Difference between revisions of "Imbue Water (Action Powers)"
(Acid Strike, Soul of Acid) |
(Acid Strike) |
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Inherent | Inherent | ||
− | You can make | + | You can make melee attacks that does [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Acid| Acid]] damage, soaked by [[Toughness (Action)|Toughness]]. |
+ | {{: Armor Breaker (Action)}} | ||
===Acid Touch=== | ===Acid Touch=== | ||
{{Template:Touch (Action Powers)}} | {{Template:Touch (Action Powers)}} | ||
− | + | Acid Touch does [[Damage Types (Action)#Acid| Acid damage]]. | |
− | |||
===Acrobatic Strike=== | ===Acrobatic Strike=== | ||
Basic Action | Basic Action | ||
− | Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack or [[Dodge (Action)|Dodge]] | + | Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] attack or a [[Dodge (Action)|Dodge]] or [[Maneuver (Action)|Maneuver]] stunt that involves an an acrobatic maneuver. |
+ | Until your next action you get a +3 bonus to Dodge. | ||
+ | This stops at the end of the round or when you take any action, including a trigger action. | ||
+ | Trigger actions you take the same shot you use Acrobatic Strike do not end the Dodge bonus. | ||
=== Center of the Maelstrom === | === Center of the Maelstrom === | ||
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Limit Break | Limit Break | ||
− | You make a whirling attack against multiple opponents, actually walking on them as you kick them. You may attack all opponents who are standing in an area with a diameter equal to your Move; you must stand inside the area you wish to attack. | + | You make a whirling attack against multiple opponents, actually walking on them as you kick them. You may attack all opponents who are standing in an area with a diameter equal to your Move; you must stand inside the area you wish to attack. This uses your normal unarmed damage. |
===Water Strike=== | ===Water Strike=== | ||
Basic Action | Basic Action | ||
− | Make a motion in which your hands or weapon seems to become springy and flexible. Make a Melee | + | Make a motion in which your hands or weapon seems to become springy and flexible. Make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against which your opponent can't use a trigger action. |
Latest revision as of 16:57, 18 December 2020
Templates for Action |
- Main article: Powers (Action)
Acid Strike
Inherent
You can make melee attacks that does Body +4 Acid damage, soaked by Toughness. Your attack breaks armor. If you inflict a Hit on an opponent whose Toughness is greater than his Body, reduce his Toughness by one for the rest of the scene, but never to a value lower than his Body.
Acid Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Acid Touch does Acid damage.
Acrobatic Strike
Basic Action
Make a Normal Melee Attack attack or a Dodge or Maneuver stunt that involves an an acrobatic maneuver. Until your next action you get a +3 bonus to Dodge. This stops at the end of the round or when you take any action, including a trigger action. Trigger actions you take the same shot you use Acrobatic Strike do not end the Dodge bonus.
Center of the Maelstrom
Trigger Action (Focus)
You can focus whenever you have been attacked by three different opponents in one round.
Soul of Acid
Inherent
You can use your body to do melee attacks that do Mind +2 Acid damage, or more if you are using an Implement to improve damage.
Torrent of Fury
Limit Break
You make a whirling attack against multiple opponents, actually walking on them as you kick them. You may attack all opponents who are standing in an area with a diameter equal to your Move; you must stand inside the area you wish to attack. This uses your normal unarmed damage.
Water Strike
Basic Action
Make a motion in which your hands or weapon seems to become springy and flexible. Make a Normal Melee Attack against which your opponent can't use a trigger action.