level, when a Dissident of dawn provokes an attack of opportunity, she can attempt to deceive the creature making the attack of opportunity into believing the provoking action was performed by another creature as long as it is adjacent to the Dissident of dawn and also threatened by the attacker. Doing so requires a Bluff check opposed by the attacker's Sense Motive check. The attacker gains a bonus equal to its base attack bonus on this Sense Motive check. If the Bluff check is successful, the attack of opportunity instead targets an adjacent creature chosen by the Dissident of dawn.
  
 
=== Morning Light (Su) ===
 
=== Morning Light (Su) ===
At 9th level, a Dissident of dawn can spend a full-round action reciting the litany of wisdom while expending two uses of channel energy. This grants each ally within 15 feet of him a new saving throw against any one ongoing condition or effect that allows a save. This does not affect instantaneous or permanent effects or effects that do not allow a saving throw. Allies that worship the same god (including the Dissident of dawn) can instead attempt a new saving throw against every ongoing condition or effect that allows a save.
+
At 16th level, a Dissident of dawn can spend a full-round action reciting the litany of wisdom while expending two uses of channel energy. This grants each ally within 15 feet of her a new saving throw against any one ongoing condition or effect that allows a save. This does not affect instantaneous or permanent effects or effects that do not allow a saving throw. Allies that worship the same god (including the Dissident of dawn) can instead attempt a new saving throw against every ongoing condition or effect that allows a save.
  
 
=== Flight of the Phoenix (Su) ===
 
=== Flight of the Phoenix (Su) ===
At 10th level, when a Dissident of dawn is killed his body is engulfed in a column of holy fire equivalent to a flame strike at his caster level. At the beginning of his next turn, his spirit returns in the form of a phoenix that fights as he directs for up to 1 minute and then disappears. This phoenix is not considered called or summoned. The Dissident of dawn is reborn (as resurrection) 1d4 rounds after it disappears in a random location within 1 mile, with his gear intact but with two permanent negative levels. If the phoenix is killed before it disappears, the Dissident of dawn cannot be reborn via this ability, though other methods of raising him still work.
+
At 20th level, when a dissident of dawn is killed her body is engulfed in a column of holy fire equivalent to a ''flame strike'' at her caster level. At the beginning of her next turn, her spirit returns in the form of a phoenix that fights as she directs for up to 1 minute and then disappears. This phoenix is not considered called or summoned. The Dissident of dawn is reborn (as resurrection) 1d4 rounds after it disappears in a random location within 1 mile, with her gear intact but with two permanent negative levels. If the phoenix is killed before it disappears, the Dissident of dawn cannot be reborn via this ability, though other methods of raising her still work.
  
 
== Table: Dissident of Dawn ==
 
== Table: Dissident of Dawn ==
 
{|class="wikitable"
 
{|class="wikitable"
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
+
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10 align=center|'''Spells per Day'''
 
|-
 
|-
 
||0 |||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
||0 |||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"|  1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Aura, channel energy 1d6, Divine deception, sun domain, orisons, spontaneous casting ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"|  1st ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Aura, channel energy 1d6, divine deception, orisons, spontaneous casting, Sun domain ||valign="top"| 3 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Eschew Materials ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Eschew Materials ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Channel energy 2d6 ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Channel energy 2d6 ||valign="top"| 4 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Secret caster ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Channel energy 3d6 ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +4 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Channel energy 3d6 ||valign="top"| 4 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Channel energy 4d6 ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Channel energy 4d6 ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Burning blade (flaming) ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Channel energy 4d6 ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +6 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| Channel energy 4d6 ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Burning blade (flaming) ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|   ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Channel energy 6d6 ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +7 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Channel energy 6d6 ||valign="top"| 4 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 4+1 ||valign="top"| 3+1 ||valign="top"| 2+1 ||valign="top"| 1+1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
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== Ex-Dissidents of Dawn ==
 
== Ex-Dissidents of Dawn ==
A dissident of dawn who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a dissident of dawn until she atones for her deeds (see the atonement spell description).
+
A dissident of dawn who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a dissident of dawn until she atones for her deeds (see the ''atonement'' spell description).
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
Line 162: Line 139:
  
 
== Alternate Dissidents ==
 
== Alternate Dissidents ==
The dissident of dawn is worshipper of the sun god, but other religions can have dissidents at different times. All that changes is the domain given, the effect of channelling, the burning blade ability at level 4, and the flight of the phoenix ability at level 20. Dissidents of different faiths would call the morning light ability by different names, but the benefit remains the same.
+
The dissident of dawn is worshiper of the sun god, but other religions can have dissidents. All that changes is the domain given, the effects of channelling, the burning blade ability at level 8 and 14, and the flight of the phoenix ability at level 20. Dissidents of different faiths would call the morning light ability by different names, but the benefit remains the same. Here are some examples of different dissidents by domain.
 
