Difference between revisions of "Shapeshift Life (Action Powers)"

From Action
Jump to navigation Jump to search
(Biological Resistance, Cure Wounds, Cure Ailment, Fertilization,)
 
(36 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Biological Resistance ===
+
=== Attribute Focus ===
 
Stance
 
Stance
  
Become resistant to extremes of temperature, disease, poison, lack of food water or air and other discomforting environmental conditions. Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Biological| biological damage]]. The same bonus applies to your [[Body (Action)| Body]] when doing endurance feats, such as resisting uncomfortable environments. In an environment where you could not normally survive at all, such as if there is no air, you cans till survive a number of minutes equal to your modified [[Body (Action)| Body]].
+
Select one attribute of [[Body (Action)|Body]], [[Mind (Action)|Mind]], or [[Reflexes (Action)|Reflexes]]. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.
 
 
This power cannot affect nonliving creatures, such as robots [[Robots (Action Creatures) | Robots]] or [[Undead (Action Creatures) | Undead]].
 
  
 
=== Body Control ===
 
=== Body Control ===
 
Limit Break
 
Limit Break
  
You can change your shape within the limits of your species, body mass, and [[Body (Action)|Body]]. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. This is mainly useful to escape from bonds and imprisonment - if it is possible for any creature of your species to do so mundanely, you can use this power to escape. You can also use this to adopt a [[Disguise (Action)|Disguise]], tough you still need social skills in order to make it believable.
+
You can change your shape within the limits of your species, body mass, and [[Body (Action)|Body]].  
 +
You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above.  
 +
You can use your [[Maneuver (Action)|Maneuver]] instead of your [[Reflexes (Action)|Reflexes]] for [[All_Attributes_(Action)#Contortions|Contortions]], and such checks are Routine for you.
 +
You can also use this to adopt a [[Disguise (Action)|Disguise]], tough you still need social skills in order to make the act believable.
 +
 
 +
=== Gender Change ===
 +
Finisher
 +
 
 +
You change the gender and/or sexual orientation of the target. You can also change how the target's species sexual dimorphism expresses itself (feminine, androgynous, masculine, hermaphroditic), the target's sex drive, and its fertility. The target remembers its previous gender and orientation and might have qualms about its new sexual orientation, but these are intellectual memories that have a hard time standing up to the target's new physical needs.
 +
This is a [[Curse (Action)|curse]].
 +
 
 +
=== Growth ===
 +
Stance
  
=== Cure Ailment ===
+
You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 [[Body (Action)|Body]], but reduces your [[Reflexes (Action)|Reflexes]] and [[Mind (Action)|Mind]] by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you 256 times as heavy and four times as tall.
Limit Break
 
  
This negates any [[Damage Types (Action)#Biological|biological damage]]; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infection, disease, and other ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered [[Curse (Action)|curses]] and cannot be treated with this power, tough it does give the first step; information on what to do.
+
Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing [[Mind (Action)|Mind]] reduces the upper limit on daily expenditure of [[Fortune (Action)|Fortune]] points while the stance is active. Reducing [[Reflexes (Action)|Reflexes]] costs you an equal number of shots.
  
=== Cure Wounds ===
+
=== Hamstring ===
Trigger Action (Finisher)
+
Basic Action or Finisher
  
You can cure wounds; like all Finishers, the patient must be either helpless or cooperative. You transform one wound into one Hit; either on you or on your patient can take the Hit thus generated. You can repeat this cure. The target is also stabilized.
+
Make an opposed [[Maneuver (Action)|Maneuver ]] roll, on a success the target's [[Move (Action)|Move]] suffers a penalty of -1 until the end of the scene. This can be increased by various factors.  
 +
* If the attack scores an Outcome matching the target's [[Move (Action)|Move]], the penalty is increased by two.
 +
* If performed as a Finisher, the penalty is increased by two and the effect is a [[Curse (Action)|Curse]] - including any previous Slow results.
 +
The target also loses as many shots as the penalty, with a minimum of three shots lost.
  
=== Geneseed ===
+
=== Living Form ===
Trigger Action (Finisher)
+
{{Template:Form (Action)}}
  
You can induce pregnancy in a living creature. You can either take a genetic seed from the target, or impregnate the target with generic seed you carry; either your own or one you have previously taken from someone else. If the target is not normally capable of carrying a child (for example, because it is male), it will still develop a fetus, but will need special care or the fetus will abort in a few days.
+
You can assume the form of any living creature using this power.  
 +
This includes
 +
[[Folk (Action Creatures)|Folk]],
 +
[[Animals (Action Creatures) | Animals]],
 +
[[Plant Elementals (Action Creatures) | Plant Elementals]],
 +
[[Fairies (Action)|Fairies]],  
 +
[[Monsters (Action) | Monsters]],
 +
[[Mutants (Action) | Mutants]], and
 +
[[Supers (Action) | Supers]].

Latest revision as of 16:33, 21 August 2021

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Attribute Focus

Stance

Select one attribute of Body, Mind, or Reflexes. Increase the chosen attribute by three. Reduce the other two attributes by 2 each.

Body Control

Limit Break

You can change your shape within the limits of your species, body mass, and Body. You can dislocate and elongate limbs, change your apparent gender, mimic the facial features, stance and other cosmetic traits of others, and do other changes as long as you respect the three limitations above. You can use your Maneuver instead of your Reflexes for Contortions, and such checks are Routine for you. You can also use this to adopt a Disguise, tough you still need social skills in order to make the act believable.

Gender Change

Finisher

You change the gender and/or sexual orientation of the target. You can also change how the target's species sexual dimorphism expresses itself (feminine, androgynous, masculine, hermaphroditic), the target's sex drive, and its fertility. The target remembers its previous gender and orientation and might have qualms about its new sexual orientation, but these are intellectual memories that have a hard time standing up to the target's new physical needs. This is a curse.

Growth

Stance

You grow to four times your ordinary weight (approximately 160% of your normal length), which gives you +3 Body, but reduces your Reflexes and Mind by one point each. You can take this power several times, multiplying the effect of the stance. Weight and size increase is exponential; three levels of growth makes you 256 times as heavy and four times as tall.

Improving Body places a strain on any weapons or other gear you use; it will break on a snakeyes result. Reducing Mind reduces the upper limit on daily expenditure of Fortune points while the stance is active. Reducing Reflexes costs you an equal number of shots.

Hamstring

Basic Action or Finisher

Make an opposed Maneuver roll, on a success the target's Move suffers a penalty of -1 until the end of the scene. This can be increased by various factors.

  • If the attack scores an Outcome matching the target's Move, the penalty is increased by two.
  • If performed as a Finisher, the penalty is increased by two and the effect is a Curse - including any previous Slow results.

The target also loses as many shots as the penalty, with a minimum of three shots lost.

Living Form

Limit Break

You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.

You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.

You can assume the form of any living creature using this power. This includes Folk, Animals, Plant Elementals, Fairies, Monsters, Mutants, and Supers.