Difference between revisions of "Shapeshift Metal (Action Powers)"
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude> | ||
+ | === Flesh to Iron === | ||
+ | Basic Action or Finisher | ||
+ | |||
+ | You can turn yourself to metal as a basic action or turn an opponent to metal as a finishing move. This can either be a metal statue, a metal bar, encasement in metal, or a merger with existing metal. It can be an useful item, such as a a weapon or set of armor. | ||
+ | The item has about the same mass as the original, which makes the end result either smaller or hollow because of the higher density of metal. | ||
+ | Someone who is turned to metal can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments, subjectively. Add the targets [[Dodge (Action)|Dodge]] value to the soak attribute against all types of damage. | ||
+ | |||
+ | This is a [[Curse (Action) | Curse]], but you can use a basic action to break the effect at any time while touching the target. | ||
===Metal Elemental Form=== | ===Metal Elemental Form=== | ||
{{Template:Form (Action)}} | {{Template:Form (Action)}} | ||
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=== Metalize === | === Metalize === | ||
− | Basic Action or | + | Basic Action or Finisher |
− | You can turn yourself to metal as a basic action or turn an opponent | + | You can turn yourself to metal as a basic action or turn an opponent into metal as a finishing move. This can either be a hollow metal statue, encasement in metal, or a useful item, such as a door, set of armor, or weapon. In either case volume is cut down to about 1/10 while mass is maintained. |
Someone who is metalized can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add the targets [[Dodge (Action)|Dodge]] value to the soak attribute against all types of damage. | Someone who is metalized can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add the targets [[Dodge (Action)|Dodge]] value to the soak attribute against all types of damage. | ||
This is a [[Curse (Action) | Curse]], but you can use a basic action to break the effect at any time while touching the target. | This is a [[Curse (Action) | Curse]], but you can use a basic action to break the effect at any time while touching the target. |
Latest revision as of 15:03, 18 June 2021
Templates for Action |
- Main article: Powers (Action)
Flesh to Iron
Basic Action or Finisher
You can turn yourself to metal as a basic action or turn an opponent to metal as a finishing move. This can either be a metal statue, a metal bar, encasement in metal, or a merger with existing metal. It can be an useful item, such as a a weapon or set of armor. The item has about the same mass as the original, which makes the end result either smaller or hollow because of the higher density of metal. Someone who is turned to metal can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments, subjectively. Add the targets Dodge value to the soak attribute against all types of damage.
This is a Curse, but you can use a basic action to break the effect at any time while touching the target.
Metal Elemental Form
Limit Break
You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.
You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.
You can only assume the form on a Metal Elemental with this version of the power.
Metal Hover
Stance
You can move trough the air instead of along the ground. You must we wielding or wearing a large metal object for this to work. Alternatively, it can create a metal platform or a pair of metal wings you use to hover, but this can be hard to use in constricted spaces.
Metalize
Basic Action or Finisher
You can turn yourself to metal as a basic action or turn an opponent into metal as a finishing move. This can either be a hollow metal statue, encasement in metal, or a useful item, such as a door, set of armor, or weapon. In either case volume is cut down to about 1/10 while mass is maintained.
Someone who is metalized can take no actions and has only very basic sensory impressions of the surrounding. Biological functions and needs stop and this dulls the sense of time; if there are no stimuli to remember, eons seem to pass in moments. Add the targets Dodge value to the soak attribute against all types of damage.
This is a Curse, but you can use a basic action to break the effect at any time while touching the target.