+
{{: Alternate Dissidents (Apath)}}
=== Dissident of Darkness ===
+
   
'''Channeling:''' Only to heal or harm undead.
+
<noinclude>{{OGL}}</noinclude>
 
 
'''4th level ability: Blade ofDarkness:''' The blade does negative energy damage.
 
 
 
'''20th Level Ability:''' Column is of darkness, does negative energy damage, and the dissident is reborn as an [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/fey/ankou ankou].
 
 
 
=== Dissident of Death ===
 
'''Channeling:''' Only to heal undead.
 
 
 
'''4th level ability: Blade ofDeath:''' The blade does negative energy damage.
 
 
 
'''20th Level Ability:''' Column is of negative energy, the dissident is reborn as a [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/undead/dybbuk dybbuk].  
 
 
 
=== Dissident of Destruction ===
 
'''Channeling:''' Only to negative energy to harm the living or positive energy to harm undead.
 
 
 
'''4th level ability: Screaming Blade:''' The blade does sonic damage.
 
 
 
'''20th Level Ability:''' Column is of sonic energy, the dissident is reborn as a [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/oozes/ooze-plasma plasma ooze].
 
 
 
=== Dissident of Healing ===
 
'''Channeling:''' Only to heal the living.
 
 
 
'''4th level ability: Blade of Searing Blood:''' The blade does acid damage.
 
 
 
'''20th Level Ability:''' Column is of acid, the dissident is reborn as a [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/magical-beasts/kirin/kirin-emperor emperor kirin].
 
 
 
=== Dissident of Repose ===
 
'''Channeling:''' Only to harm undead.
 
 
 
'''4th level ability: Blade of Pale Luminence:''' The blade does positive energy damage.
 
 
 
'''20th Level Ability:''' Column is of searing positive energy, the dissident is reborn as a [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/outsiders/psychopomp/psychopomp-memitim Memetim psychopomp].
 
 
 
=== Dissident of Strength ===
 
'''Channeling:''' Only to heal or harm living creatures.
 
 
 
'''4th level ability: Cold Iron Blade:''' The blade does physical magical cold iron slashing damage.
 
 
 
'''20th Level Ability:''' Column is of fire, the dissident is reborn as a [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/magical-beasts/ypotryll ypotryll].
 
 
 
=== Dissident of Weather ===
 
'''Channeling:''' ''[https://sites.google.com/site/pathfinderogc/magic/all-spells/a/alter-winds Alter winds]'' effect in 30 ft. radius instead of normal channeling.
 
 
 
'''4th level ability: Lightning Blade:''' The blade does electricity damage.
 
 
 
'''20th Level Ability:''' Column is of cold, the dissident is reborn as a [https://sites.google.com/site/pathfinderogc/bestiary/monster-listings/magical-beasts/akhlut akhut].
 

Latest revision as of 23:29, 9 March 2015

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Unofficial rules compendium

Whenever religions splinter, whenever the faithful turn against each other or when a faith is persecuted, there are those who take their faith underground. The dissidents of dawn is such a group in the sun religion.

Class Information

This is a prestige archetype. The dissident of dawn is a sun cleric who has been forced to hide her religious allegiance.

Prestige Class: Dawnflower dissident from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: Cleric.

Role: A dissident of dawn is a cleric able to work under the noses of hostile observers. She is excellent support in an intrigue campaign.

Alignment: Like a cleric, a dissident of dawn can have an alignment no more than one step removed from the alignment of the patron. The dissident of dawn has gone underground, but continues the work of her faith— in whatever way she considers right. A dissident of dawn has a certain lassitude in obeying the forms of religion, but must remain devout in belief. In fact, most dissidents of dawn are far more stringent with their beliefs that the deity actually requires to mark their devotion. Many are intolerant extremists , some are working to heal the schisms and conflicts within the faith.

