Difference between revisions of "Imbue Flux (Action Powers)"
m (→Chaos Strike: polish) |
m (→Aberrant Spasm: wk) |
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Trigger Action (Defense) | Trigger Action (Defense) | ||
− | Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a [[Melee (Action)|Melee]] | + | Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a [[Melee (Action)|Melee]] roll. |
+ | If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the [[Dodge (Action)|Dodge]] of the creature you bumped into, that creature is hit instead, using your [[Melee (Action)|Melee]] roll but the damage and effects of the initial attack. | ||
− | === Chaos | + | === Chaos Touch === |
− | {{Template: | + | {{Template:Touch (Action Powers)}} |
− | Chaos | + | Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table: |
# [[Damage Types (Action)#Acid | Acid damage]] | # [[Damage Types (Action)#Acid | Acid damage]] | ||
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# [[Damage Types (Action)#Sonic| Sonic damage]] | # [[Damage Types (Action)#Sonic| Sonic damage]] | ||
# [[Damage_Types_(Action)#Electricity| Electricity damage]] | # [[Damage_Types_(Action)#Electricity| Electricity damage]] | ||
+ | |||
+ | {{: Shock (Action)}} | ||
Different Flux users may have different damage tables, but all should be soaked with [[Toughness (Action)|Toughness]] | Different Flux users may have different damage tables, but all should be soaked with [[Toughness (Action)|Toughness]] | ||
− | === | + | === Chaos Strike === |
− | + | Inherent | |
− | + | You can make melee attacks that do [[Body (Action)|Body]] +4 damage. | |
− | + | Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table: | |
− | + | # [[Damage Types (Action)#Acid | Acid damage]] | |
+ | # [[Damage Types (Action)#Blunt| Blunt damage]] | ||
+ | # [[Damage Types (Action)#Cold | Cold damage]] | ||
+ | # [[Damage Types (Action)#Fire| Fire damage]] | ||
+ | # [[Damage Types (Action)#Sonic| Sonic damage]] | ||
+ | # [[Damage_Types_(Action)#Electricity| Electricity damage]] | ||
+ | {{: Shock (Action)}} | ||
===Drunken Fist=== | ===Drunken Fist=== | ||
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{{: Shock (Action)}} | {{: Shock (Action)}} | ||
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Latest revision as of 08:13, 12 April 2021
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Templates for Action |
- Main article: Powers (Action)
Aberrant Spasm
Trigger Action (Defense)
Use this when attacked. Bump into an opponent within reach; that opponent risks being hit by the attack that triggered Aberrant Spasm. Make a Melee roll. If this roll is greater than the attacker's skill check, the attack misses you. If it is also greater than the Dodge of the creature you bumped into, that creature is hit instead, using your Melee roll but the damage and effects of the initial attack.
Chaos Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Chaos Touch does a random type of damage each time it is used, roll 1d6 and read on the following table:
This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Different Flux users may have different damage tables, but all should be soaked with Toughness
Chaos Strike
Inherent
You can make melee attacks that do Body +4 damage. Chaos Strike does a random type of damage each time it is used, roll 1d6 and read on the following table:
This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Drunken Fist
Basic Action
Strike an opponent, adding the number of hits you have taken to the attack roll, to a maximum of +3.
Soul of Chaos
Inherent
You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. The damage type is random, rolled for each attack.
This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.