Difference between revisions of "Imbue Space (Action Powers)"

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m (Warp Touch)
m (warp -> Occultism)
 
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Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.
 
Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero.
 +
It is hard to damage very large things this way.
 +
The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher.
  
 
=== Extended Touch ===
 
=== Extended Touch ===
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You can also use it as a combo to make your melee attacks reach further.
 
You can also use it as a combo to make your melee attacks reach further.
 
=== Soul of the Warp===
 
Inherent
 
 
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Enervation|Enervation]] damage soaked by [[Body (Action)|Body]], or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
 
  
 
=== Teleport Strike ===
 
=== Teleport Strike ===
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Instead of moving normally, you teleport a distance up to your [[Move (Action)| Move]] and make a melee attack from an unexpected direction. This is a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against which your opponent can't use a trigger action. Trigger actions that can be used when surprised can still be used against Teleport Strike.
 
Instead of moving normally, you teleport a distance up to your [[Move (Action)| Move]] and make a melee attack from an unexpected direction. This is a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] against which your opponent can't use a trigger action. Trigger actions that can be used when surprised can still be used against Teleport Strike.
 
=== Warp Touch ===
 
{{Template:Touch (Action Powers)}}
 
 
Warp Touch does [[Damage_Types_(Action)#Enervation|Enervation]] damage soaked by [[Body (Action)|Body]] instead of [[Toughness (Action)|Toughness]].
 

Latest revision as of 10:52, 24 January 2021

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Main article: Powers (Action)

Dim Mak

Basic Action

You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking Body instead of Toughness. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.

Core Strike

Limit Break

Strike at your opponent's core; your attack materializes inside his body. The target's soak attribute against this attack is zero. It is hard to damage very large things this way. The target can use Body as Dodge if Body is higher.

Extended Touch

Trigger Action (Defense, Combo)

You nearby warp space so that you can reach further. You can intercept opponents attacking you from within Mind meters, striking would-be attackers that you manage to keep at bay. Whenever an opponent within Mind meters of you misses you with an attack using Shoot or Melee, you can use this to make a Normal Melee Attack on them, even at range.

You can also use it as a combo to make your melee attacks reach further.

Teleport Strike

Basic Action

Instead of moving normally, you teleport a distance up to your Move and make a melee attack from an unexpected direction. This is a Normal Melee Attack against which your opponent can't use a trigger action. Trigger actions that can be used when surprised can still be used against Teleport Strike.