Hit Die: d8.

Class Skills

The dissident of dawn's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), and Stealth (Dex).

Skill Ranks at Each Level: 4 + Int modifier.

Class Features

The dissident of dawn has all cleric class features, except as noted.

Armor and Weapon Proficiency

Dissidents of dawn are proficient with all simple weapons, light armor and shields (except tower shields). They are also proficient with the favored weapon of their deity.

Channel Energy (Su)

This is the same as the cleric ability, except the dissident of dawn only channels positive energy, and only to harm undead. An dissident of dawn with an evil patron would instead channel negative energy to harm living creatures.

Divine Deception (Ex)

A Dissident of dawn adds a sacred bonus equal to 1/2 her level on Bluff or Sense Motive checks to send, interpret, or intercept coded messages, and on Sleight of Hand checks for innocuous spellcasting. She also adds the following spells to her spell list:

  1. illusion of calm
  2. rope trick
  3. nondetection
  4. detect scrying
  5. mage's private sanctum
  6. veil
  7. mage's magnificent mansion
  8. screen
  9. communal mind blank

In addition, the duration of these spells doubles when they target worshipers of the same faith (including the caster). This does not affect the level of the spell or its casting time, and does not stack with other effects that extend duration, such as Extend Spell.

Sun Domain

A dissident of dawn has the Sun domain and no others. If her deity grants a subdomain of the sun domain, she can choose that instead. Otherwise, this is the same as the cleric domains ability.

Eschew Materials

At 2nd level a dissident of dawn gains Eschew Materials as a bonus feat, and she can ignore any divine focus (holy symbol) components for her spells.

Schismatic Apostle (Ex)

At 6th level, a Dissident of dawn adds a +1 bonus to the DC of mind-affecting effects used against followers of the same faith, and one opposing faith chosen at this time. Any bonuses she gains from her judgment increase by 1 when used against followers of the same faith or the chosen opposing faith.

Burning Blade (Su)

At 8th level, an eye of dawn can choose to expend one use of her channel energy ability as a swift action to imbue her deities favored weapon with the flaming weapon special ability for a number of rounds equal to her caster level. If the weapon strikes another worshiper of the same faith, as a free action the wielder may choose to make all damage from the attack nonlethal, as if wielding a weapon with the merciful weapon special ability.

At 14th level, this power grants the touched weapon the flaming burst weapon special ability instead.

Shift Blame (Su)

At 12th level, when a Dissident of dawn provokes an attack of opportunity, she can attempt to deceive the creature making the attack of opportunity into believing the provoking action was performed by another creature as long as it is adjacent to the Dissident of dawn and also threatened by the attacker. Doing so requires a Bluff check opposed by the attacker's Sense Motive check. The attacker gains a bonus equal to its base attack bonus on this Sense Motive check. If the Bluff check is successful, the attack of opportunity instead targets an adjacent creature chosen by the Dissident of dawn.

Morning Light (Su)

At 16th level, a Dissident of dawn can spend a full-round action reciting the litany of wisdom while expending two uses of channel energy. This grants each ally within 15 feet of her a new saving throw against any one ongoing condition or effect that allows a save. This does not affect instantaneous or permanent effects or effects that do not allow a saving throw. Allies that worship the same god (including the Dissident of dawn) can instead attempt a new saving throw against every ongoing condition or effect that allows a save.

Flight of the Phoenix (Su)

At 20th level, when a dissident of dawn is killed her body is engulfed in a column of holy fire equivalent to a flame strike at her caster level. At the beginning of her next turn, her spirit returns in the form of a phoenix that fights as she directs for up to 1 minute and then disappears. This phoenix is not considered called or summoned. The Dissident of dawn is reborn (as resurrection) 1d4 rounds after it disappears in a random location within 1 mile, with her gear intact but with two permanent negative levels. If the phoenix is killed before it disappears, the Dissident of dawn cannot be reborn via this ability, though other methods of raising her still work.

Table: Dissident of Dawn

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 Aura, channel energy 1d6, divine deception, orisons, spontaneous casting, Sun domain 3 1+1
2nd +1 +3 +0 +3 Eschew Materials 4 2+1
3rd +2 +3 +1 +3 Channel energy 2d6 4 2+1 1+1
4th +3 +4 +1 +4 4 3+1 2+1
5th +3 +4 +1 +4 Channel energy 3d6 4 3+1 2+1 1+1
6th +4 +5 +2 +5 Schismatic apostle 4 3+1 3+1 2+1
7th +5 +5 +2 +5 Channel energy 4d6 4 4+1 3+1 2+1 1+1
8th +6/+1 +6 +2 +6 Burning blade (flaming) 4 4+1 3+1 3+1 2+1
9th +6/+1 +6 +3 +6 Channel energy 4d6 4 4+1 4+1 3+1 2+1 1+1
10th +7/+2 +7 +3 +7 4 4+1 4+1 3+1 3+1 2+1
11th +8/+3 +7 +3 +7 Channel energy 6d6 4 4+1 4+1 4+1 3+1 2+1 1+1
12th +9/+4 +8 +4 +8 Shift blame 4 4+1 4+1 4+1 3+1 3+1 2+1
13th +9/+4 +8 +4 +8 Channel energy 7d6 4 4+1 4+1 4+1 4+1 3+1 2+1 1+1
14th +10/+5 +9 +4 +9 Burning blade (flaming burst) 4 4+1 4+1 4+1 4+1 3+1 3+1 2+1
15th +11/+6/+1 +9 +5 +9 Channel energy 8d6 4 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
16th +12/+7/+2 +10 +5 +10 Morning light 4 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
17th +12/+7/+2 +10 +5 +10 Channel energy 9d6 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1 1+1
18th +13/+8/+3 +11 +6 +11 4 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1 2+1
19th +14/+9/+4 +11 +6 +11 Channel energy 10d6 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 3+1 3+1
20th +15/+10/+5 +12 +6 +12 Flight of the phoenix 4 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1 4+1

Ex-Dissidents of Dawn

A dissident of dawn who grossly violates the code of conduct required by her god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. She cannot thereafter gain levels as a dissident of dawn until she atones for her deeds (see the atonement spell description).

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Channel energy
  • Domains

Alternate Dissidents

The dissident of dawn is worshiper of the sun god, but other religions can have dissidents. All that changes is the domain given, the effects of channelling, the burning blade ability at level 8 and 14, and the flight of the phoenix ability at level 20. Dissidents of different faiths would call the morning light ability by different names, but the benefit remains the same. Here are some examples of different dissidents by domain.

Darkness

Channeling: Creates a darkness effect in a 30 ft. radius centered on the dissident. This is a spell-like effect with a caster level equal to the dissident's class level and an effective spell level of half the dissident's class level. At level 10, this lowers light in the area by two steps.

Blade of Darkness The blade does negative energy damage.

Dark Phoenix Column is of darkness, does negative energy damage, and the dissident is reborn as an ankou from Pathfinder Roleplaying Game Bestiary 4 .

Death

Channeling: Only negative energy to heal undead.

Blade of Death The blade does negative energy damage.

Wrath of the Dybbuk Column is of negative energy, the dissident is reborn as a dybbuk from Pathfinder Roleplaying Game Bestiary 3.

Destruction

Channeling: Only negative energy to harm the living or positive energy to harm undead.

Screaming Blade The blade does sonic damage.

Return to Destroy Column is of sonic energy, the dissident is reborn as a plasma ooze from Pathfinder Roleplaying Game Bestiary 3.

Healing

Channeling: Only positive energy to heal the living.

Blade of Searing Blood The blade does acid damage.

Glorious Return Column is of acid, the dissident is reborn as a emperor kirin from Pathfinder Roleplaying Game Bestiary 3.

Repose

Channeling: Only positive energy to harm undead.

Blade of Pale Luminence The blade does positive energy damage.

Eternal Duty Column is of searing positive energy, the dissident is reborn as a Memetim psychopomp from Pathfinder Campaign Setting: Inner Sea Bestiary.

Strength

Channeling: Only positive energy to heal the living or negative energy to heal undead.

Cold Iron Blade The blade does physical magical cold iron slashing damage.

Life is Power Column is of fire, the dissident is reborn as a ypotryll from Pathfinder Roleplaying Game Bestiary 4.

Weather

Channeling: Alter winds effect at the dissident's class level in 30 ft. radius instead of normal channeling.

Lightning Blade The blade does electricity damage.

Storm's Revenge Column is of cold, the dissident is reborn as a akhlut from Pathfinder Roleplaying Game Bestiary 3.


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